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|16 Jan 2007
|11 Jan 2007
|Fiori nel vento
|17 Dec 2004
My first released tileset and level. Only confusing puzzles with no enemies, this is a tribute to DROD and Chip’s Challenge, my two favourite puzzle games of all time. This is more a test of what the J2L can do, rather than a real SP level per se! It’s amazing how much more there is to levels that what JCS tells you. There was supposed to be one more puzzle at the end, but it was removed because it wasn’t working the way I was expecting it to :(. Anyway, enjoy!
I have been impressed now
By the puzzles and blocks above
Rating 10 would be the best
As Neobeo used no used tests.
This is a great level but I’m really confused with some of the puzzles. I have no idea what to do after I get the Bouncer PU at pos 43,158.
Thanks WR! I now see what the 1UPs are for. I have finished the level now, so here’s the review:
Not the best eyecandy I have seen but I still like it. Backgrounds look good. No eyecandy bugs anywhere! It may not look impressive but I don’t think it really matters for a puzzle level.
8 OUT OF 10
Now this was probably the most interesting gameplay I have ever come across in a JJ2 level. There are various puzzles to solve. The main objective was to complete all the puzzles and get to the end boss. I think the boss could have been made more challenging though, the arena wasn’t really that big. It took me about 5 days to figure out what to do in this level. Not only do you have to find keys and switches, but you have to equip yourself with some knowledge of the bugs in JJ2. I won’t mention them here as it may spoil it for someone playing this level. Gameplay gets 9 because the boss arena was a bit easy. Somehow the Keys disappear even though the “Trigger Zone” event is on the Key but the “Trig Scen” ISN’T! How is that possible?
9 OUT OF 10
There was no enemies except the boss at the end. There are lots of obstacles that you have to get through by finding keys and switches. There were no bugs with any of the obstacles.
10 OUT OF 10
There was not many to be found here but since there was no enemies and this was a puzzle level, only the items that were needed were to be found. There are some PUs and lots of 1UPs, you’ll figure out what they are for. I know that there was not many pickups, but they were placed very well.
9 OUT OF 10
TOTAL = 36/40 (9.0)
RANK: A = SUPERB!
The text events are just there for a joke. I had a strange error when I opened it in TSF. I got something saying that there are too many enemies in the level. So, I opened it in 1.23 and it worked.
@Cooba: I saved it in JCS too, I re-downloaded it and the text events are working now. How is that? What can JCS+ do that the normal JCS can’t?
I actually found this level quite entertaining. Some of the very first puzzles took a little time from me in fact, though they could have the purpose to be solved out quickly. But after them solving the rest was actually easier, because the later puzzles seemed to be recycling the earlier used concepts a bit.
The level actually contains a twilight maze, but it’s fine as long as it isn’t really a lot larger or confusing as here. Because many people find such large mazes rather annoying than interesting. There aren’t after all a lot of single-player puzzle levels made for JJ2, so this goes to the quite top in them. I think this could at least challenge the Godaikoku-pack.
The author nicely abused the bugs,(or let’s say detailed features) of JJ2 for the puzzles in here. So, that the player had to actually have some JJ2-knowledge along with just general cleverity and smartness in these puzzles.
The way this level happened to look like in zoomed-out layer-window of JCS even amazed me. I think the boss-part could have been put a little more effort even, to make it as challenging as any puzzle in this level.
I’m not actually sure about what would I rate this one, but need to say it really is educating. I don’t promise that you’re going to really “enjoy” every part here, like you’re not probably even supposed to, in puzzles. I just suggest people download this and give it a try. Thanks for this level, Neo.
not only jjackrabbit says ur cool, I say so 2 :P
Nice clues, u must be really smart to make those. They are to understand for everyone but don’t tell the exact point.
The puzzels were not the same whole the time. Sometimes you had to morph all the time and sometimes you had to try to shoot a checkpoint and then die.
No bugs, not really a fantastic eyecandy, but its a puzzle level, they don’t have to be that beautiful.
Also nice to see your keys at the foreground :P!
I think no more should be rated at a puzzle level so thats it :P
Final Grade: 8,5!
GJ looks like u can make everything!
Well, not really like jazz2! was ilke a different world! maybe not much eyecandy but seems like an old game! just not like jazz2!
Music choice was excellent! there wouldn’t be a better choice for a puzzle level.
There were very interesting and original ideas. It takes some time to figure it out! (I don’t want to tell and ruin everything) It was rally hard to solve the first puzzles, (i didn’t know the way to use bouncer ammo like that!) the rest was easier.
Still i wonder how does the trigger zones work with the key tiles! You put the trigger scenery event in another place, but the tile that you put the trigger zone event is the key! you can pick it up although it’s not a trigger scenery event! So, it was just amazing!
Spaz18, stop trying to end the level with all your lives intact, and you’ll soon figure it out.
From some reason my jazz crashed. After I tried to do goldenjump to get advanced and have fallen. I almost got it.
I don’t want comment, I want ask why when I stay on ‘?’ I can’t see text?
[Probably because you saved the level in JCS, which you shouldn’t do. Download the level again, don’t save it in JCS, and the text strings will work. ~Cooba]
Now I can’t load level. Does it work in TSF?
why i get accsess violations when i open the level in JJ2 1.20?
How do you ever did the text strings? i can’t read them or even do something to make them work, me playing TSF, but it says ‘There’s too much enemies’.
How can i ever fix this?
Anyways, i’m stupid, i came not far. :P
This is a great level AND tileset, actually! I can`t seem to be able to read the text strings, which is what I presume supposed to happen when I hit the block with the “?” on it. Also, how did you make the foreground triggering? I thought it was impossible??
Also, when I make a level with enough events in it, it chrashes on me with an access violation error. The levels I make are tops 150 wide, 96 deep. But yours is a million in every dimension! How`d you do it without chrashing it?
But, for the level and tileset itself, I give you a good rating, being an eight. (8, for those who don`t know how to speak English very well…)
It`s got nice eyecandy, the puzzle is great! And the tileset overall is pretty neat too!
This is a DR! Yep, it certainly is!
If i try to start this level, it gives an error.
It says: “Jazz Jackrabbit 2 ran out of internal animation structures. This is most likely caused by too many enemies in the level. Please resolve this problem and restart Jazz Jackrabbit 2.”
How can I fix this? I really want to try out the level, but I can’t this way!
Eat your lima beans, Johnny.