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The Resistance | 2.00 kB | 24 Apr 2008 |
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Ruined Castle | 15.40 kB | 10 Jun 2009 |
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Ruined Castle - Exit | 3.55 kB | 27 Apr 2008 |
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Underground River | 10.58 kB | 10 Jun 2009 |
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The Lake | 8.98 kB | 11 Jun 2009 |
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Thrax | 6.88 kB | 11 Jun 2009 |
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A Desperate Mission | 1.59 kB | 24 Apr 2008 |
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Thrax | 6.67 kB | 27 Apr 2008 |
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Haunted Mine | 16.93 kB | 11 Jun 2009 |
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Hell | 8.82 kB | 11 Jun 2009 |
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Hell | 19.88 kB | 12 Jun 2009 |
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Haunted Mine | 16.88 kB | 11 Jun 2009 |
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Thrax | 6.88 kB | 12 Jun 2009 |
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The Lake | 8.74 kB | 11 Jun 2009 |
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Forest Path | 19.68 kB | 11 Jun 2009 |
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South Nessus | 7.56 kB | 29 Apr 2008 |
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South Nessus | 6.97 kB | 29 Apr 2008 |
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Departure | 1.94 kB | 11 Jun 2009 |
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A_Carrotus_FIX_Evening | 228.92 kB | 02 Jan 2007 |
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A_Carrotus_FIX_Midnight | 228.92 kB | 02 Jan 2007 |
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Castle 2 | 209.44 kB | 29 Mar 2002 |
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devres-townsville | 176.70 kB | 28 Mar 2008 |
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devresep4-intro | 133.57 kB | 24 Apr 2008 |
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Swamps Night | 195.30 kB | 11 Nov 2001 |
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War Torn Night | 175.81 kB | 29 Jul 2001 |
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Damn + Hot | 225.31 kB | 25 Dec 2006 |
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Deep Dungeon 3 - Dark Fest | 240.64 kB | 08 Aug 2004 |
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Jungle Beats | 242.80 kB | 02 Mar 2005 |
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martian lovesong | 976.47 kB | 08 Aug 2004 |
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a sad touch | 34.90 kB | 29 Aug 2001 |
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Fog polution | 788.14 kB | 05 May 2007 |
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(C) Terminal Reality | 395.68 kB | 08 Aug 2004 |
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cracking ice hX | 542.33 kB | 18 Mar 2007 |
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409.43 kB | 18 Mar 2007 | |
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hip2 | 134.20 kB | 08 Aug 2004 |
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"Mysticism" - Necros/PM | 291.94 kB | 27 Apr 2008 |
Version 1.2
This is part four of a five episode series.
Episode One: The Invasion of Deserto
Episode Two: The Rebirth of Evil
Episode Three: The Battle for Carrotus
Episode Four: The Resistance
Episode Five: The Fortress of Ruin
—-
You have been a prisoner of war for the last five months, held by the enemy occupying Carrotus. Suddenly, you are freed by members of the Carrotus resistance force, and are given an opportunity to continue fighting.
—-
Notes:
The difficulty of this episode is very high. Easy mode is recommended for most players. Medium mode is for players who are quite skilled. Hard mode is intended to provide the greatest challenge possible.
It is highly recommended that you play in 640×480, 16 bit colour, with low detail turned off, hardware acceleration off, and ambient lighting turned on. Many of the levels will look wrong or ugly under other settings, or may even be unplayable.
These will work in TSF, but 1.23 is recommended. These levels have not been designed with Lori in mind.
Some of the levels in this pack are very big, and JJ2 sometimes crashes when trying to save or load the game in levels like that. You should only save the game in the smaller levels, such as during cutscenes or when the level tells you to save.
Some of the levels contain spike balls. Shooting these down is possible, but tends to crash the game. It is advised that you treat them as if they were indestructible objects.
Reviews are highly appreciated, even if they are short ones. When reviewing, please rate this as a whole instead of going over each level individually.
—-
Collection:
Most levels have 20 green gems, 10 blue gems, and 1 gem ring.
There are 8 powerups scattered throughout the levels.
devres difficult featured forest jungle nature pits singleplayer
This has got to the BEST Single Player pack of 2008 to be released so far. All the levels have fantastic eyecandy. There are tilebugs in the Forest Path level but that’s the tileset’s fault and not Evilmike himself.
All the puzzles are fantastic!
I decided to round the rating up to a 10 because this is what it deserves! =D
YOU MUST GET THIS!
here’s an asflkjagaslkjlkgsa, because i am speechless. this is really awesome.
Another great installment in the Devres series. I was hoping for it to be a little longer though. Nonetheless, download reccommendation all the way!
If I really tried I could beat it on normal difficulty without losing health. Everything is so logically placed I only lost health or died because I either did something stupid, or didn’t consider what might be ahead. Not to say it’s by any means easy, not even close.
Great job Mike, you left me wanting more. Release episode 5 soon!
Ep3 was a dissapointment for me but this is totally awesome!
Mike delivers another amazing level pack here. My only complaint is that the jungle level did not contain enough of a story to keep be interested. And those green bats are too hard to spot!
I cant talk becouse I dont know what words to say.You just made the Best level ever!!!!!!!!!!!!!!!!Not like me I cant do a good level ;(
Great level pack, although I was disappointed to be honest. I liked the others better. I had a lot of fun playing through this pack, and although it was slightly challenging (I played through on medium) it was way too easy overall. Not what I’ve come to expect from the other episodes, in other words.
Simply put, this is one of the best single player packs ever released, and Mike’s best one so far. I’m in fact, still a huge fan of Jazz2 SP and I kind of dislike crate puzzles that have been overused in it. This pack has got some other puzzle/search twists I really like. Nothing = perfect, but just like Blade, Mike deserves my 10 for hard work!
Bar-none, simply one of the best single-player campaigns I’ve played from any game ever.
The weakest in the series. Episode 4 is much easier than the others, and keeps its gameplay mostly tame and generic. The story and little touches in levels stemmed from it is what propels this ep into stardom. The most fresh level is the first one, which is brilliant but made frustrating by a few engine quirks. However, overall still a must play
Great levels! I’m so jealous of your talent but I know you put alot of work and time into it, so by far you deserve all the glory you get. Keep it up!
This is some really cool stuff. If this episode, even this whole series, doesn’t deserve some of the highest ratings possible, I don’t know what does!
IT is one of evilmike’s best levels.
super gameplay I rate it 10
[Review changed to quick review. – cooba]
I love the tilesets and the maps being loaded with enemies.
10 out of 10 !
Can’t wait for Episode 5 :)
—-
One bad thing…
Some files are missing and I can not continue because of it.
Please update!
[Review changed to quick review. – cooba]
I like “Thrax” level because this is easier than others :P
You must play!
Too many reviews already…
I can only rate with 10 and recommend download ;)
thank you i like all this levels and tilesets
[wrong rating (1.0) ~cooba]
***EPISODE FOUR: THE RESISTANCE.***
I am a long fan of your ongoing series Evilmike. I downloaded and played the first episode and it was one of the best packs I’ve ever played. Then came episode two which contained the most original ideas I’ve ever seen in a levelpack. It certainly surpassed the first. It was followed by episode three which was on the same quality level as the second one. And now for the fourth one of which I think is a little less great than your first three episodes.
—-Story—-
The story continues from episode two: (Episode three didn’t add much to the storyline). Devan Shell is back with all of his old armies and new ones thanks to the artifact found in the castle on Deserto. You landed on Carrotus after your planet Deserto was destroyed and now you’ve been in prison for the last few months. This episode also don’t add too much to the storyline but it does rise up some questions wich will probably be answered in episode five. Still though the story is one of the best ever in Jazz 2.
—-Eyecandy—-
Most of the game the eyecandy was very good. My favourite was just in the first level which contained a beautiful broken wall background. I didn’t like the town level though. The mountain background was kinda ugly and the houses didn’t fit with the style of Jazz 2. The rest was pretty basic. But I did like the forest path. The greenish felt just like a real forest. Good job!
—-Gameplay—-
This is where I have a few complaints. The first level was very good and original. This was mainly because of the brilliant puzzle in this one which is the best puzzle Evilmike ever thought of. But after that the levels become pretty standard. Don’t get me wrong because it plays really smooth and addicting again. But the previous episodes contained unique traps which were sometimes very hard to avoid. When you finally passed them you thought you had to play further because you had to know what the next puzzle/trap would be. I didn’t get that feeling here. The overall difficulty of the pack was easier because there were less dangerous traps. The difficulty still was pretty high however due to the great enemy placement. They weren’t just put randomly across the level, they were tactically placed and you have to think of your next step before you go. But there are still some unavoidable enemies and blind falls. The levels also feel very open and big. Although the pack is lineair, you sometimes have the choice of two or more paths to go. I liked that. I also never got frustated and I never cheated but there was one exception: the forest path. If I remembered correctly, there were no checkpoints in this level and the level was to big too save. Then one more thing: I like a few big levels better than many shorter ones. Like the SWS Fencer and Terrapin for example from Episode three. And as a final word here: I would like to see a more memorable ending in episode five. The first had the Rocket turtle chase, The second had the fight against Devan (and in one ending the exploding orbital base) and the third one had the epic and puzzle filled SWS Terrapin. Episode four dissapointed me a bit when I finished the last level.
—-Ratings—-
Story: 9 out of 10
Eyecandy: 8.5 out of 10
Gameplay: 7.5 out of 10
—-Conclusion—-
Episode four is pretty good and plays very smoothly but it isn’t as epic as Episodes two and three and it is also less original in terms of puzzles and traps. The eyecandy was great at the beginning but became standard as you progressed.
Work on these critics Evilmike and we’ll all wait on the final episode in the series. (which is hopefully not the last episode Evilmike will ever make)
Another great episode from Evilmike
Evilmike does a good job with setting the stage for the plot, adding a twist so good I did not want the episode to end.
Level design is well thought out. You do some backtracking, but the tilesets and the storyline makes it like its all in a day’s work for the player, a atmosphere not seen very often even in other games.
My favorite level is the forest path. It is generally non-linear, with great music and eyecandy.
Recommended? Why would you question it? You got my brother, a passive JJ2 fan, interested in the series since episode 1. The episodes have already influenced several single-player levels (Mine included), and finally these episodes are a quality not many people can match.
In other words: YOU MUST PLAY THIS!
Wow this level a way cool!
I did play it on hard and did die some times :P every lvl i was happy that i survived with one heart left :O
The first lvl with the lizards that must follow u can be frustrating bequase if they go of the screen above u they’re always disappear. It almost did me cheat on that piece :P
Its al so good!
The eyecandy rox in every level! Al the layers are used very good i am sure u spend a lot of time in this thing!
The gameplay especialy is great, there are well hidden secrets tons of enemy’s speaded out very well in the jungle and dark levels especialy it is a great challenge to kill them without getting hurt. Foot is spreaded out very well not to much. And you did test your game very well i didn’t become stuck even once! :D
And one thing to say Hard Mode really is hard ;) If you run though it youre sure fast gonna die!
Yes on some levels u cant save but thats Jazz2’s problem not yours…
Maybe its a short review but i can say that this is the best single player level pack i’ve ever played!
Download Recommendation? NO! if ur hate great levels or ure blind. otherwise download now! and gonna be a crazy killer!
Edit: LOL i didn’t download the music :(
And the music is great to!! That makes a 10+!
Haha “ur clever one ill make it easyer for u” 1930 sec water shield (or more ):P
Alright. Even though I have to agree that this isn’t the strongest Pack in the series, it’s still a must play.
Story
As always, the story is enjoyable. Even though there isn’t as many plot twists, the story is still enjoyable and the telling of it is still top notch. I’m going to go into detail on the last episodes. Go play those if you want to know. In this one, you play the Deserto resident, battling your way through carrotus to find Devan. there are a couple of things that are left hanging but I’ll let you find them out.
10/10
Eyecandey
Not your best work. When you first begin, the castle level looks great! It felt really creepy. The carrotus levels are a lot more basic, but that’s not saying there isn’t much use of eyecandey. lots of layer 3 is used and the backgrounds look good. the city levels are pretty basic and not much is given. I loved the mine level was well as the theme was great, really looking creepy. Won’t comment of the next level because that’s a plot twist. Forest path is probably my favorite level in terms of eyecandey. everything looks natural and the green scenery looks great. Good use of the layers is also present. The city level’s don’t ok great, but still pass. Overall, good eyecandey, I just with the carrotus and city levels looked a little better.
8/10
Gameplay
Once again great. Level one was great and had a cool puzzle involving a floating lizard. The lake levels are a lot more basic, having only a few puzzles. The first city level was also basic in gameplay and not much was given. It was still enjoyable though. The mine level was very confusing and open ended. I only found the end by running around in circles. when you get to forest path, the gameplay spikes greatly. This level is heavily puzzle biased and you are going to die. there is this one puzzle that I couldn’t figure out but it was at the end of the level so It won’t affect anything. The city levels are basically just boss and plot levels. the length is fairly good on this one but doesn’t have as much replay as the first 3 episodes. Difficulty is kept down by quite a bit and I was hoping for Episode 3 difficulty. the puzzles are also a lot more basic but that doesn’t mean there not enjoyable. Overall, good gameplay, i was just expecting a little from like Episode 3.
8/10
Enemy Placement
Great. Enemies are put is good locations and there is enough o kill you. The forest level is bad with this because the bats are green and they blend in with the background. The bosses are well choicen but there aren’t as many and they aren’t as hard. Still good job!
9/10
Pickup Placement
The pickups are almost perfect. Carrots are fine in most levels and there is enough to survive. Food is in good hands you won’t keep getting sugar rushes. Ammo is good as well and it’s well choicen, making you need to think sometimes on how to use your ammo. The gems are good as well as they add both eyecandy and gameplay. One ups aren’t that common which is good. Save points are also good except in forest path. overall, I think the placement is great and is definitely up to mikes standards.
10/10
Final Score:45/50
Score: 9
Rank: A
DR? Even though this mikes weakest pack, that still doesn’t mean you have to avoid it. Play this right away as it is still a fun pack to play.
Ok, my first attempt at a review!
LEVEL DESIGN
The levels were all good, well-placed traps and treats, bt there were some jumps leading you into lotsa baddies. Half and half.
Eye candy
A fair amount of itwas prevalent, good job.
PLOT
Xtroardinary and fabulous is all I can say. Great job, it kept me going.
Overall, you did a fine job with it, and I look forward to EP 5.
Summary: DOWNLOAD NOW, YOU LIFE DEPENDS ON IT!!!!!!!
Now, I gotta go play the other 3 episodes…:(
[)
|T32
Aww, they chopped up my logo! Better stop using it. :(
EvilMike takes us with storm as he puts his talents into yet another episode, following up on his thrilling story in the battle against the villainous Devan Shell. Not only does EvilMike master the way of making great levels, he also reuses traditional tilesets such as Carrotus and uses the set in completely new ways.
Once you have rushed your way through the levels to get the new story, there is still plenty of replay value as EvilMike doesn’t just build his levels from left to right but makes lots of sideways and secrets to explore for extra points. There are even “secrets” to find through the means of cheating, as the creator has a fine track of what weaponry is accessible at what time.
This download is one of a kind, one to play by anyone that would claim to be a Jazz Jackrabbit 2 fan.
I like this episodes, but I must said, that this pack it not good as another.
First, in levels there are more poverty: smaller levels (whare are gigantic tempels, colossal ships?), and schematic maps. Example: beging was cool, because there were nice ideas like catching floating lizards, swiming in underwater river… but rest was boring. Enemies, dialogues, enemies. Well, I think that author should make more surrealistic scenery in Haunted mine. I was realy intrestet and fun about that. Also little scared – but there was enemies. Bad idea. I think, there should be one big labirytnh with traps, but NO ENEMIES!! I hate schemas.
Storyline was in average level. It was no bad – becasue this is only part of well-made 3 episodes. But he use something (that i love), things from game (Eva’s ring), not from thousands imagined artifacts and thing. It realy makes attractiv. So, try to use items from game! I love this ecletic style.
And tilesets… there was some orginal choice like carrotus with this beaiful sky. But this “bricks” were boirng. Plus jungle between ths two. Crazy idea :).
To sum up all, this pack is (sorry)not well as other parts. But it’s better than other in J2O. I hope, part nr 5 will be: collosal, orginal (like rest) with nice intro. :)
This review is intended mainly for the author. But even if you are not the author, it can help you.
This is a must for all Jazz fans, that’s for sure. Good levels, GREAT story and all that. But still there are some points I must complain about.
1. The music.
Overall the music tracks were so good. Some tracks here are amazing. But I disliked how some them worked together with the level. For example the jungle music didn’t remind me of the jungle. But the music fitted to the story though. They fitted to the story so good.
2. The eyecandy.
I really disliked how it looked in that town. It was just like a ground with some houses on it. I don’t think some houses in layer 2 and 5 wouldn’t harm.
Overall the eyecandy was great. But the feeling is sort of spoiled when you come to a level where the eyecandy drops many levels.
Then I don’t think I can say much more. Everything else was just great. A little plus for those guys hanging around in the resistance under the town.
Score: 8
Download recommended: YES!
SUPERNEAT!!!!!!!
ALL OF THE MUSICS ARE INCLUDED!!!!
Hmmm… I don’t know what to say….
Well,this is my favorite episode. I played other 3,but this is really the best.I like the story,especially part in haunted mine.Technopauluz noticed(few months before me)the shields and power-ups room,that was a little strange. But anyway,you should download this episode(of course,the 3 previous too)because it’s simply the best.
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Eat your lima beans, Johnny.
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