Nov 9, 2004, 05:57 AM | |
I announce a grand project-like thingy!
Or a big, fat levelpack at least.
Some of you may have played an episode called SCE - Some Continuing Episode. It had its own tilesets for each level, a "story" and an insane difficulty level. Although rated highly on J2O, alas, it has only been available for TSF. Until soon. I am planning to completely revamp this whole levelpack. Now, some of you may be thinking "Omg, you lamer, make something new instead of updating those levels AGAIN!". Think again. Instead of using the method DanX discovered to convert levels from TSF to 1.23, I will completely rebuild, enhance and modify all levels in the 1.23 JCS. Not only this, but the following things will also be contained in the pack: · Several more levels. · Completely redone tilesets, and new ones for the new levels as well. · An actual story. · Three advanced difficulty levels. · Intro and extro scenes, handdrawn in picture form. · Completely new bosses! · And perhaps an own soundtrack ( not made by me, though ). I will start working on this as soon as I have the ability to, even though I'm not sure when that will be. Until then, I will probably upload another single level to demonstrate my new skills, which I acquired through For now, I'd just like to ask for some support. Cheers!
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LittleFreak |
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LittleFreak |
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Nov 9, 2004, 08:21 AM | |
Maybe I can make a fitting level for the pack, just so it haves more levels.
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Extraterrestrials |
Nov 9, 2004, 08:37 AM | |
Just tell us when you think that you're going to be done, Faw. *buys atomic clock and waits*
PHT2, no need to write that, hehe. ![]() |
Nov 9, 2004, 08:39 AM | |
Thanks, PHT. But really, I was just asking for support as in.. I dunno. Something like "Go Faw" or whatever to keep my spirits up. XP But telling me what to improve is also a good idea.
Yes, Cooba, that tileset will be better as well. =P I thought "hand-writing" the letters ( with the mouse ) would give it some kind of personal touch... unfortunately, my handwriting sucks. And Satan, thank you. But there is no need for levels by others. ^^; EDIT: WR, you posted while I was typing this. o_o Well, as I said, I only want some support for the idea. I often lack motivation to do anything, so that will be the greatest problem of all. That's why.
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Nov 9, 2004, 09:03 AM | |
'Course it is. yay i funny ;D;D
And just for the record, "Welcome to the Machine" is a disturbing song by Pink Floyd, Get Down is.. I dunno, but it's something, and Strongest vs. Strongest is something from DBZ. The "plot" was also heavily influenced by DBZ, which is why I'm going to change it so majorly that Strongest vs. Strongest may not even appear in it.
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Nov 9, 2004, 09:11 AM | |
No.
...*mutters something* But if you want to know something about it, here goes: There will be a new character added to the JJ universe who will actually appear in the levels! ... actually, that just gave me an idea.... So there will possibly even be a few more. =3
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Nov 9, 2004, 09:45 AM | |
Can we make lvl/tileset suggestions if even we don't need to make the actual lvls/tilesets? Plz? I got loads of ideas, most of them that are probably possible to do, but I don't have the skills to use them in my own lvls.
![]() 1. Make airboard/helicopter ear lvls! The player will go through the whole lvl with the ability to fly all over the place. This is a good lvl to use the rocket turtle in, not as a boss, but as a trap/enemy. The rocket turtles will fly past you once you hit Activate Boss and you are flown forwards in a wind tunnel, unable to go backwards, so you much use your reflexes and skills to avoid the rocket turtles. The turtles, after they have used up all their Area IDs, will fly safely into a wall once you exit the wind tunnel. Make this tunnel reaaaaaaaaaaly long and for even more difficulty, add flying lizards that will follow you and that you will have to kill (if you're still alive) when you exit the tunnel. 2. More mazes. You don't like putting arrow signs in your lvls, Fawriel? ![]() ![]() 3. Use bosses as traps. You know the weapon SCEs? They fire seekers/toaster, etc. but those bullets they fire can't hurt you. Well, how about placing bosses in different parts of the lvl (they must be inaccesible and protected from your attacks) and put Activate Boss events at the very start of the lvl. The Swiss turtle guard (I forgot his real name) and the Bilsy boss can both shoot at you and their bullets will go through walls. Use them as traps! The robot with a swinging metal whip-thingy that fires missiles could also be used, although the whip is hard to avoid on Hard difficulty. 4. Bonus lvls, with bonus tilesets that are not used anywhere else in the lvl pack! These unique lvls should be easy to play (therefore giving the player some rest and lots of fun) and should have loads of crazy stuff that you wouldn't normally put in sp-levels. Make tests or pinball games (although they will have to be very original) or turtle shell rain, shield-bonanza, sugar rush lvls (100 fruits + 1000000 baddies = splat splat splat), etc. 5. You may be against this, Fawriel, I don't know. Use other ppl's tilesets. So far few good SP lvls have been made using the Cyberspaz tilesets and 7th Lava Fall. These are just suggestions. The lvl pack may or may not take place in industrial areas, deep space or city sewers. |
Nov 9, 2004, 10:00 AM | |
Sure, suggestions are always welcome, so far, nothing is written into stone.
Heh, and actually, using the Schwartzenguard to hit you during the whole level was an idea I had as well. But I think the chain gets faster the further away it flies, thus making it impossible to avoid when it flies all over the level... hm. But, please, keep the ideas coming.
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Nov 10, 2004, 06:08 AM | |
I see White Rabbit's review is enough, so a bug report is not needed at all.
![]() However, here are still some suggestions: -Use White Rabbit's ideas, they sound interesting. ![]() -For the intro tileset, I don't have something against your handwriting, it's more that it is a bit empty. A background would be cool. -Check the masking of the mad forest set (as I said before). -Test your levels to be sure everything is doable. -Probably add some story elements (for example a character tells you to do something, etc.) -Don't rush levels (though I don't think you ever did, be sure also not to do so in the future). Another note to WR: The Tomb Rabbit maze of the third temple is doable in about 30 minutes to 1 hour if you try it. Just be sure to remember the ways you've already been in and you should be able to do it.
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Sober again. Still love it. |
Nov 10, 2004, 06:49 AM | |
Go Faw!
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Nov 10, 2004, 09:57 AM | ||||||
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And ++sce. Which reminds me. I need to think of a good name for the project. Do you think "Jazz Jackrabbit 2.5" would be too boastful? Quote:
And yes, the music sux on its own. But it's creepy. And there's a voice in it saying something like "Jawn bokaahn" or something. That's how I got the villain's name. (And I think someone noticed. I'm just not sure, who. )
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Nov 10, 2004, 10:10 AM | ||
Quote:
![]() If something is doable that means someone can do it. :P (look at Fawriel's link for better description ![]()
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Sober again. Still love it. |
Nov 10, 2004, 10:11 AM | |
apart from hints and suggestions for SCE v.2, do you need some beta-testers? If so I would do that, though WR is probably better doing that than I am.
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Sober again. Still love it. |
Nov 10, 2004, 10:19 AM | |
I'm not nearly as far yet as to decide on beta-testers.
But since I want to upload a level I created before I got converted to Linux, and can't remember which file was the complete one that is also playable in 1.23, I could use someone who would have the time to find out which one it is. Betatesting it could be a problem, though, since its difficulty level is much like a compressed SCE ( The whole single level can take something around an hour to finish ).
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Nov 10, 2004, 10:41 AM | ||
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Sober again. Still love it. |
Nov 10, 2004, 10:46 AM | |
Well, it has already been betatested several times, actually, the problem is to find out which one to upload...
But if you REALLY want to, send me your e-mail and I'll send you all the files that could be that level.
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Nov 10, 2004, 11:35 AM | ||
PHT, didn't I already tell you NOT to double post?
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Nov 10, 2004, 11:42 AM | |
Well, fell free to bug me and I could do what you want, whatever's it.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff Last edited by cooba; Nov 10, 2004 at 11:53 AM. |
Nov 11, 2004, 01:00 AM | |
Go fawriel Go fawriel. ;d ;d ;d
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Extraterrestrials |
Nov 11, 2004, 05:57 AM | |
Cooba, didn't I already tell you not to get on my nervs?
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Sober again. Still love it. |
Nov 16, 2004, 12:19 PM | |
http://www.jazz2online.com/J2Ov2/dow...p?levelID=3469 =D
Mouthwettener! =D
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Nov 16, 2004, 12:29 PM | ||
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Dec 27, 2004, 01:06 AM | |
YAIH! Go Faw! :-P
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Sober again. Still love it. |
Dec 27, 2004, 02:40 AM | |
Er... we are on topic, imo.
Originally posted by Fawriel: "I was just asking for support as in.. I dunno. Something like "Go Faw" or whatever to keep my spirits up."
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Sober again. Still love it. |
Dec 27, 2004, 03:04 AM | |
Kekeke. =3
Thanks everyone. I'll try to work as much during the vacations as possible while still managing to do something about my artistic skills, reading this book for school, maybe working on a project for Philosophy to get my first A since elementary school.... *cough* I'll try.
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