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WvA

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May 31, 2005, 10:21 AM
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Question

I have one (simple?) question. Wich event do you use so you go dead in 1 time? I saw it in an episode (invasion of deserto or something) if you falled down into a pit you got K.O. Anyone knows?
cooba

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May 31, 2005, 10:22 AM
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Quote:
Originally Posted by WvA
I have one (simple?) question. Wich event do you use so you go dead in 1 time? I saw it in an episode (invasion of deserto or something) if you falled down into a pit you got K.O. Anyone knows?
Why don't you open the level in JCS =|.

It's like this. You fall through a row of Red CTF bases. And you die.
Violet CLM

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May 31, 2005, 12:08 PM
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It's not quite that simple... you also have to come into contact with something that hurts you, or you won't lose a life. Again, just look at some level using it.
FoxBlitzz

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May 31, 2005, 12:27 PM
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Timing is everything. You have to make the character get hurt at the same time it plays the death animation. Otherwise you won't lose a life.
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minmay

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May 31, 2005, 02:52 PM
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Maybe this diagram will help.

_S_
RRR
_O_
_B_

S = Sucker tube, speed 20 downwards
R = CTF Base, Team 1
O = Sucker tube, speed NOTHING AT ALL
B = 3D Spike Boll.
ShadeJackrabbit

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Jun 1, 2005, 08:28 AM
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Or you could have Blue Bases then Red Bases. Like this:
|RRRRRR|
|BBBBBB|
---------
| or - is a wall
R is a Red Base
B is a Blue Base
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minmay

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Jun 1, 2005, 09:11 AM
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Mine actually works, though.
WvA

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Jun 2, 2005, 12:12 PM
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New question, hope you can answer it quick becose i am making the level at THIS time.

I am using waterfalls, how do you make it so that you can see yourself trough it? I saw this in some levels but couldnt figure out how they did it. So it is in foreground but you can still see jazz/spaz/lori trough it.

I am usin the tileset Diamondus & Garden
cooba

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Jun 2, 2005, 12:23 PM
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T
When you press this, a window will pop-up. Here you can choose what "tile-type" the tile your cursor is at will be. There are three tile-types:
(blah)
Translucent - The name says it. The tile will be transparent, so you can see things (events, the background, the player) through it. Usually used for waters, sucker tubes and a special background effect: when you use a "translucent" tile on the layer 8 background layer, all movement will leave a short trace which looks rather nice. The background shouldn't use the 3D-textured effect though, it won't work then.
WvA

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Jun 2, 2005, 12:28 PM
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tnx =)
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