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Random Flying Monkey/Rabbits (and other similar problems)

plunK

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Jan 23, 2010, 07:57 PM
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Random Flying Monkey/Rabbits (and other similar problems)

So Recently I Installed Jazz 1 onto my Wii because I do not have huge computer access. I started playing through the campaign. The first weird thing I noticed was on Technoir 1, there were random Jazzes in the walls. I thought it was odd, but pretty much discarded it.

I got bored and skipped to the Xmas levels as they were always my favorites. Upon reaching the 2nd Holidaius Level, most of the enemies were flying white monkeys that randomly teleported and turned into Jazz clones. It took all of 1 second to realize that was not right. After further exploration many many other enemy animations were messed up.

I thought this may have been a problem with porting to the Wii, but these animations glitches are present when running from disc on my pc.

Any IDeas on how to fix this?
Newspaz

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Jan 24, 2010, 03:15 PM
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Jazz1 on the Wii is a port of OpenJazz. OpenJazz is not complete and not a perfect port of the original game (yet).

Are you running OpenJazz on the PC too? Because I don't see the problems you are talking about when running from dosbox. Or maybe I just don't want to see them.

Also check to make sure if you didn't break any of the levels by using JCS94 or J1E.
plunK

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Jan 24, 2010, 03:48 PM
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Yes on the pc as well. I might have pics soon.

Also ive been wondering Why Exoticus has an 8th level that is just Diam 1 in the exoticus tileset (which is all broken) and why the Megairbase Boss has a 4th level (which is something with lots of broken animations adn an incorect dreempipes tileset)

The problems only appear in Openjazz so i guess its the reason. Openjazz also does not have working bosses, and the Wii version doesnt support saving or Any skill mode other than easy
Violet CLM

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Jan 24, 2010, 11:10 PM
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Quote:
Originally Posted by plunK View Post
Also ive been wondering Why Exoticus has an 8th level that is just Diam 1 in the exoticus tileset (which is all broken) and why the Megairbase Boss has a 4th level (which is something with lots of broken animations adn an incorect dreempipes tileset)
Filenames?
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cooba

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Jan 25, 2010, 03:40 AM
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Quote:
Originally Posted by Unknown Rabbit View Post
Filenames?
LEVEL3.020 (old Diamondus) and LEVEL7.030, remember?
Violet CLM

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Jan 25, 2010, 04:21 PM
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I had forgotten about 7.030 completely, I guess, because it doesn't look familiar at all. 3.020 threw me off because of "an incorrect dreempipes tileset" when it's clearly Diamondus.
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