Jun 20, 2010, 02:55 AM | |
Eva
I can't believe I'm posting a thread again, let alone one in the JCS forum.
Anyway, today's question is pretty straightforwars and may also be dumb, but I still cannot do anything about it. Is there any way to force the Eva event to look left or right on purpose? Say I want her to look left when I use her in one part of the level, but when I use her again in another part of the level, I want her to look right. Any help? Thanks in advance!
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Jun 23, 2010, 04:59 AM | |
I think it's possible to do both.
Edit: Nah, looks like only the second is possible. The first can be only made with a tileset edit. I thought the event's acting in another way.
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Jun 23, 2010, 05:33 AM | ||
Quote:
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Jun 23, 2010, 09:16 AM | |
If you specify which events you used, where, and with what parameters, we can actually tell you what you did wrong. As it stands, that is not enough information.
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Jun 23, 2010, 09:56 AM | |
x__x I really have no idea what I have been doing...
![]() Generator: Delay: 9 Genarator: 216 Pulze Light Sync: 9 Speed: 9 Eva: nothing Belt left: speed 9 This setting however did not make jazz show up.. D: I changed it because I wanted Eva to show up and I don't remember what values I put. D: Sorry. |
Jun 23, 2010, 10:04 AM | |
First things first: You're supposed to put the generating event above the belt. MCEs are essentially the Generator event breaking apart by being put onto a belt.
And you should change the event field from 216 to 32, this will move your MCE 32 pixels (1 tile) to the left, directly to the Pulze Light. The Pulze Light must then use Speed: 217 (217 is Eva's event ID. See a pattern yet?). The Sync won't do anything, so you can make it a 0. Belt speed is unimportant for MCE's, so better leave it at 0.
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Jun 23, 2010, 12:27 PM | |
Sorry for doubleposting.
Hmm... I did what you told me, but she is still not showing up. I don't know what I'm doing wrong. I play the secret files. Do I need some kind of patch or anything? Did I miss something? ![]() The generator turned into "DON'T USE. Anyways. Don't use: Event: 32 Delay: 0 Eva: Nothing Pulze Light: Sync: 0 Speed 217 Belt Left: speed: 0 |
Jun 23, 2010, 12:59 PM | |
Are you including the Ambient Sound event(s) somewhere in the level? (Also you don't need to have that Eva event there since it won't do anything.)
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Jun 23, 2010, 01:04 PM | |
Works for me...
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jun 23, 2010, 01:28 PM | |
Oh, I completely forgot WHY you need an MCE in the first place. Anyway, put two Ambient Sound events with sample: 37/38 respectively and you'll have a working(?) Eva in MP. Make sure you place them somewhere remote (and NOT the upper left corner of a level) so they can't be heard in-game.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jun 23, 2010, 06:41 PM | |
I still don't understand how any of this works. Ugh, FML... What event is the Generator? I want to add it to my JCS.ini
Is it possible with this to make a spawning trigger crate on a certain trigger ID? That would be so nice. I'm sorry, those of you reading are probably thinking SMH
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Jun 23, 2010, 07:44 PM | |
I'd suggest reading the articles on JCSref if you haven't yet. That's where I learned it. The generator is event 216.
Trigger crates can be spawned with certain ID's, although may end up with an initial crate with the wrong ID. This article explains it pretty well. Also, my rock paper scissors level in plunK's single screen ctf contest pack uses it very heavily, if you want to look at it.
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Jun 24, 2010, 11:38 AM | |
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