Sep 4, 2011, 06:19 AM | |
LMAT 2011
Well, since there weren't any objections in the last LMAT thread, I'm going ahead with this one.
The last LMAT has pretty much died out, due to issues over the theme, mismatched graphics, and general confusion at the beginning over what tiles were being used. For this one, I'm going to try and keep things slightly more coherent. RULES
As to the art style, it would be a lot better long-term to go with an 8-bit art style as opposed to 16-bit Photoshop stuff. It makes it easier for others to join in. I'd suggest an art style similar to Aftermath, as it worked quite well. Also, before any drawing begins, there needs to be some sort of decision about the theme. The last one had an Elemental Space Temple theme, but I think it was less practical than it sounded, as the 'space' part of it only really consisted of a black background with stars. Should we: A. Stick with the current theme? B. Choose a different theme? C. Go without a theme like most of the previous LMATs? Any feedback would be appreciated.
__________________
Define 'normal'. Last edited by Obi1mcd; Mar 21, 2012 at 07:32 AM. |
Sep 4, 2011, 06:26 AM | |
Just draw a semi-generic tile or two and let people figure out the rest.
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 4, 2011, 10:22 AM | |
Obvious extensions so that no one else has to do them, in case such things are wanted.
![]() |
Sep 4, 2011, 01:01 PM | |
Some poorly made moss tiles:
![]() And try this on the size: ![]()
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 5, 2011, 10:50 AM | |
![]() Some foregroundy stuff I guess? just playing with more extensions of the original tile until something radically new happens. |
Sep 6, 2011, 08:31 PM | |
OMB something radically new happens!
![]() Uh, so in case my art is completely horrible and you can't tell what's happening, I added some signs, a well for water to go in, and some placeholder ideas (please edit these, I suck!) of a puddle to go in front of the well (it actually looks somewhat decent when transparent), a waterfall coming from a small hole in the ceiling, a water drop coming from the same hole in the ceiling, and a vine coming from a hole in the ceiling. Oh and I also added a non-standard orientation. I think it'd be awesome if we made this one so that "horizontal" and "vertical" aren't "up" and "down"... if you understand what I'm trying to say. I mean, it's a ruined temple, why should it still be upright? Why do waterfalls have to go straight down? ...I have a kink in my neck now.
__________________
<.<
>.> -.- |
Sep 6, 2011, 09:18 PM | |
Is it?
(I will say, as someone who has made a tileset with a substantial portion drawn at a 45 degree angle: such things are possible, but it's worth keeping in mind that all the corners and stuff make everything take up more tiles than it would otherwise.) |
Sep 6, 2011, 09:48 PM | |
And at the very least, I think we'll need upright versions of the text signs and arrows too. But we can go with this for now.
EDIT: Here, have a statue. ![]() EDIT2: Credit to n00b for original statue, just to keep track of things.
__________________
Define 'normal'. Last edited by Obi1mcd; Sep 7, 2011 at 05:17 AM. |
Sep 7, 2011, 05:04 AM | |
Here, have a vine.
![]() If anyone can wear it out or something, be my guest.
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Sep 7, 2011, 06:46 AM | |
Modified shading on vine, and added a hook.
![]() Note: I used some colours from cooba's moss, but I was wondering if it would be worth switching the moss to the same colour scheme as the vines/pipes/diamondy things and adding a few more shades to the other.
__________________
Define 'normal'. |
Sep 8, 2011, 06:58 AM | |||
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Sep 9, 2011, 09:10 PM | |
It's definitely worth reducing the number of colors while we're making the tileset, as it'll reduce issues with color reduction later on in the creation.
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Sep 13, 2011, 06:33 PM | |
Added a background thingie! Someone mind elaborating on the concept? I'm too lazy
![]() ![]() Yeah, I stole it from n0, so sue me.
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Sep 15, 2011, 08:18 AM | |
Quint you are a GENIUS.
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Sep 26, 2011, 05:19 AM | |
Double post, but whatever. I made a basic fire animation, and some kind of pyre/pillar thing that might need reshading.
![]() Also, I might point out that it would be handy if we could get more than just the usual event scenery and essentials. Be creative, people!
__________________
Define 'normal'. |
Sep 26, 2011, 11:59 AM | |||
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Sep 26, 2011, 12:11 PM | ||
Quote:
Anyway, this set needs direction! Right now everyone's trying their best to figure out what could possibly be done to expand a single octagon texture. But what does the octagon represent? Is it a stone in a temple? Is it abstract as part of an abstract tileset? Somebody needs to make a decision here, however unilaterally, or else there's not more that can be done with no more than the idea "octagons!" |
Sep 26, 2011, 08:39 PM | ||
Quote:
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Sep 26, 2011, 09:25 PM | |
Nah, not space. Agreed about the octagons, though. My impression would be some kind of jungle temple, although that's been done before. The octagons would make sense as the building blocks of the ruins, so how about we start with that as a base theme, and add from there?
__________________
Define 'normal'. |
Sep 27, 2011, 02:44 AM | |
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Sep 27, 2011, 12:43 PM | ||||
Quote:
Quote:
Quote:
|
Sep 27, 2011, 06:09 PM | |
Jungle Temple in space it is, people!
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Sep 27, 2011, 09:33 PM | |
Wait, what? I still don't know about that. I mean, if everybody really wants to, we can, but I still think that was partially the reason the last one slowed down. Besides which, if you make it in space, the only difference that really makes is the background. The majority of the layer 4 tiles will be the same.
Perhaps we'll go with Jungle Temple for now, and add space if we really want to when the time comes for backgrounds.
__________________
Define 'normal'. |
Sep 28, 2011, 05:17 PM | |
Oh come on. The Jungle Temple in space idea is pretty original, if you ask me. Sure, we have space temples lying around. But this one will be overgrown.
And plus, we don't need to add spacey foreground elements except for maybe an asteroid or two occasionally floating by. And then we can use some very lightly done textured background! (no negreps plz kthxbai)
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Sep 28, 2011, 06:39 PM | |
Unless you're seriously prepared to beat Nature's Ruins, I don't see the point in making an overgrown temple with no more than minimal space-related elements.
|
Sep 28, 2011, 06:47 PM | |
*looks up Nature's Ruins*
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 01:38 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.