Jun 1, 2002, 08:07 PM | |
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Well, I contacted Epic Megagames. I said to Mark Rein that if he release the source code to me, I would not release the j2e episode utility in public. I wish he could realese it to me. For one condition, I think that he doesn't give the source code, then I will release the j2e utility in public. It should be on J20, Rabbit Force thing, any jazz 2 website. Any ideas?
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Zypher CC: I talk too much and your too stupid Mazin. -Zypher aka Trafton aka Talking maniac aka Jdc name caller. "your an idiot"-Ruri Hishino It's compressed.-Arjan Brusse Brilliant Idea-Fighter II aka Mazinkaiser aka Andrew Scotti. Fighting a small jazz could be hard, but fighting a big jazz is harder!-Me Fixing bugs is good for jj2-me Dont spoil-Me |
Jun 2, 2002, 12:09 AM | |
Isn't this highly impossible? Who would give you the source code? Well.... Yeah.... Mark Rein? Who?
I doubt it. At least don't do something illegal. Cos... Well, the source code and engine of Jazz is... well ![]()
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Jun 2, 2002, 01:10 AM | |
The best way to ask for the source code would be for someone to create a well-phrased, polite letter. This would then be posted on this board, where everyone in the community could suggest improvements. Then an elected representative (chosen from active, long-term community members) could submit the letter to whoever is most likely to be able to get us the source code.
I'm guessing this is the opposite to what happened here. |
Jun 2, 2002, 01:59 AM | |
*sigh*
![]() All the officials can say is "We'll see about it." Which is *frightfully* true. The web of legal agreements surrounding Jazz (Epic owns Jazz, Arjan owns Jazz, G.O.D. owns a piece, hey... it surprises me ID doesn't own a lil' piece ![]() The best option would be for all the involved parties to just sit around the table and discuss this matter once and for all. It's not impossible, just very VERY hard to do. ![]() On that matter, you could send them a letter. And in that case we could come forward with a representative.
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Jun 2, 2002, 10:32 AM | |
Fighter II, an ultimatum\blackmail like that won't get us any closer to the source code. It just makes them think worse of the whole JJ2 community.
I think a letter is a good idea. Like a paper business letter, sent by snail-mail. I'm good at writing letters...hmmm maybe I could do it ![]()
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We beg to inform your Imperial Majesty, Unto whom be dominion and power and glory, There still remains that strange precipitate Which has the quality to resist Our oldest and most trusted catalyst. It is a substance we cannot cremate By temperatures known to our Laboratory. ~ E.J. Pratt |
Jun 3, 2002, 08:12 AM | |
I'm all in for the letter idea, but I find the blackmailing thing you did ridiculous! They owe us nothing, you know. Most games do not have it's source code released. Having the source code is not a right, it's a present.
All you're doing is making them mad. Ever thought of the fact that they could sue you if you released the thing?
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jun 7, 2002, 06:32 AM | |
I know this may sound a little stupid, but it's really true. The fact is that Jazz2 isn't that hard to make. It just takes a while. It's a simple DirectDraw program that takes the tilesets and places them on a few 2d array's. The back layer (or 2d array) is displayed first. Then comes the second, overwriting the first in the appropriate places and so on. Then, the animations are displayed by opening the animations file in the jazz2 directory. The animations are displayed whenever the fourth layer is displayed. It's really that simple, besides the collision detection.
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Jun 29, 2002, 11:08 AM | ||
Quote:
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Jun 29, 2002, 11:09 AM | |
I also agree with the blackmail part. It's not getting us anywhere to blackmail people. In fact, it defeats the purpose of getting them to feel sorry for us in the first place
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