May 24, 2004, 10:46 AM | |
BEZT AYEKENDY EVAR contest.
Another contest, but a bit simplier. You have to make the BEZT AYEKENDY EVAR.
From this day, you have 20 days to send a level with BEZT AYEKENDY EVAR to coobnoob@hotmail.com or you won't be honoured by winning nothing. >D Rules : - every tileset is accepted. It can be Agama's Egypt, or either LRK's Colors. - you can use your own tileset, but it have to be done before. Don't make tilesets for contest level. - both versions of JJ2 are accepted (I HAVE 1.24 YAY) - focus mainly on eyecandy. Gameplay can be heck awful. You really haven't to make good gameplay, until you can't send level via e-mail and thus, you have to upload it to J2O. - ONLY JJ2 LEVELS. AFAIK, that is all. May the BEZT AYEKENDY EVAR win. GL.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff Last edited by cooba; May 25, 2004 at 04:05 AM. |
May 24, 2004, 12:17 PM | |
Eyecandy > Gameplay. But thats just me. And I dont enter contests unless there is some sort of reward =P.
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Fear cuts deeper than swords |
May 24, 2004, 06:05 PM | |
May we enter JJ3 levels?
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May 24, 2004, 06:06 PM | ||
Quote:
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Fear cuts deeper than swords |
May 25, 2004, 01:38 AM | |
For anyone who's confused, this is a contest on who can make the "prettiest looking" level. I might actually try this; it sounds fun.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
May 25, 2004, 03:57 AM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
May 25, 2004, 12:41 PM | ||
Quote:
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May 31, 2004, 03:14 AM | |
YAIH
I will enter it
![]() It sounds fun but I hate doing dull gameplay, so I'll also try gameplay (remember that I TRY) ![]() |
May 31, 2004, 03:21 AM | |
here my entry!! NOTE: FIXED!!!!!
http://www.jazz2online.com/downloads...p?levelid=3268
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some kind of nature
Last edited by Olsen; May 31, 2004 at 12:20 PM. |
Jun 1, 2004, 07:44 AM | |
EDIT:
![]() OK, here's EDIT: I don't make gameplay myself, my contest entry will be a remake of a JJ2 lvl. That's all I'll tell ya now :P Contest Level: about 25% done. ![]() My next project: 0,00000% done ![]() |
Jun 13, 2004, 01:57 AM | |
Okay, I decided to excede the deadlne to 20th June 7.00 PM (GMT+1). Don't ask why.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jun 13, 2004, 04:41 PM | |
I think I may enter. Don't blame me if it sucks, though.
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Jun 19, 2004, 05:46 PM | |
Horray, I sent you my sux entry.
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Jun 20, 2004, 02:26 AM | |
I would like to submit Sunset Forest as my entry from my Demon Invasion single player pack.
http://www.jazz2online.com/downloads...p?levelid=2032 |
Jun 20, 2004, 10:23 AM | |
Okay, the contest ended!
Toxic Factory - Olsen Olsen used Agama's Sirius tileset, a thing which IMO should be exterminated like mosquitoes. The main thing is Layer 6 - it contains flashing blue blocks, which flash in other style each time. It could've been done slighter, though. And, it definately shouldn't move authomatically (but at least it looks nice while layer 7 is slower and layer 5 is faster). Tubes at middle can become confusing and annoying, and it looks rather out of place while you jump behind the tube. Waterfalls are not translucent, which is also quite confusing here. Sorry, but confusion is not a good thing. CarCandy - Dx Dx used Carrottus 1, tileset overused to death and with huge chance that level will have tilebugs. And indeed, the ground tiles looks helluva ugly. Also, lot of tiles don't fit together, as those ground pillars Dx used as triggering scenery. The water at bottom looks too 'flipped', and moves a bit too fast. And the plants behind it definately should NOT be scrolling. As background, he used the standard water tiles, and made them disguising the non-fading warp background. But background layers are rather hard to see through bunch of vines, especially at the end. It made it looking cramped, and cramped eyecandy can become *very* annoying. Reactor Candy - Acid Acid used tileset by his own - Reactor Core. Luckily, the tileset has been released before, so level is allowed. But let's talk about eyecandy. It's messed up. At start, there's almost nothing to see. It's fault of foreground here. After my way out of this area, I noticed that blue tiles above big waterfall don't fit. They should be flipped. Then, background looked a bit too "inactive", as a reactor. More animations on layer 8 (like PC's, tubes, etc.) should work. Overall good, but I simply hate foreground. Sunset Forest - Moonblaze The only level which I hadn't to download... B) In review, Violet CLM stated about layer 5, which moves along L4. Well, here the problem seems to be gone, and thus, less confusation. (This level uses Jungle 2) Everything worked very well, although a bit more moths should have been added. Simply, I can not describe this eyecandy as it's l33t. #1: Moonblaze #2: Olsen #3: Dx #4. Acid Olsen and Dx were close, but after much deliberation, I choose Olsen's. Why? It has definately less tilebugs. And no Acid, your level don't suck ![]()
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
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