Apr 13, 2005, 07:49 PM | |
Weirdest MCE ever
![]() It just kept adding more sprites as time went on. So weird. |
Apr 13, 2005, 09:12 PM | |
My guess is it is one of those weird new mces that uses ambient sound events.
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Apr 14, 2005, 04:44 AM | |
=o
Weird.
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Apr 14, 2005, 12:18 PM | |
Yeah, I think it's supposed to be a Stand Monkey.
The purple rabbit is one of the coin warp bunnies. |
Apr 14, 2005, 12:39 PM | |
I'll try and explain this as best as I can, since I made it.
MCEs of single player enemies can be made functional in multiplayer mode by some method. It varies between the enemies. However, the events needed to unlock the MCEs in TSF are almost always completely different from the ones used in 1.23. In this screenshot, Violet was on my 1.23 server using 1.24 and Project Controller 4 to change the version. The thing you're looking at appears to be a fully functional standing monkey event on 1.23, but when viewed from TSF, it looks.. like that, I guess. It might be fun to experiment with other MCEs like that some time. Who knows, we might even discover something useful...
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=D |
Apr 14, 2005, 01:03 PM | |
Does it go on indefinitely?
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Apr 14, 2005, 01:06 PM | ||
Quote:
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Apr 14, 2005, 01:15 PM | |
Maybe it would keep looping, like real JJ2 animations? Either that or it is "fed" by the animations of the standing monkey, which also go on indefinitely.
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Apr 16, 2005, 02:15 PM | |
HAHAHA, that's cool. Nice find...
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Apr 16, 2005, 07:55 PM | |
That's awesome.
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Apr 18, 2005, 10:08 PM | |
lol
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Apr 19, 2005, 03:32 AM | |
I think I can classify that post as spam.
For ONTOPIC stuff, what do I need to do to see that thing? |
Apr 19, 2005, 03:37 AM | |
I keep finding it funny how people post posts just to notify people of spamming/going offtopic and include something ontopic just for the sake of being ontopic/not spamming theirselves so they won't get flamed.
But yes, I'd like to know how to make it too :P |
Apr 22, 2005, 07:28 AM | |
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wow, whats i nice bug! but what are (yes i am a noob) MCE's?the pic looks funny...
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Apr 22, 2005, 07:36 AM | |
Two Words: Very Freaky.
Anyway, This might be a key to most of the animations in Jazz. It just might... |
Apr 22, 2005, 07:41 AM | |
Guys, LRK explained. It involves viewing a 1.23 MCE event of a standing monkey from a 1.24 JJ2.
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Apr 22, 2005, 07:47 AM | ||
Quote:
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Apr 22, 2005, 07:52 AM | |
I Know that already. But anyway,
While I was experimenting with Xjj2 and regedit I found a sprite that works only in capture1. It Must always be moving (excluding vines and hooks) or it will crash. It has a potion animation, a TNT ammo crate (yes, I said it.) And a Jumping eva. The sprite is 8d 00 00 00. Try it yourself. Also, CA F0 00 00 (works everywhere) Has the potion animation while swimming. Are these Pre- OEM or something?
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Apr 22, 2005, 07:56 AM | |
I will.
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Apr 22, 2005, 08:06 AM | |
Don't forget screenshots, which you have. Er...oh well. NM.
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