May 5, 2006, 11:54 PM | |
Project Toolbox (?)
Version 1.0.2 of Project Toolbox has been released!
__________ Original post ------------ Some time ago, Kuba showed me how to write programs in Delphi with memory editing, etc. Using Delphi, I put together CashKeep 2 in a couple of days and uploaded it on J2O. That was about a week ago. At the time of writing: zero comments. Now, I'm planning to make another utility for JJ2 which is going to be called Project Toolbox. Now, I want to know whether there is actually a demand for this kind of program, because if there's not, I'm not going to bother to make it. I'm planning on including the following features in Project Toolbox: Inter-level coin (and trigger) transfers I've already made a program for these coin transfers. Info & download here. Countdown shield for a danger zone Using trigger zones the author of the level determines a danger zone, a safe zone and an end of shield zone. If you enter the danger zone without a special shield, you will die immediately. Using a trigger crate, you get a specified amount of time of protection to get through the danger zone. Level selection In JCS, you can set a next level, a secret level and a bonus level. With the level selection feature in Project Toolbox, you can either hit a hotkey (1-9,0) or break a trigger crate to set the next level and be taken there. New powers When you break a certain trigger crate, you can double double jump with Spaz, or an extra weapon is enabled (for example one of the turrets that come out of one of the shields). So now my question: Would anyone actually use this to create cool level packs or would my time be wasted? Last edited by Falcury; Jun 5, 2006 at 10:56 PM. |
May 5, 2006, 11:58 PM | |
You know what. The time you use to do that wouldnt be wasted. I can think hundreads of ways to use that program! That would add many ways to make better single player episodes! So keep making it
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May 6, 2006, 12:23 AM | ||||||
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Last edited by Pako; May 6, 2006 at 06:09 AM. |
May 6, 2006, 01:08 AM | |
It's a bad idea to waste revolutionairy ideas...
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Earth Mantra, for all your ambient music needs. |
May 6, 2006, 03:03 AM | ||
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May 6, 2006, 03:16 AM | |
So, now you have heard our reviews, go making it ready so we can use it!
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May 6, 2006, 03:19 AM | |
But what about those who can do such stuff without any help from a program? Their knowledge will go to waste!
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
May 6, 2006, 03:29 AM | |||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
May 6, 2006, 03:48 AM | |
Theres the problem. It's doable but not flexible enough that it could be used for any real pratical application. A level selection hub with only 2 selections sounds pretty lame.
Also, I was considering more keeping any coins, not a fixed number. I'm aware thats possible, whats not possible is keeping whatever coins you happen to find, even if it's not all of them. |
May 6, 2006, 04:20 AM | ||
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May 6, 2006, 05:11 AM | |
Seems things like this would be more flexible if they were part of a scripting language.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
May 6, 2006, 05:32 AM | ||
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And while I'm at it, I might as well verify some details. Does the "double double jump" refer to a quadruple jump or a triple jump?
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
May 6, 2006, 06:11 AM | ||
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Last edited by Pako; May 6, 2006 at 01:28 PM. |
May 6, 2006, 06:19 AM | ||
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May 6, 2006, 09:29 AM | ||
Thanks for your feedback!
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Any other functions you would like to see implemented in the program? |
May 6, 2006, 09:53 AM | ||
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(ex. Birdie's PC says "birdie does a sidekick" server's PC says "no he doesn't because I disabled sidekicks") |
May 6, 2006, 09:57 AM | ||
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May 6, 2006, 11:31 AM | ||
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Earth Mantra, for all your ambient music needs. |
May 6, 2006, 11:35 AM | |
About people running the program in multiplayer...
You could restrict people from entering the hosted level, unless they have the utility running. The program would enable a certain trigger, which you can use in the level to block out those who aren't running the utility (that is, giving them a link to where they can download it). |
May 6, 2006, 01:27 PM | ||
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2.) Engines for new gametypes (for example, Team Battle or Ground Force). 3.) Dancing letters in the name. 4.) Ability to put more than 15 text trigger things.
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May 6, 2006, 02:20 PM | ||
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Exept for water color that already works in 8-bit ![]()
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May 6, 2006, 02:32 PM | ||
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May 6, 2006, 03:34 PM | ||
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May 7, 2006, 01:14 AM | ||
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May 7, 2006, 01:43 AM | ||||
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May 7, 2006, 02:32 AM | |
Oh, I thought he said "can"...
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May 7, 2006, 05:48 AM | ||
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May 7, 2006, 07:49 AM | ||
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May 7, 2006, 09:01 AM | ||
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May 7, 2006, 11:38 AM | ||
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