Nov 8, 2010, 04:18 AM | |
New JJ.net ladder mappool?
Most of us are growing sick of the ladder levels.. bringing to life some levels from the older days would put a smile on us players from 04'-05' and let JJ2 breath some fresh air. Therefore I came up with a few suggestions, also feel free to add if you got a nice level in mind.. let's debate this and most important of all, convince DZ to make a change!
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Nov 8, 2010, 04:27 AM | |
The mappool was changed 2010-04-08 and the active clans suggested the maps.
We can always change it again. But maybe not in the middle of the season. Also, I am not the only one in the JJ.net crew.
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Nov 8, 2010, 04:39 AM | |
Yeah, I agree with spaceboy. I was about posting this suggestion but first wanted to ask DZ and the JJ.net crew. What about a map contest like SJ did it for jj.net tourney v2.0 ? So only 1 map can win. It will be fun. Also try to add more gamemodes like JB, TLRS, etc. It will give more ambitions to the new clans, and more incertitude in ladder system.
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Nov 8, 2010, 04:42 AM | |
Ya I already told SJ we could use a bigger map pool - seems like a lot of good maps have to be left out in a small map pool.
Yet from what he told me, this map pool is actually bigger than the one in season one, so its good to see the admins being conscious of this, shall we simply call it, "problem". I wouldn't mind having the pool made bigger during the season, but I can also understand how the admins are busy people who need to run a competition and probably get way too little credit for it and how their lifes would be easier if we change it for season 3. If one clan, were for example, to start owning on the new levels, thereby gaining a lot of points, I can already see the rest complaining, how the rules were bent for that clan. Imagine us owning on Zaitox after this post by Reptile, everybody else would be incredibly angry at the admins, which would be seen as simply agents of one clan or another. Although I completely agree with Rep and I actually believe the admins should just chuck all the best CTF levels ever made in the map pool (so people would have a harder time to prepare for them all which would result in skills counting for more as opposed to drill, which is the name of the game for all small map pools).
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Nov 8, 2010, 04:58 AM | ||
The mappool was changed a while back to be here for 1 full season. All clans got the chance to vote, so everybody was more or less happy. Wait till the next season and I don't mind changing it again.. (whenever a clan hits 100 points, basically)
You did have the chance to vote but didn't at that time.. Quote:
Last edited by Vegito; Nov 8, 2010 at 05:09 AM. |
Nov 8, 2010, 05:47 AM | |
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Nov 8, 2010, 07:02 AM | |
I think there should be a bit more levels in the mappool. The current is fine, but I'd like to play something else than semi/je/bbswing/bblair/gw/dw/epitome/disto, but the opponents usually refuse other levels, because they don't know them.
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Nov 8, 2010, 12:01 PM | |
Most clans wont accept non map pool, but you have to see that the admins would preffer if things were changed next season.
Anyway, next time we play NF, our team picks zaitox, ok? ![]()
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Nov 8, 2010, 12:07 PM | |
Rep and other recent returners, check out this thread (no there was no actual voting, Veg, but I published the clan-suggestions to prove that we did take the input into account):
http://www.jazz2online.com/jcf/showthread.php?t=18767 DZ and Veg are right, the mappool was supposed to stay for the entire season. Nontheless, discussing how well suited levels are for competitive play is fun and useful for the next season. Please try to explain why a certain level would be well-suited. Keep in mind why certain levels were discarded last time (for examples levels like sbv2 where you can rush a lot causes serious imbalance in a 2 lvl ladder match) I'm not gonna deny that epitome was my idea, but ppl liked it (else it wouldn't have passed through in the admin discussion). If you want a level removed from the mappool, explain why it's not suited for competitive jj2. Edit: keep in mind that the level must work well in 2v2, not only in 3v3 |
Nov 8, 2010, 12:45 PM | |
Hmm, a two tiered solution for 3v3 would be too complicated then?
Nice point with sbv2, never thought of it that way... I guess ladder has its specificalities. How about CW's? Is it possible atm to pick any level? Or does the same policy apply as with ladder games? Cuz if nothing else, at least the CW pool could be bigger, because as you said, some problems, such as rushing, normally dont apply in 3v3 games. Oh and, on a sidenote, while playing 2v2 in zaitox with RL I didn't find camping to be a serious problem, although I will say this, you could see the opposing team hadn't played there a lot, because a more experienced team would have shredded deathly and me to pieces (especially cuz deathly didn't use the high ground at all and was never RTS). So i reckon a good camper could be S for long periods of time, still, that holds true for both sides, in which case there is no unbalance. If a two-tiered approach would be approved then Zaitox ought definitely be included, although playing that one match against RL i have to say, Zaitox is definitely a 2v2 level as well. Never liked sbv2, but it's a favourite of many. Oh well let the discussion begin ![]()
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Nov 8, 2010, 03:24 PM | |
I don't have any opinions on what levels should be used... but if there is a contest I'll definitely make a CTF level to submit to it. Although that's maybe more appropriate for a future tournament mappool, rather than the one for the ladder (which seems to favour old, proven classics over new levels). But that's up to the people running it, really.
Or, I could just make a new 2vs2 level anyway. I like contests though, because there's more competition, more motivation, and a higher chance of the levels getting played. |
Nov 9, 2010, 02:27 AM | |||||
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The mappool is what you use in ladder matches if nothing else is agreed upon. In clanwars you normally decide on levels beforehand and the mappool doesn't apply. Of course, it's possible to just pick a date and play the clanwar with the ladder match rules but for more points. (This could admittedly be expressed more clearly in the rules) Quote:
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Nov 9, 2010, 02:36 AM | ||||
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Nov 9, 2010, 03:30 AM | |
Nuclear Afterblast was very popular during JJ2WC days and it isn't even in DZ' server. What a shame. Marsh, TCS and Atom Heart are also levels everyone loves but for some reason don't get enough credit.
The reason people chose lvls like JE, Dist, etc is cuz they're simply good at them, not cuz the levels themselves are good. Also funny that 4 out of 5 people who voted "no" are admins. Last edited by spaceboy; Nov 9, 2010 at 04:03 AM. |
Nov 9, 2010, 04:49 AM | |
The reason for that is that we simply can't change the mappool during a season. Expect the reactions, as Urbs said
![]() I do regulary play TCS.. Marhs less but still its there at times, espescially when there's a JDC season going on. I do also see AH at times.. |
Nov 9, 2010, 05:19 AM | |
You bring up some good points, but I don't think it's a good idea to make this seem like a conflict between players and the ladder admins. Even if some haha, made you look
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Nov 9, 2010, 07:18 AM | |
The main reason to have more levels in the pool is the fact that the new generation of players should see what awesome levels are out there - even if some games get a bit unbalanced.
Cuz ATM ain't no one out there that will play a non pool game with you. In general of course. As for 3v3' levels being too big and too slow, I find you contradict yourself on that point gry. Sbv2, marsh and zaitox and some other legendary levels that aren't competitively playable in 2v2 games could be added for clanwars or 3v3/4v4 games. New levels are always appreciated as well. Diversity might bring about some problems, but that doesn't mean we shouldn't try, and maybe push a level or two in there even if teh balance isn't completely right. Hell our last DW game, we got 2 rushes each worth 2 points and it's still in the pool.
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Nov 9, 2010, 08:06 AM | ||
The question isn't if it would be good, better or worse to change it, but if it's necessary.
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Nov 9, 2010, 09:22 AM | |
well on the one hand you aren't against a two tiered system yet on the other hand you call all such levels slow. Yet some of these supposedly slow levels allow for multiple rushes.
I know different levels. I'm just pointing out how not all new a3v3 additions would be "slow" levels. I think we understand one another it's just me being nitpicky ![]()
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Nov 9, 2010, 09:32 AM | |
Whilst I don't agree with all the maps you suggested, I do think the mappool should be modified, even if only slightly. I just don't think a good enough variety of levels are available at the moment.
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Nov 9, 2010, 11:27 AM | |
As some pointed out, 4 out of 5 that voted no are admins.
I'd like to point out something else. 95% of the actual ladder match players haven't voted at all ![]() |
Nov 9, 2010, 04:33 PM | ||
Quote:
Basically, I think that there should be a rule (or at least, an agreement between all the judges) that the levels should be conservatively designed, with a very strong focus on balance, 2vs2 playability, dynamic gameplay, etc. Symmetry is not required, but the level should be carefully playtested (by both the creator and the judges) to ensure that it is not too lopsided. Gimmicks should be kept to a minimum but can be allowed if they aren't too extreme (in other words, no outright crazy stuff like Light Switch). Those are the sorts of things you find in the current ladder mappool levels. I think such a contest would be likely to produce at least one ladder worthy level. Of course, it's harder to design a level fitting such strict requirements, but most people who have made a few CTF levels are capable of that imo. |
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