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Level Creation Laboratory

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Ricerind

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Oct 23, 2007, 03:17 AM
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Level Creation Laboratory

LCL is a new level group founded by myself and Eigus. Members of LCL release their multi-player levels under LCL's banner, and generally help eachother to produce amazing levels where possible.

LCL is aimed at anyone who can make levels that don't absolutely suck, and is therefore suited to those who are still learning of JCS's true potential.

Check out the site at http://fjol.leet.la/lcl/

If you wish to join, just post a screenshot or link to a multi-player level you have/have started making. If I see potential, welcome.

Could I also request that LCL members do not publicly release any levels until after the release of the first LCL team project.

Please note: LCL is NOT a clan, and as such, members of any clan are welcome to join. The same applies for those who are not in a clan. That being said, you may not join LCL if you are a member of another level group.
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FireSworD

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Oct 23, 2007, 03:30 AM
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So we have another levelmaking group, that's great.

However the "learning of JCS's true potential" sounds funny because there were so many discoveries already made that I'd hate to see you guys reinvent the wheel over and over. So please, try to get familiar with the older members here if you haven't already, you (or anyone) can learn alot from them.
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Oct 23, 2007, 03:32 AM
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I have been around here for years, but not particularly active, so I know a few of the older players abit.

I do not speak of "learning of JCS's true potential" as in making discoveries for the whole community. I mean discovering that which is known to some, for yourself. Basically, learning stuff you don't already know.
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Eigus

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Oct 23, 2007, 03:47 AM
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Now I'm gonna pull a D: .

It was supposed to be 'Laboratories', not 'Laboratory'... Oh well, makes the name less scattered xD

Anyway, thanks that you did announce it, Fjol. Now I don't must censor the name in the textstrings in screenshots.

Also, thanks, FS.
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Oct 23, 2007, 04:32 AM
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Depending on what is meant by "discovering true potential," I'd still suggest you do read articles about things, as there are tricks or exploits or whatever that took the community (/me) absolute years to discover, and it seems that if you don't educate yourselves about them, it could take a while before they come up spontaneously.
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Ricerind

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Oct 23, 2007, 04:33 AM
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Thanks, btw, what is that in your sig?
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FreeFull

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Oct 23, 2007, 05:14 AM
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I volunteer not to join your level making group.
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Ricerind

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Oct 23, 2007, 05:17 AM
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Sure FreeFull, when do you want me to NOT add you to the member list
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FreeFull

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Oct 23, 2007, 05:27 AM
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The reason I don't join is that I'm not really a good levermaker.
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Ricerind

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Oct 23, 2007, 05:28 AM
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Truth be told, I'm not exactly that great a level maker either. I am, however, learning and developing my skills.
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FreeFull

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Oct 23, 2007, 05:32 AM
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And I don't have time to make levels.
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cooba

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Oct 23, 2007, 05:47 AM
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Quote:
Originally Posted by Phoenix View Post
to produce amazing levels where possible
Quote:
Originally Posted by Phoenix View Post
suited to those who are still learning of JCS's true potential
Eigus

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Oct 23, 2007, 05:50 AM
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...Yeah.

That one got me though.
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Ricerind

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Oct 23, 2007, 06:02 AM
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Quote:
suited to those who are still learning of JCS's true potential
This refers to the individual learning.

Quote:
to produce amazing levels where possible
This refers to helping eachother to get around any problems with eyecandy/gameplay.
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cooba

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Oct 23, 2007, 06:10 AM
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Helping with problems doesn't necessarily produce amazing levels.

Especially if you're still learning of JCS' true potential.
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Oct 23, 2007, 06:11 AM
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Quote:
where possible
Understand?
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Old Oct 23, 2007, 06:12 AM
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Stijn

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Oct 23, 2007, 08:54 AM
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Of course, you can perfectly make awesome levels without using event transportation or tile cache tricks.

Good luck! A remark about your site though: the contrast between the orange and grey is too low. To increase readability, I'd choose two more contrasting shades.
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Oct 23, 2007, 09:38 AM
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Quote:
Originally Posted by Stijn View Post
Of course, you can perfectly make awesome levels without using event transportation or tile cache tricks.
I was under the impression that those were features of the JJ2 engine, not JCS.
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Oct 23, 2007, 09:40 AM
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Thanks Stijn. Also, I will sort out the site contrast. My vision is so great that I don't really think about the contrast much
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Stijn

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Oct 23, 2007, 01:08 PM
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Quote:
Originally Posted by cooba View Post
I was under the impression that those were features of the JJ2 engine, not JCS.
But that is commonly referred to as "JCS tricks". Or are you talking about masterful keyboard shortcut skills?

Last edited by Stijn; Oct 23, 2007 at 01:30 PM.
Ricerind

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Oct 24, 2007, 04:50 AM
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Lol.
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EvilMike

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"yellow-tinted, translucent liquid"
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Ricerind

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Oct 24, 2007, 02:59 PM
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relol
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Dermo

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Oct 26, 2007, 01:09 PM
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Uh page cannot be displayed...

Server not found.
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Eigus

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Oct 27, 2007, 12:21 AM
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That's because something happened to Fjol's host/server/whatever.

Probably more websitehosthopping will happen.
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I dont get the point.
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Oct 29, 2007, 02:25 PM
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Bah, I hate the part where levelmaking groups don't have homepages like clans do, so it's hard to know who's in which group..
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Oct 29, 2007, 02:46 PM
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What, seeing the logo emblazoned in their sigs is too hard for you?
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Oct 29, 2007, 04:41 PM
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Quote:
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What, seeing the logo emblazoned in their sigs is too hard for you?
Yes.
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Valco

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Nov 1, 2007, 12:02 PM
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I'm too advanced to learn new things about JCS.

Sounds quite good though. A definite yes for aspiring level makers.
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Nov 2, 2007, 04:53 AM
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I'm too advanced to learn new things about JCS.
I doubt that. I doubt anyone knows everything about JCS.
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Nov 3, 2007, 09:26 AM
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So do I. I need to ask n00b how he does that sarcasm thing.
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Dermo

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Nov 3, 2007, 11:08 AM
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There's probably some hidden events and secrets that were indeed hidden in JCS that haven't been found. I'm too lazy to go searching them out though.
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Nov 3, 2007, 11:17 AM
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There's probably some hidden events and secrets that were indeed hidden in JCS that haven't been found.
Nope.
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Nov 3, 2007, 02:55 PM
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Hidden events: no. It's pretty easy to look at all the available events if you use alternate generation forms, and I doubt there are areas that JCS doesn't let you place. Secrets, though? Almost certainly.
Old Nov 3, 2007, 03:56 PM
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Originally Posted by Unknown Rabbit View Post
Hidden events: no. It's pretty easy to look at all the available events if you use alternate generation forms, and I doubt there are areas that JCS doesn't let you place. Secrets, though? Almost certainly.
There could be event # 666 that could do something what we don't know about.
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cooba

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Nov 4, 2007, 12:40 PM
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Event 154 would like to disagree with you.

(154 = 666 - 255 - 255)
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So do I. I need to ask n00b how he does that sarcasm thing.
It helps when people describe you as the embodiment of sarcasm itself, it also helps if you be somewhat obnoxious to help solidify that you're sarcastic. It's not exactly the most glorious or friend-filled path to take to be honest.
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Quote:
Originally Posted by Drmoo View Post
There could be event # 666 that could do something what we don't know about.
As described by Neobeo, JJ2/JCS allow thirty-two bytes for each event, but only the first eight of those describe the Event ID. If JJ2 was rewritten to, say, get rid of Illuminate Surroundings, we could have 512 unique events. As it is, there are only 256 events possible, and while it's slightly more complicated than that when different events share the same id, there's no possibility of finding an unknown #666.
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