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Guns

Violet CLM

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Apr 19, 2012, 11:56 AM
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Guns

If there were another Jazz game -- assume, for simplicity's sake, a 2D one -- how would you want the weapons to work? There are a number of in-series models to choose from at this point:
  • JJ1: The simplest model. There are a small number of ammo types, none of which besides TNT can be used when you're transformed into another creature.
  • JJ2: There are a number of ammo types, most of which can be powered up once to yield greater damage and to have slightly different movement patterns. None can be used when you're not a rabbit. Pepper Spray can fire diagonally, but the rest have their trajectories determined solely by speed and direction of fire.
  • JJ3: There are multiple guns, each combinable with multiple dream cells to create various ammo outputs. Ammo is not finite, and instead of powerups, attacks can be powered up by charging them before release.
  • JJA: Similar to JJ1 in that all attack types (other than the basic blaster) are finite and cannot be powered up, but each ammo has its own gun, sort of like JJ3, and different guns affect how heavy you are when moving around the level.

Is there one model that you think is best? Would you like to see some sort of combination of more than one of them, or perhaps incorporate other elements from other series or your own imagination?
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KRSplat

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Apr 19, 2012, 01:03 PM
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I think that powered up EB and pepper should do twice the damage. I don't know why they don't since their power-ups seem essentially broken for that reason.
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Treylina

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Apr 19, 2012, 01:11 PM
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Quote:
Originally Posted by KRSplat View Post
I think that powered up EB and pepper should do twice the damage. I don't know why they don't since their power-ups seem essentially broken for that reason.
They were supposed to originally, but never got fixed. It's a shame really.
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Obi1mcd

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Apr 19, 2012, 10:08 PM
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I like JJ3's model for the large number of potential guns you could create. Harder to create, but more rewarding, as it allows the player to experiment with different combinations to find one matching their playstyle.
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PT32

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Apr 20, 2012, 10:02 AM
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Quote:
Originally Posted by Obi1mcd View Post
I like JJ3's model for the large number of potential guns you could create. Harder to create, but more rewarding, as it allows the player to experiment with different combinations to find one matching their playstyle.
I like that too. I love customizing stuff like that, and it would be pretty cool to see a weapon like that in the future.

P.S.-Maybe JJ2+ could remedy the PU problem? Although that might get a little technologically gnarly, so idk...
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n0

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Apr 20, 2012, 12:26 PM
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Super Metroid style. Your main gun that can be upgraded in multiple ways (including charged shots) and then more powerful weapons with different dynamics as separate and finite. Also, missile expansion packs (bump the max ammo count) works well.

Man, now I want to play Super Metroid again.
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Love & Thunder

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Apr 21, 2012, 11:15 AM
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I think a combo of JJ1, 2, and 3D would be nice, as in JJ3D's Customisability, JJ2's Powerups -- except with not just one powerup per weapon, it could be like a Talent Tree for different weapons(Ratchet and Clank: Tools of Destruction-style) -- and its large list of weapons, and JJ1's Morph System(Different weapons for different Animals). Also, much more Guns and Ammo would be nice too. Like Plasma Ammo, or a Minigun, or Grenades! The possibilities are(Almost) endless!
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KRSplat

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Nov 8, 2012, 02:51 PM
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Allow using multiple fire buttons simultaneously.
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Nonomu198

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Nov 9, 2012, 12:13 AM
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JJ2. I don't mind customizing much. A gun that can shoot both lasers and and array of rockets is just brilliant.
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