Aug 4, 2002, 02:30 PM | |
Jazz Community Cards - Rule Update, Templates, and Card Design
Initial thread (for those who are lost)
Well first, here's the more complete set of rules: --------------------------------- Jazz Jackrabbit Card Game (based on Triple Triad, of Final Fantasy 8 (PSX)) No. of Players 2 to 4. Objective The object of the game is to control the majority of the cards on the playing field. You control the cards that you play onto the field, but control of the cards can change throughout the game. Layout (Updated) The playing field is a matrix of cells, where a card can be played in each cell. Common field sizes are 3x3, 5x5, and 7x7. Each player also has a hand. Beginning hand size is dependent on the size of the field and number of players:
Cards are chosed before the game begins. You are allowed to have no more than one copy of any card in your hand at the start of the game. Cards (Updated) Each card resembles a player from the Jazz community, and includes a brief description of them, along with game-related abilities and effects. The effect of a card in a game with the basic ruleset follows: The card has four ordered values. These values can range from 1-9, and A (A is treated as greater than 9). Each value printed represents one side of the physical card; i.e. there is a value for the top of the card, as well as the bottom, left and right sides. Each card may also have one or more special abilities, which can be triggered during play. Abilities are effect that can alter some aspect of the game. These effect may be instant, or last one full turn (until the end of your next turn). Abilities may be conditional, and only work under certain circumstances. Following are some examples of possible abilities: Turn: This card gets a +3 to all side values. Instant: Gain control of any one card that has a "started roasting" date within the last two years. Turn: All opponents cards get -1 to top and bottom values. Note: Side values always have a minimum value of 1, and a maximum value of A. Play (updated) On your turn, you play a card from your hand onto an empty cell in the field. If your card's values are higher than any opposing cards adjacent, you gain control of those cards. The value used to check for control is the one that represents the side touching the opposing card. (Implication: If you card's value is equal or lower than the opponent's card, nothing happens.) If you gain control of more than one card in this respect (on the same turn), any one of the card's special abilities may be triggered by you (if it has any). End of Game (Updated) Turns continue to alternate until the entire field is filled. Tie handling for multiple players: The player with the most side value points left in their hand wins (Add up all the values from all cards in your hand). If you have no hand, you have zero points in counting a tie. Example of Control Switch (Capture) The Devan card (fake) has values of 2 up, 7 down, 5 left, 4 right. Player A plays a Devan card, then Player B plays a Devan card directly above it. The bottom of B's card touches the top of A's card, so they are checked for control. Since B's 7 (on the bottom) is greater than A's 2 (on the top), B captures A's card. B now controls both cards on the field. Rule Variants (New) Any number of these rules may be added to the basic rules to change the game. Any rule used here supercede the basic rules. Open - Players play with their hands face up (so that the other player can see the cards). Pure - Players cannot use special abilities. Sudden Death - The first player to make a multiple capture (two or more cards) wins. Other variants may be added later. --------------------------------- Second, here are the guidelines for a card template/blank (for those who want to design the visual card): Suggested size: 250x350 pixels. Conceptually, the actual board will feature cards at a smaller size, but selecting a card will allow you to view the full size card with all details. Card must display fields for the following information: - Player's Primary Name - Other Aliases/AKAs (if any) - Started Roasting Date (when player joined community; month and year) - Likes - Dislikes - Brief Description (a good paragraph) Card must also display side values and special abilities. As long as the card can show the above features, you have freedom of design. You may also want to have a picture in the foreground or background to spice it up. ![]() The template will be voted on. We may decided to use multiple templates. --------------------------------- Lastly, guidelines for creating a card! ![]() Note: Vulgarity, and flaming of others will not be advertised on cards. If any submitted material is questionable, the card is subject to be modified or rejected. Your card should be able to fill in the fields stated above. Please be as accurate as possible where something may be questionable. Your description should be written in third person, otherwise you write whatever you like within a reasonable length (1-4 sentences). With regards to game mechanics, you will be allowed to spend 24 points on side values and abilities. Abilities: Currently, you will have freedom to choose your abilities within reason. Examples of effects resulting from abilities are changing card values (turn), changing control (instant), swapping cards from one hand/table with other cards (instant). The average ability will cost 4 points; the potency of the ability may alter its cost. The three examples given in the rules would cost 4 points each. Extreme abilities, such as resetting the game and winning the game instantly will be acceptable, but only with extreme costs (I have marked those at 12 and 16 points, respectively). The only effects that are currently prohibited are anything which change the size of a player's hand (with obvious exceptions, like resetting the game). Your abilities may have names (inside jokes, anyone?). You may have up to three special abilities on your card. Side Values: The rest of your points may be distributed however you like amongst your side values (minimum of 1, maximum of A). I will post an example of a card if I ever finish my example template. ![]() --------------------------------- If you wish, you can send any templates or card requests to me via e-mail, ICQ, or AIM (you can also post them in this thread if you don't care about publicity). The response to this will affect my will to continue with the project, so I do not want to make any guarantees. Newspaz has decided that PHP isn't the way to go, and is now researching VDS (Visual Dialog Script). Oh and the title of the game is open for suggestion as well. Last edited by Syntax; Aug 5, 2002 at 08:47 AM. |
Aug 4, 2002, 03:42 PM | |
Sounds really cool. I can't wait. One question, is started roasting date when you first played JJ2? What is people don't know the exact date? How accurate must it be? Just the year, or does it need month and day?
In the case that it does, who remembers the exact date that the shareware came out? (That would be my roasting date.)
__________________
Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
Aug 4, 2002, 05:40 PM | |
Yes it is when you started playing with the community; I should have been more clear there. Month and year; approximate if you cant remember. I think the shareware was April 1998, but don't quote me on that (I wasn't around yet).
|
Aug 4, 2002, 09:56 PM | |
This all sounds really neat, but I'm wondering about one thing. Will there be "better" and "worse" cards, which have different rarity values?
Could there also be other cards, which don't represent specific players? Because out of all the active members in the community, only some will actually submit cards, and there won't really be that many in the end. I'm thinking that maybe we could also submit fictional characters.
__________________
With our extreme gelatinous apology,
We beg to inform your Imperial Majesty, Unto whom be dominion and power and glory, There still remains that strange precipitate Which has the quality to resist Our oldest and most trusted catalyst. It is a substance we cannot cremate By temperatures known to our Laboratory. ~ E.J. Pratt |
Aug 5, 2002, 07:14 AM | |
I think it would be more interesting if people could completely design their own cards with their own template. It would add way more variety, and let the creative genius of everybody be displayed.
If people aren't that creative, there could still be some templates for them to use, but I know I want to design my own personal card, which won't use a template that everyone else uses. Edit: I made my card ![]() ![]() What do you think? Is 8 points acceptable for an ability like that?
__________________
With our extreme gelatinous apology,
We beg to inform your Imperial Majesty, Unto whom be dominion and power and glory, There still remains that strange precipitate Which has the quality to resist Our oldest and most trusted catalyst. It is a substance we cannot cremate By temperatures known to our Laboratory. ~ E.J. Pratt Last edited by Link; Aug 5, 2002 at 08:50 AM. |
Aug 5, 2002, 08:50 AM | |
Edited template guidelines slightly.
Link: No rarity; all the cards will be relatively equivalent in power. I did not plan on having other cards, but we'll have to see how it turns out. I personally think having a standard template is much nicer, but like I said, we may use multipe templates. Phoenix Wing: Looks great. ![]() |
Aug 5, 2002, 08:39 PM | |
Link: Hehe, you posted your card the same time I replied (earlier). Looks nice, but kinda hard to read your description with the BG. Yes, eight is good for that ability (you don't have to show the points you spent on the actual card). Is that you name in hex?
![]() Piccolo: I designed it; Newspaz is attempting the coding. You may make ONE card to represent youself, as a JJ2 player. Teej: Better with ketchup. |
Aug 6, 2002, 04:41 PM | |
Updated my card. The picture was actually in the foreground for some reason, which wasn't really noticeable until I converted it to PNG (it was 50% transparency though, so that is why you still saw the text). I think the picture also looks better in the middle, especially now that it is in the background.
And yes, it is the ASCII values of the letters L, i, n, and k, in hexadecimal. I was going to do binary, but it would have turned out too long.
__________________
With our extreme gelatinous apology,
We beg to inform your Imperial Majesty, Unto whom be dominion and power and glory, There still remains that strange precipitate Which has the quality to resist Our oldest and most trusted catalyst. It is a substance we cannot cremate By temperatures known to our Laboratory. ~ E.J. Pratt |
Aug 7, 2002, 02:46 AM | |
I thought of two special abilities for mine already!
Magical Curse:-3 The card that beats Piccolo will get -1 to all side values(except if it can't lower) SpamAttack!:-5 If a member of the Spam Kingdom enters,all of Piccolos side values rise by 1. Are the costs okay? (I can't MAKE the card right now,I first have to get my PC back!)
__________________
![]() |
Aug 7, 2002, 04:14 AM | |
I've designed my card, need somewhere to upload. Only a draft, but it looks nifty.
![]() BTW, how many abilities are allowed per card? I've put one, but is there a limit? (Well of course, but what is it?) And I was all confuzled by the rules...the special on the card needs changing to fit it ![]() Hmz...uhm...Pho...erm...mind doing some artwork fer meh...? ![]() Edit: Mraha! ![]() ATM, I still need to fix it a bit. I used teh pic Pho drew of me and I hope Wildie doesn't mind, but I took a little bit of sky outta a Bryce5 piccy for the background behind meh. Last edited by defalcon; Aug 7, 2002 at 04:34 AM. |
Aug 7, 2002, 04:24 AM | |
I will not make my template before I'm completely sure on what's going to be on it.
I'm kinda confused, sinice all blanks until now are a lot different. Syntax, explain that ![]() |
Aug 7, 2002, 07:46 AM | |||
Piccolo: Well, under the current rules, a card's abilities are only triggered if you capture cards with it. Haven't thought about continuous effects. Hmm...
Defalcon: Quote:
Moonblaze: See above. Also, people have not been including all the fields (missing likes, dislikes, akas(?)). KRSplat: Quote:
|
Aug 9, 2002, 03:10 AM | |
Okay...I've read the rules more thoroughly...and it's STILL confusing the daylights outta me! Link seems to have figured it out, Link! Help meh work out my card's ability things
![]() I'm gonna have a hard time fitting three on one card... |
Aug 9, 2002, 12:07 PM | |
Piccolo: For now, assume you can't. You can easily convert your abilities to the types allowed (instant or one turn duration, triggered by multiple captures).
Defalcon: Yeah, the concept of the capturing might be difficult to grasp, and I tried to be as concise as possible about it. Is that the confusing part? |
Aug 9, 2002, 01:34 PM | |
Interesting...
|
Aug 11, 2002, 11:01 AM | ||
Piccolo: What about templates?
Cracco Boy: You must have missed something... Quote:
Piccolo: I am a very lazy man. ![]() |
Aug 11, 2002, 01:30 PM | |
Hmm, what about player chosen values?
IE: A Kamehameha attack that can "attack" a card directly on it's sides but up to four tiles away. The amount of power taken away is decided by how far away they are... or something...
__________________
"We're like a human in a 13 billion lightyear universe." -Anaiyu |
Aug 11, 2002, 01:59 PM | ||
Quote:
__________________
![]() |
Aug 12, 2002, 10:57 AM | |
Well this seems like it'll be pretty good. And by the looks of the cards that have been made (And shown in this thread) I'd want defalcon to make mine
![]()
__________________
You are only ugly on the outside. |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 05:09 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.