Dec 22, 2003, 10:55 AM | |
Fun with belts
I've been playing around with belts lately, testing their capabilities, and here are a few things I've come up with. Might be useful somewhere.
ftp://ftp.tachyonlabs.com/pub/users/...m/funbelts.zip Anyone else got some interesting little JCS tricks they don't have plans for? |
Dec 22, 2003, 12:11 PM | |
Sweet trick. Never knew you could that with belts (except maybe the spike ball thingy). Might be useful somewhere? Definately.
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Fear cuts deeper than swords |
Dec 23, 2003, 12:13 AM | |
work that in Multiplayer.too?
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Spamm0rn Rulzort<Note: Signature edited.> save your freedom in the web ![]() ![]() Germany RuLeZ! ![]() Quotes: hmm....- Xayo fool.-Yumoma I thanched the rules.-Stud Fastfood Quotes: "Try the new McPlastic burger today!"-defalcon That's goin' in my sig, right now.-Coppertop The dad of Jazz,Spaz and Lori: ![]() |
Dec 23, 2003, 06:55 AM | |
Hmmm. For some reason i cant open and run in JCS, it just gives the hourglass mouse for 1/2 sec. then dissapears. Nothing happens, its just the 1st funbelts lvl and i cant open it with JCS! Argh ><
Also i looked in home-cooked levels, i cant find it there either. Do you think re-installing JJ2 would help? Until that problem is fixed, can you guys describe what Violet was able to do?
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Dec 23, 2003, 07:53 AM | |
WOW!!!
This really works! This example with spikebolls is really good for my new Technoir level. I am happy that you came up with this cool idea!!!!!!!!! ![]()
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<img src="http://img329.imageshack.us/img329/4392/sigstatkekjt4.png"> |
Dec 23, 2003, 04:56 PM | ||
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Dec 24, 2003, 12:03 PM | |
UR probably figured this out already, but I was messing around with this and found that mid-air belts can also float pinball objects, floating pickups (food, fastfire, ammo), and bridges. The bridge toughness has to be set to an even number or you get a really weird animation bride that gives a divide by zero error if you stand on it.
You can make the falling boulders move before being triggered (weird effect). If the boulder is rolling through a set of conveyors like UR's tunnel of spikes, it will not hurt you, and will never stop moving, although it will not always roll in the direction of the conveyors. Obstructing the path of the rolling boulder will make it roll in the opposite direction without losing speed. Standing on top of the boulder has the effect of standing on a normal conveyor moving in whichever derection the floating conveyor event was set to. |
Dec 24, 2003, 12:13 PM | |
I played around with that second trick and I found that it also works with distruct scenery, though it can only do that last effect (the touch that one block and watch them all collapse), and it only works well with TNT.
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Dec 24, 2003, 12:46 PM | ||||
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Dec 24, 2003, 01:10 PM | |
Yeah, that light thing does sound cool. I also notice at a larger distance the second dosen't always fully work, when I modify it to be distruct scenery.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 24, 2003, 01:14 PM | ||
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Dec 25, 2003, 06:39 AM | |
I found that this idea with spike tunnel is VERY useful but I wonder if you can do something that the spike bolls can moving from one side to another , like you have shown to us in the funbelts1 level the moving spike bolls, but it is possible that they will return or they will move around???
When I put this moving spike bolls to my level, they passed only one time and I want theme to passing all the time (Itryied sucker tube but it didn't work)
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<img src="http://img329.imageshack.us/img329/4392/sigstatkekjt4.png"> |
Dec 25, 2003, 06:50 AM | |
Probably not, because then you'd need stuff that would move'em up or down. Hmm... maybe float up works... I have to check it out. The light thing would help a lot in Devil Dash episode 5 (some time left, heh).
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Dec 25, 2003, 11:55 AM | |
The only way to get the spike balls to go by again is going a distance away from them (32 tiles should do) and then coming back.
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Dec 25, 2003, 01:16 PM | |
I haven't tried this, but in theorey, there is a way you could make the spike balls go abck and forth, but it would only work with spike balls, and it would have another possibly undesirable effect. You'd have to set the balls to actually swing around in 3D like they're meant to, and have the ball's path cross floating conveyors that go in opposite directions. It would go one direction when the ball is high, and the opposite direction when the ball is low. However, it would also be moving in and out of the background as it does this.
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Dec 25, 2003, 05:05 PM | ||
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![]() Thanx anyway guys, but if you have a good idea how it could work please let me know, I think that it have to work somehow -right? (Flamepanther If this what you said does work and I couldn't do it just because I didn't do exactely what you meant -just say it inmediately -thank you)
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<img src="http://img329.imageshack.us/img329/4392/sigstatkekjt4.png"> |
Dec 26, 2003, 12:31 AM | ||
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Dec 26, 2003, 05:00 AM | ||
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I think I tryied everything, but nothing works. So I am assuming that the only way is to put the drawing of spike balls in your tileset which every second tile of spike ball is moved to right or left and then put it in animated tiles - Like this rabbits-mummies in TombRabbit. That's too bad because it takes a lot of space in tileset and in animated tiles and you can only do it with levels which are using custom tileset which includes those animations tiles. ![]()
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<img src="http://img329.imageshack.us/img329/4392/sigstatkekjt4.png"> |
Feb 18, 2004, 04:20 AM | |
Goose Chase in the Lost World episode was also done with belts. Load up the level in JCS to see how it works. It hasn't got a password.
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Still not extinct... |
Feb 18, 2004, 04:24 AM | |
I knew that ever since I played this level for the first time. Belts are good for in-motion levels.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 18, 2004, 11:51 AM | |
Yeah, getting the stomping T-Rex and scrolling scenery to work was tricky though.
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Still not extinct... |
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