Dec 25, 2003, 06:56 AM | |
![]()
I have played Sonic Battle lately, and it has inspired me for some new cool ideas. The most important thing is that I decided to do the sprites from the start once again (there wasn't much of them anyway), but smaller and better shaded. This way is much easier and looks a lot better! See the first animation here: http://www.jsz-clan.republika.pl/SonicJVSstand.gif I hope it looks good. Now I can seriously move forward. Before that, I hated making new animations, and it's better when you like what you do. The size of the sprites has allowed to enlarge the arena from the sight of characters. So now you can juggle your enemies even higher and blast'em through a larger distance! What d'ya think?
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Dec 25, 2003, 10:44 AM | |
What Faw said. Great improvement.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Dec 26, 2003, 12:17 AM | |
Ditto on the snout. He's also a little lanky looking for Sonic. However, you really did a great job animating the spines. Thumbs up on that bit.
Maybe you could have the two arms move differently instead of in perfect unison? It would look a bit more natural if the arm and fist closest to the viewer moved a bit more than the arm and fist on Sonic's opposite side. He looks a bit bow-legged too, but I don't have any suggestions on how to fix that right now. |
Dec 27, 2003, 09:05 AM | |
The way the sprite moves is ok.
__________________
-----Djaser est un nation prétendue neutre mais, dans la réalité, il ne l'est pas car il n'arrête pas d'être envahie par les uns et sauvés par les autres. Djaser est normalement régie par une féodalité...----- |
Dec 29, 2003, 01:15 AM | ||
Quote:
Anyway good job! Looks pretty good although a bit off model. Derby: Content removal. Last edited by Derby; Dec 29, 2003 at 09:11 AM. |
Dec 31, 2003, 04:13 AM | |
Reasons why using original sprites is bad:
1. Unoriginal 2. Move limits 3. Different size (tiles in JJ2 are 32x32, tiles in SGBA1&2 are 22x22) 4. Not much characters (only those who appear in Jazz2 or GBA Sonic games) And here's another one I made, standing Jazz (I used my second server since the other one can't open right now): http://www.loricentral.com/hosted/js...zzJVSstand.gif
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Dec 31, 2003, 05:51 AM | ||
Quote:
Last edited by Sun Fun Dude; Jan 16, 2004 at 05:08 PM. |
Jan 9, 2004, 12:07 PM | ||
Quote:
Ripping from an official game is only a good idea if you want perfect quality. I think fangames are ruined if stuff is ripped. The self-drawn aspects are more respectable, will fit in with the rest of the art better (assuming that is also drawn), and will widen the experience and talent for the person making the game. Ripping is just...cheap. Lastly, I agree that Jazz's hair is kinda...big. Maybe flatten it down and I think it will look good. I like the personal flairs though. Good work!
__________________
<table width="100%"><tr><td valign="top"><a href="http://www.jj2.info" title="waaaait" style="font-size: 14pt;font-family: Verdana;text-decoration: none;">penny on the train track</a> <a href="/junk/tick/tickbot.html">readme</a> - <a href="/junk/tick/quote.html">quotes</a> - <a href="/junk/tick/rsg.html">formats</a> - are you brained? *\o/*</td><td width="1%" align="right"> ![]() |
Jan 10, 2004, 04:45 AM | |
Thanks for feedback everyone!
Currently I'm trying to draw Sonic's run animation. It would be probably done by now if I was lazy, since I wanted it to have 6 frames and all are made, but that way it looks lame. Now I decided to make 8 frames, there's one more to go. I hope that it will look smoothly, but I do believe that 10 will be an optimal number. Oh well, no work is easy. ![]() Yeah, Jazz's hair is a bit big. It's hard to make them quite small and natural at once, I tried, but they looked like goo. Anyway, I'll try a bit more and we'll see. I posted this thread on another forums, the GameTalk. They're dedicated to Sonic, and people out there are all sure, that I should use ripped sprites or else the graphics will suck. Well, I'm not going to do so. There is no chance that I will go for ripping, because that way I can't actually make the game as I want it to be (especially with the Jazz characters). So no matter how much people out there hate it - I'm doing all the sprites myself. I also enjoy it - I can't wait to make sprites of Shadow or Mastah Yoghurt from Devil Dash.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jan 17, 2004, 10:39 AM | |
Next animation is here. I finished it long before, but I didn't have time to upload it on server. See it by clicking this link:
http://www.loricentral.com/hosted/js...nicJVSwalk.gif As you can see, it's Sonic's walking animation. It consists of 8 frames. I think I have to fix Sonic's legs in the stand animation, since when he'll start walking, he'll look like he's moving back and forth while starting and stopping.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jan 17, 2004, 08:45 PM | |
Looks pretty cool!
![]() |
Jan 17, 2004, 09:01 PM | |
Those sprites look awesome. Jazz looks sort of like Haze!
One minor note: For me, the walking Sonic sprite has a graphics bug in one of the frames, where the shoes kind of dissipate across the bottom of the frame, making it rather ugly. I'm not sure if this is just me or something else.
__________________
<a href="http://www.gmtalents.com"><img src="http://dragynflash.pyxnet.com/turquoisestar/images/affiliate_button.png" border="0" /></a> <img src="http://snuffs.phpnet.us/Confucious.php" /> |
Jan 17, 2004, 09:42 PM | ||
Quote:
|
Jan 18, 2004, 07:30 AM | |
I took a look at the frames once more. It looks like in frame #5, shoes are in the same place. Fortunately, one is positioned different from the other. I'll think more about it. As for now, here's the fixed Sonic standing animation:
http://www.loricentral.com/hosted/js...icJVSstand.gif
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jan 18, 2004, 01:38 PM | |
Looking good keep up the good work!
|
Feb 17, 2004, 07:07 AM | |
I have fixed Jazz's stand animation. There was a bug in the headband and the hair are now moving more smooth. I haven't trimmed them down, because then they looked like goo.
http://www.loricentral.com/hosted/js...zzJVSstand.gif
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) Last edited by DoubleGJ; Feb 17, 2004 at 07:08 AM. Reason: I forgot about the link |
Feb 17, 2004, 12:11 PM | |
Still looks cool.
|
Feb 17, 2004, 05:00 PM | |
Hmmm. Adding some shading or texture to the light green bit in the middle would help a lot. It just looks ugly now.
|
Feb 21, 2004, 03:58 PM | ||
Quote:
Maybe just tone the light green down a bit. It seems to have a much higher contrast than the other colors. Try bumping up the red and blue a bit (and maybe lowering the green slightly) and you should be fine. Very nice. -Nag |
Feb 22, 2004, 03:02 AM | |
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 22, 2004, 11:54 AM | |
They both look fairy good although his chest looks like it was drawn with a high lighter might want to make it darker.
|
Feb 22, 2004, 01:00 PM | |
Why is he doing the limbo badly?
|
Feb 23, 2004, 06:49 AM | ||
Quote:
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 21, 2004, 03:27 PM | |
JvS
I've got a question: What program will you use for this game? There's a great fighting game engine, calld M.U.G.E.N. If you interested in it, I'll give you the a link...
The sprites are not bad... But some of them needs to fix. The outlines of jazz's fur of his stomach must be darker, and the upper part of his head shorter. Sonic's nose part (the pink nose part) must be shorter too, I think. Good luck for this game! ![]() |
Mar 22, 2004, 04:58 AM | |
I'm using The Games Factory, but maybe it's a good idea to try MUGEN. I once tried to find it, but I only found the Dragon Ball Mugen game. Send a PM with the link, please.
BTW, I've just noticed that I haven't done anything for JVS in last 2 weeks... Gotta go for it again.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 22, 2004, 06:52 AM | ||
Quote:
|
Mar 23, 2004, 03:40 PM | |
Jazz
I think, not his head, but his head!
![]() JSZ Jazz: I'm lazy to write a private message to you, sorry, but here's the link: www.freewebs.com/my_mugen_project It's not my page, but you can find here what you want. Check out the downloads, and here's MUGEN (it's not 3d fighting game maker as the sign says it's 2d fighting maker. =D) And for using good mugen, you might need the XP patch, and the Mugen Character Maker. If my memory is good, you can find them here... Good luck! ![]() |
Mar 25, 2004, 12:06 AM | |
jjgame
Sorry, I wanna mean: Not his head, but his hair is the too big. =)
And his head need to be wider (the lower part of it, under the nose, where he's furry.) Ok, ok Good luck again! =D |
Mar 25, 2004, 06:43 AM | |
To tell the truth, my characters are a bit out of proportions, because now it has been not more than two weeks since I discovered a sketchline way of drawing Jazz characters (you know, drawing some circles and lines, and then put a character on them). Thank goodness sprites are small enough to make this unimportant.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Apr 3, 2004, 11:57 AM | |
Finally, I have made a new animation! It's not that it took me a lot of work, it's just that I was busy doing other stuff... The animation itself took no more than 20 minutes. Here it is. Blocks aren't fascinating, but I think that hands look more like Sonic's. Now I can start making Jazz's and Sonic's ducking animations...
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Apr 3, 2004, 02:47 PM | |
Anim
Hmm... It has only 3 frames, but not bad. I think his nose (the skin colored part) still might be shorter. And why don't you try to shade your sprite? Thy might look much better, I think...
|
Apr 4, 2004, 02:53 AM | |
First, it has not 3, but 2 frames. Second, it is shaded - use the third mouse button zoom or something else to zoom and see that it's shaded...
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Apr 4, 2004, 03:34 PM | |
Shades
Ok, it's shaded, but not wery well, sorry. Not bad, at all, but use a little more colors for shade, and make shades for his all parts. (stomach, etc...) Beleive me, Sonic would be look much better, and it's not a too long & hard work...
|
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 10:55 AM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.