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Original Level contest judging.

DarkSonic

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Dec 17, 2004, 08:37 AM
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Original Level contest judging.

This thread is only for the ppl that got the levels for this contest, those ones were:
Orginallystation or whatever, a SP level by Ðx
GeTtInG HoT? A Battle level by DarkSonic
Wonderful Waterfalls, a CTF level by Satan
Merry Christmas CTF, a Treasure by Craccoboy. Oh wait, it's a CTF =P
I send the levels with musics and tilesets(if they didn't get them yet) to SuperJazz, ChippieBW and Snooze. If someone else here wants to judge, reply here fast. I need 2 more judges at maximum. After the judges posted their opinions, the winner will be decided.
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White Rabbit

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Dec 17, 2004, 08:47 AM
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MEMEEMMEMEMMEEMEMEEMMEMEEMMEEMEMEME.
Nielsje

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Dec 17, 2004, 08:54 AM
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Can I post my results here?
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Dec 17, 2004, 08:54 AM
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I can't judge :d
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DarkSonic

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Dec 17, 2004, 08:58 AM
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WR, accept me on MSN and I will send you the files. I know you don't want more ppl in the list, but just delete me after if you want =P. ChippieBW, of course you can post the results here. Where do you need to post it then? =P
Satan, I know, you are entering the contest yourself.
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Nielsje

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Dec 17, 2004, 09:03 AM
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Results will be posted ASAP, probably tomorrow.
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Dec 17, 2004, 09:37 AM
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Ok, I'm done with the reviews and I decided to post them now. I wrote them in notepad before I posted them here. And as you see, Originality was a force field in this contest so I wrote it in caps to make it noteful.

Wonderfull Waterfalls


-Eyecandy
So, this level doesn't give itself so much eyecandy because of the tileset and as I've seen, jj1-tilesets don't give their levels a huge amount of eyecandy but there is quite much of it in this level. Toby anyways put some effort on the eyecandy and I see no bugs about eyecandy so I would give this a 9.
9/10


-Layout
Simple and symmetrical. There could have been more of levels and platforms in this level as I see that most of this level is only walls, which makes this level more closed. The Carrot-area would be perfect, if there were more routes to there. Yes, everything important is in the middle. Tubes in both bases and two of them
around the carrot area add more ways to get into the opponent's base but still as the level is so closed, at least I don't like the layout too much, except the falls in both bases. Useless dead ends have been removed anyways with warps or those tubes which is a good thing.
7/10


-Placement
It's quite good. They have been Spread well and there are nice shapes of ammo-flocks, although there could have been a little more.
9/10


-ORIGINALITY
The rain is one original thing but it doesn't impress me so much, just a little warm up of some originality, or so. The rain comes is part-timed instead of continuous raining, although it should last a little longer, move faster and the flocks should be smoother. Well, another original thing I actually found only was the route-shop. It only offers access to Seeker-PU and let's players go under the bases. At least those places should be useful. The level has a music and it fits the level.
9/20


Overall: 7.2

-------------------

GeTtInG HoT?


-Eyecandy
There ain't that much of eyecandy I expected, especially in the background layers.
I dislike the black main bg quite much and most of the lava-falls aren't smooth even. Well, there's at least something in the foreground or in the layer 4, but still the eyecandy hasn't been done very well, also once there is a lot of evil bugs like the smaller ironclad-tubes or so which end like they wouldn't have one. But usually because I haven't been so careful about eyecandy, I give it 6 instead of 5.
6/10


-Layout
Very very simple round-like platforms and he hasn't used any possible obstacles what the layout could have on it. Only springs and tubes here and there, looks kinda boring, but at least dead ends were still avoided, and it might be possible to play here at least some, so I'll give this 7.
7/10


-Placement
This is probably the best part of the level. Nice shapes of ammo but some of them could have been in a little different place.
9/10


-ORIGINALITY
This level neither has much of originality although the level's author, the organizer of the contest had set that originality is the most important in this contest. I only found the triggered PU's and lava-pools original.
6/20


Overall: 5.6

----------------------

Christmast Blast


-Eyecandy
I'm not very sure what to give about this but at least the layers 6 and 7 are used with the main bg, which has no fade, nor stars. Foreground and layer 4 anyways offers some eyecandy, but I don't like the type of eyecandy this tileset offers so much. It's too much of a cartoon-type.
8/10


-Layout
This is just ok, I would say. Players may reach each others' base too quickly in my opinion once they're on the same floor. But at the upper floors the layout looks quite good, and flow is fine. Good obstacles.
7/10


-Placement
There is some ammo-flocks which look too much of a square in my opinion. I anyways liked the position of carrot and powerups.
8/10


-ORIGINALITY
There was a rule that the participater may not use his own tileset but once it was removed, cb used his own one anyways, and there comes 5 points of that. Another original thing in this case is that you used a christmas-themed tileset when it's christmas atm. There comes a few points also. Otherwise, I didn't
find anything original from the level otherwise. Music is average but fits.
8/20


Overall: 6.2

----------------------

Originallystation

-Eyecandy
A nice level with loads of eyecandy in it but it seems like layer 6 would be unused, which makes the level look a bit emptier. I saw at least one minor eyecandy-bug at a foreground tree. It's top was missing but that doesn't make any effect since it was the only one I found.
9/10


-Gameplay(instead of Layout, because this is single-player)
Not very good. The level doesn't have any difficulty settings, and it is way too short. At least navigating isn't a problem but I would have wished more secrets, etc.
5/10


-Placement
Otherwise fine but there could have really been some ammo as well except the gun9 given for end boss. And more food, gems etc. Gems were just put together at the fall near the end boss, more types of enemies could have been included. There could have also been stop-enemy under the stomp-blocks so there wouldn't
be a chance that you would get hurt of the lizards walking under them. Other hand this is fine as I said.
7/10


-ORIGINALITY
Really impressive. This level surely has the most originality of all the levels in this contest. First of all, there is an intro in the begin with some patroling jazzes in the showscreen. But that ain't all yet, of course. The begin of the level is that you have to buttstomp a crate next to you and once you've broken it, several bomb crates fall on your head. Once you shoot or buttstomp one of them, the
explosion causes a line of other bomb crates to explode once the another crate next to it explodes. Once the last crate explodes, it causes the small platforms to appear, giving the player access to the upper level. After that, you have to shoot another bomb crate from a small hole, to get ahead. Then once you
enter to a little larger area, there is a small path where is mixed buttstomp-blocks and destruct-blocks. I don't remember that I would have seen anything like this before but it is also another good idea. You must shoot off the destruct-blocks from each hole at the right side. Then you may buttstomp away.
I really like the floating springs and I even remember a level from jj1...The second level of Wild Wabbit. It had something of floating springs as well, and the climax of Dx's level is the schwartzenguard (or however it is spelled), who can be hurtable only with electro-blasters. This makes it more challengeful but there could be something more in hard-mode so it would be excellent. Music sounds
good but doesn't fit so much in my opinion.
17/20


Overall: 7.6

-------------------

I'm sorry DS but your level was the worst of these, but still it ain't too bad and I note still that every level would have got around +1 higher rating if this contest had no force field on originality.
You even forgot to put originality on your level since it was mentioned that the level must be original. And I think you shouldn't have even taken part in your own contest. Not because your level was worst of these, but because the contest-organizers usually either only judge the levels or just set up things like this thread for judging, etc. At least if I arranged a contest, I would have done that rather. Well, GL and HF for your next contest if you will do another. Something else to add, typos? Then reply to me.
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Last edited by Superjazz; Dec 19, 2004 at 07:21 AM.
Ðx

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Dec 17, 2004, 08:39 PM
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Time to lose a contest =D

Satans level is awsome!
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DarkSonic

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Dec 18, 2004, 12:39 AM
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It seems that CB's level is changed a bit. The Toast PU is replaced with the Bouncy PU and the name has changed into 'Christmast Blast'. I saw that in his server yesterday. So could the judges treat the level as if it was like I said? Thx.
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Olsen

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Dec 18, 2004, 12:43 AM
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where can i download the levels?
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DarkSonic

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Dec 18, 2004, 04:54 AM
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You can't. You need to get them from me if you want to judge.
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White Rabbit

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Dec 18, 2004, 08:15 AM
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Hey! You haven't sent me the lvls!
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Dec 19, 2004, 07:30 AM
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I have to agree with your comments, but I had to enter because it's not fun with only 3 levels in it. My last contest wasn't really a success too, because there were only 3 or 4 entries in that one too.
Maybe I will do another contest, but I think that will be a XLM-only contest. D=
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Dec 21, 2004, 07:18 AM
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Who won?
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Nielsje

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Dec 21, 2004, 08:37 AM
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INTRODUCTION
Another level creating contest has passed us. Yay. This time, we even had an amazing number of 4 entries which is quite reasonable for a contest at this time (lol) If could have joined if I wasn't too busy with other things (like school, work, etc.) but here I am as a contest judge. As I said earlier: 4 levels were submitted: one Battle, two CTF and one Single Player. I will do the judging as follow:
2 of 10 points are for eyecandy
2 of 10 points are for ammo placement
1.5 of 10 points are for the level structure and layout
2.5 of 10 points are for gameplay
2 of 10 points are for originality
The single player review is a little bit different since I extracted 0.25 points from eyecandy, placement and gameplay and I made a new category for enemies. So, let's start this thing, shall we?
Besides, since J2O now supports decimal scores I decimalized all scores, too. Behold.

Wonderful Waterfalls
Satan was the only participant in the contest who already uploaded his level to J2O before the level contest was over, and since I don’t want any other participant to see what my opinion about this is I decided to make my review after DarkSonic gave me the green light. It will be on J2O soon, too. Let's go:
EYECANDY: 1.6 out of 2.0
Let's start with the eyecandy in the first place. Satan used the JJ1 Jungrock tileset, an excellent conversion made by Labratkid. He used almost all eyecandy available in the set, and the level looks really good. There is a light dim available in all the caves which adds a certain dark atmosphere to the level which I really like. A thing which is perhaps one of my favourite things in the level are the rain effects which pop up randomly, also a good point for the originality, although it could have done a bit more natural. Overall, eyecandy is good, not perfect, but certainly more then decent.
AMMO: 1.6 out of 2.0
Now on with the ammo placement. The level is symmetrical, which already is a good thing for the ammo placement. Satan has yet again chosen for a 3-PU placement strategy, with a Seeker, a Toaster and a Bouncie, which is common but well worked out. The only carrot in the level is a Full-NRG carrot, which could be a little too less perhaps if you want to play bigger matches (like 3vs3's or something – the level is big enough for it) I don't have to say anything more about the smaller amounts of ammo, everything is allright. You need 20 coins to open the secret pathways in the level and this is really recommended since it gives you a good advantage – it's the only way to get a Seeker PU and it gives you a new way to the bases. Overall, placement is allright.
LEVEL STRUCTURE: 1.1 out of 1.5
Structure then. The level has many ways to go and especially in matches with less people (for example, duels) it could take a long way before you've exterminated your opponent so I recommend this level once again for team play. The openings with the coins are quite original and they are necessary for a good game. Don't really have much to say more.
GAMEPLAY: 2.0 out of 2.5
The gameplay in this level is allright: there is a decent flow, it takes a while to explore the entire level although it's symmetrical. The rain effects are funny applied and the music file is allright.
ORIGINALITY: 1.5 out of 2.0
Now finish this with the originality: there are indeed a few things which make this level original: for example the opened pathways as soon as you enter the bonus warp, which certainly adds a new dimension to the gameplay since you have to deal with new techniques once someone opens up new pathways. The rain effects are nice and albeit the fact that the are a little bit squared-off, they look natural enough. 1.5 for originality from me.
RATINGS:
Wonderful Waterfalls is a nice CTF level which is perhaps not good enough for in the next Anniversary Bash but it still deserves a lot of funny games.
Score: Count all up and you'll see a nice 7.8.
Download: Yes.
Host: Not too many times, now and then.

Bleh, that review took too much of my precious time so I'll try to do the next ones a little bit faster.

Getting Hot? (Too lazy to copy the exact name, sorry)
Now on with the entry of the organizer of the contest itself, lord DarkSonic. Let's see what he has made for his own contest. The level title is similar to Getting Hot but it has so many weird capitals that I'm too lazy to copy it. Here you go, bro.
EYECANDY: 1.4 out of 2.0
Let's start off with the visual thingy, as usual. The tileset used here is 7th Lava Fall, which is in my opinion one of the better tilesets in the mechanical section of tilesets (example: DownTown CTF) and the eyecandy in this level is decent for the tileset. It's not superb, but it's good enough, nothing special to say. Not as good as Satans level, however.
AMMO: 1.3 out of 2.0
Now on with the placement. This is where the originality in the level is supposed to come from: the Powerups are locked in a small room in the ceiling and they are supposed to fall down once you enter one of the sucker tubes in the level. Till now I still haven't found out how this system exactly works, which frustrates me. Could have been clearer. Smaller ammo is placed better, but the carrots could be spread more. Nothing else to say: placement is decent, but not good.
LEVEL STRUCTURE: 1.2 out of 1.5
Structure is perhaps the best part of the levels since there's a really good flow and it's not really hard to move around. Too bad the level is again a bit squared-off but since it's a mechanical level this doesn’t really matter much.
GAMEPLAY: 1.7 out of 2.5
Gameplay has it's good and it's bad sides. The average powerup placement is a reason for me to complain, but the nice flow and high speed and nice underwater lava are fine. The music file used is OK, nothing special.
ORIGINALITY: 1.0 out of 2.0
Now on with the originality: the only thing in this level where the originality has to come from are the triggered Powerups which are a little bit strange, since I can’t really find out why they are falling. Therefore the originality only gets 1 out of 2 points from me.
RATINGS:
This level is just an average battle level which has a CTF layout, so it has a good flow and nice movement. The originality however is questionable since the only original things rae the falling Powerups. If this was an ordinary level it could easily get around a 7, but now it’s a 6.6. Too bad, perhaps if the mode was CTF it would be better.
Score: 1.4+1.3+1.2+1.5+1.0 = 6.6
Download: Perhaps – your decision.
Host: No.

(CONTINUE IN NEXT POST)
Nielsje

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Dec 21, 2004, 08:39 AM
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(PART 2 OF MY REVIEW)

Yay, 50% reviewed, not really impressed so far. Let's check out the third entry:

Christmas Blast
CraccoBoy has made a new CTF level, from which he says it has three purposes (Christmas server, contest and a CTF to host) so let's check if the second purpose fulfils it's destiny: winning this contest. Let's go.
EYECANDY: 1.1 out of 2.0
For this level, mr. CraccoBoy used his own tileset called "Cracco Christmas" or something. Since I don't really like this tileset, it gets hard for me to give a good view about the eyecandy. I'll try, however. I like the coloured flags and names and something, but some places in the level seem a little bit too empty and plain. Not really good. This seems to be more of a tileset problem, but it's hard to avoid. You should have used the standard chirstmas tileset or something; it would be even illegal to use your own set in the beginning but the rules changed. Whatever.
AMMO: 1.3 out of 2.0
As I wander through this level, I've noticed five kinds of ammo (Seeker, Toaster, Electroblaster, Bouncie and RF) and two Powerups (Seeker and Toaster). There is one Full NRG carrot which seems to be enough for a level of this size. I don't really like the ammo placement, but it's decent.
LEVEL STRUCTURE: 0.8 out of 1.5
On with the structure. There seem to be some problems with this structure and it's really funny: DarkSonic uploaded a battle level with a CTF structure and CraccoBoy uploaded a CTF level with a Battle Structure! The flow is not really bad, but it would have fit better by a battle level though. Some places are weird, like the part in the right where you have to jump up – it seems like there are some vines to hang on but there aren't. Hmm.
GAMEPLAY: 1.2 out of 2.5
To compare your level with DarkSonic's level, I liked the gameplay of DarkSonic's level more. The navigation in this level is a bit hard, there isn’t really a nice flow and the eyecandy gets bored after a while. The music file used is OK, but nothing special.
ORIGINALITY: 0.5 out of 2.0
Now on with the crucial factor: originality. I wonder what the author's opinion is about the originality in this level, since I can’t see anything of it. DarkSonic and Satan had at least some original factors in their levels, but here I can see really nothing here, or it has to be one if the first CTF levels with a battle layout. I'll give you 0.5 points for originality, and I'm generous with that.
RATINGS:
If the original factor didn’t count this level would probably score a decent rating, but now, it's a little bit under average. Same comment as with DarkSonic: perhaps this should have been a battle level, but I'm not sure. For now, the only thing I can give for this is a lousy 4.9. You got served.
Score: 1.1 + 1.3 + 0.8 + 1.2 + 0.5 = 4.9
Download: No.
Host: No.

Wheew. That was hard, but now on to the last level: Ðx's Originallystation.

Originallystation
Although the name is a little bit weird – Originallystation? – the level name at least promises much for the originality factor. Let's check out this last level before I'll enjoy my dinner.
EYECANDY: 1.6 out of 1.75
As soon as I opened the level, I realized the eyecandy was OK. Ðx used many effects and nice gadgets from his last CTF level – A lighty X-mas – which was also created with the marvellous Carrotus tileset (in example: the same background was used etc.) I can’t really say much negative about the excellent eyecandy around here. Everything looks quite spiffy and I don’t see many things that could be improved. So, 1.6 out of 1.75
AMMO: 0.9 out of 1.75
About the ammo I can be short: there isn’t any except the starting blaster and some electroblasters at the boss' place! This is perhaps a bit sad but also quite understandable since the level is really short (too bad, if it was longer the rating would be much higher) but it’s somewhat annoying. There aren’t also any carrots but the level could be played easily at hard level because only the boss is harder to defeat. There are some other pickups however, like fruits and vegetables.
ENEMIES: 0.6 out of 1.0
Now =about the enemy placement: this is done average but it could have been a lot better. There are only lizards in the level; this makes it a little bit boring: other enemies would be nice. The boss, however, is placed originally and nice.

LEVEL STRUCTURE: 1.0 out of 1.5
The form of the level consists out of just a few elements: intro animation (nicely done), start blow-up and upclimb, a between zone with explosions and some lizards, the shooting/buttstomping part, the springs up and the boss. The whole level can be played within a minute or two, which is way to short. The whole other structure thing is nice, but if it would be a little longer it would be much better. For now you have 66% of the structure score which is generous for such a short level.
GAMEPLAY: 1.3 out of 2.25
The gameplay is somewhat tempered because of the short during of the level, this could have been done a lot better. For the time being I think it is a nice level with a decent flow, but the shooting/buttstomping part is a bit too boring. We want to be entertained these days! Anyway, gameplay is fine, but since the level is too short you only get about 60%.
ORIGINALITY: 1.6 out of 2.0
Now the point on which this level mainly focuses: originality. Ðx understood the rules of the contest really good, if not the best of everyone, and he put much, much originality in such a small level as this one. The opening animation looked really smooth, as well as the explosions in the beginning, the buttstomping/shooting part, the springs up and the boss placement. Almost everything is original! Therefore I grant you 80% of the originality points, the most of everyone. Good job!
RATINGS:
After this review I still haven’t found out the meaning on the level name, but whatever. This level would have easily won this contest if the gameplay was stretched a few minutes longer. The original twists would only have to be spread among a longer level and this would be truly a good one. Now it’s more a connection of original twist instead of a real level. Too bad, and therefore the rating will be a 7.1. Not too bad, since in normal mode the result would be lower, but I guess it's not enough to win this contest.
Score: 1.6+0.9+0.7+1.0+1.3+1.6 = 7.1
Download: Yes, this can be funny.
Host: In Co-op? Hmm, perhaps, but it's a little short.

ENDING & FINAL RATINGS
Four totally different levels, four totally different scores. SuperJazz and me both used a different review method (SJ has much more attention for originality and I guess that makes it that Ðx wins according to his style) but I give originality only 20% of the total score, which delivers me a different winner. Satans level, the first one to test, was a good CTF level with some original twists, good eyecandy and nice gameplay. DarkSonic's level, the second entry for me, offered good gameplay, decent eyecandy with some questionable signs of originality. CraccoBoy's level was the worst one in my opinion, with under average eyecandy and questionable structure, without having any originality in my opinion. Ðx offered the most originality in a good-looking Single Player-level but since it's more a string of original effects than a level, I can’t let it win. So, here are my results:
1) Satan with Wonderful Waterfalls, a 7.8
2) Ðx with Originallystation, a 7.0
3) DarkSonic with Getting Hot?, a 6.6
4) CraccoBoy with Christmas Blast, a 4.9

Greetings,
ChippieBW
Ðx

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Dec 21, 2004, 09:20 PM
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Satan won =)
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Dec 22, 2004, 01:09 AM
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True Chippie, but I wouldn't have been so careful about the originality either if the main meaning of this contest wasn't to make an "original" level. Now I noticed that I might have overrated CB's level a bit, probably, but I let it be like it is, so from me the positions are:

Gold: DX(Originallystation) 7.6
Silver: Satan(Wonderful Waterfalls) 7.2
Bronze: CraccoBoy(Christmast Blast) 6.2
4th: DarkSonic(GeTtInG HoT?) 5.6

Just to make things clear.
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Dec 22, 2004, 05:04 AM
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Indeed, we both used different review methods, since no specific reviewing system was required for the judging of this contest. If I used the same method as you, Ðx probably would have won too. But I'll pay more attention to other factors as well, thus allowing Satan to win.

Anyway, it's not Satan who has won yet - now DarkSonic has to define the exact results.
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Dec 22, 2004, 08:36 AM
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Only 2 judges have submitted the ratings and stuff about the levels, but White Rabbit and Snooze still have to post them. So, post them here asap. I said there is no deadline, but post the results this year at least. D=
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White Rabbit

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Dec 22, 2004, 09:18 AM
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OMG LOL. ;P I'll do it tomorrow, one day before Xmas Evenin.
OMG LOL. ;P

EDIT: Here are my reviews:

Christmas Blast, by Cracco Boy.

This is a small CTF lvl using Craccoby's own tileset, Santa's Snowy Zone. I have the old version of the tileset but the new version has quite a funny palette, making everything look different. Green is red, apparently, and most colours have been darkened or changed slightly, which makes the whole lvl look very goofy, not to mention the fact that green RFs are red so I thought I was shooting powered up Rfs.

The eyecandy is as good as the tileset allows, though not many foreground tiles exist in the lvl. The mountains and forests are well-placed and there is a very obvious Christmas atmosphere in the lvl. Comfy. The eyecandy varies and you'll be able to travel from snow to rocky ground and encounter lots of nice, Christmasy stuff, but it's just that some walls are very thick, and you it's a waste to keep them empty. It would look better if there are some foreground tiles in them to make the whole place look a bit...wilder and more natural, rather than just a big snow platform.

The gameplay is ok, with some Jazz-unfriendly areas (there are not enough springs in the lvl and Jazz has a lot of trouble moving around because of this). The springs that do exist are well-placed and so are all of the platforms, vines, etc. I've noticed a couple of masking problems with the tileset, which slows down the flow, but it's no big deal. It's also annoying that the bases are in dead ends and Jazz is forced to go into the dead end and jump out again because he, lacking doublejump, cannot just directly to the platform above or on the side of the base.

Weapons placement is actually really good. You never have to work hard to get ammo and the power-ups seem nicely balanced. There is an abundance of ammo, but it's not over-done, so you'll always have enough seekers to blast your enemies to smithereens.

It's a shame that this lvl is a bit small. 140x80 would suit the kind of gameplay and ammo placement Santa's Snowy Zone has. It's still a good lvl, however.

Er...since this contest is based on originality, I cannot really give this lvl a good position because compared to the other lvls, it lacks a lot in originality. What distinguishes this lvl from the rest is:
1. Weird palette.
2. Very good weapons placement.
And that's it.

Of the 4 lvls in the contest, this comes last, but I'll review this at J2o ASAP and give it a 7.5.

Getting Hot?, by DarkSonic.

Wow, hehe, DarkSonic submitted a lvl for his own contest. This lvl uses 7th Lava Fall slightly differently from other lvls while keeping the kind of eyecandy and gameplay we expect from lvls using this awesome tileset.

The falling lava looks very cool and so does the giant lava lake with steam. The hardly translucent gooey lava doesn't do much for the gameplay but it makes the lvl look as good as the 7th Lava Fall lvl itself. The eyecandy is simply amazing. There's so much to see and gawp at I don't know where to start. Poison gas clouds, radioactive barrels (which, btw, are not in your way... hehe ) and lots more!!!! (I did notice that some important tiles weren't used, especially those with texts like Jesus rocks or Lag is deth...what is the deal with the absence of those l33t tiles? ).

The gameplay and flow is severly hampered at the bottom of the lvl because of the very thick lava. Those that run on low detail, though they lose the excellent eyecandy, will gain a big advantage. Above the lava lake the gameplay is better, though sometimes you run into springs you don't want to take, so you'll always have to be alert and be ready to jump, something, which is not always so easy to do when chased or chasing.

Weapons placement is good, nothing special. Blah blah blah. As I said, nothing special. They're all mostly clumped together, you see. Average weapons placement, basically.

I don't think that this lvl is that original either, but its eyecandy is, so I'm going to give it the 3rd place and a 7.7, but only because of the eyecandy.

I'll write the other 2 reviews later today, so keep your pants on everyone!

Last edited by White Rabbit; Jan 29, 2005 at 01:03 AM.
Ðx

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Jan 10, 2005, 09:11 PM
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Come on >S finish do's reviews >
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Nielsje

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Jan 11, 2005, 03:02 AM
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Yeah, it takes quite long.
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Jan 11, 2005, 07:38 AM
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