Dec 29, 2004, 08:44 AM | |
Nimrod, just wondering... why are you talking about recruiting more cupadmins if you forced ChavRash to leave JJ2WC's crew and offered him a free domain and such?
![]() By the way, why did you ban me from the list servers? Last edited by R3ptile; Dec 29, 2004 at 08:58 AM. |
Dec 29, 2004, 09:44 AM | ||||
Like I said before, it could be at least 2 teams of 4 for each continent.
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Jan 2, 2005, 10:50 AM | |
That would indeed be fun, Blur.
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Jan 4, 2005, 08:06 AM | |
My Suggestions about Mappool for jj2wc
![]() 1. Mappool should consist of 6 lvls. 2. Only ClanLeaders from each clan should vote for the lvls to mappool. Of course they should consult his decision with clanmembers. 3. Each clan can choose one lvl only one time. For example: BB vs AA BB’s choice: Zaitox AA’s choice: Bblair So BB can’t choose zaitox in the next game. They have to choose bblair or other lvl. I hope it is clear ![]() Of course it can be made delimitation between group-stage and cup-stage. 4. Maplist should be choose one month before JJ2WC II. That’s all. HF. Maybe someone will accept it ![]()
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The thing is to have the balls when it comes to serious playing. ~Mav |
Jan 4, 2005, 09:04 AM | ||
Quote:
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Insert witty comment here. |
Jan 4, 2005, 09:44 AM | |
I really liked more the mappool-system from JJ2WC I. Clans should choose mappool, not only R3p
![]() If you are working on new version of DW, also try to fix the bug with not-respawning seeker pu in Zaitox ![]()
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The thing is to have the balls when it comes to serious playing. ~Mav |
Jan 5, 2005, 02:36 AM | |
My suggestions:
1. I'd suggest adding some freshier maps to the list. This is edition II, so less classics, more training with knowing the level. Of course I'm not suggesting to pick fresh and bad levels. But I bet you could find at least 2 good ones. 2. The matches should be played on weekends an the host should be on #jj2 while the match. ![]()
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jan 5, 2005, 03:17 AM | ||
Quote:
Last edited by R3ptile; Jan 5, 2005 at 03:29 AM. |
Jan 5, 2005, 11:00 AM | |
If you feel it is really necessary to edit DW to use it I'd recommend finding a new level altogether.
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Jan 6, 2005, 10:43 AM | |
Putting a one way, will make it so easy to camp the power up and carrot at same time. I think... Anyway, i always thought DW needed a bouncer pu and my idea of the other way in actually will involve going in through the other way, where the warp target is, the left wall by it, could be removed, and then people can easily chase in with RFs, keep the warps though. Another thing is, with a bouncer pu you can shoot through the walls without extreme luck like with the unpowered up one, or with the EB which is only located at the bottom. Well, just a thought... :P
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Feb 26, 2005, 11:42 AM | |
Yayayay (etc).
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