Sep 1, 2005, 11:29 AM | |
Well, lets make a Jazz2 version 2! What are we waiting for?
I havent seen anyone with this idea on the board (if you have, then plz say so, cuz otherwise this will become a very unliked thread...) so I think its time to make a Jazz2 version 2...!!
How primitive can we be? We play a stupid (sorry, I like JJ2 too...) bunny game and have a forum with over 2000 members... we cant even find a way to find this stupid game a stupid game! And while we are thinking primitive, we didnt tought about this: We all want a new version, eh? We all want to have those annoying bugs fixed, eh? We all want to implement cool user-tought gametypes, eh? We all want a costumizable episode list, eh? We dont get the source code, eh? The only thing we need to do is to BUILD A NEW GAME, that works more or less the same as JJ2. For that, we need a handy guy who can make a sidescroller. The sprites can be ripped out using the Sprite Ripper (that might turn out to a little time problem...) and we can get all the sounds using the Ambient Sound event (I think?), so now we only need a programmer here. It must be possible some way. (It is, we started ![]() ![]() ![]() On another thread (about a Jazz3D fangame) there is a great new weapon system introduced. I made a 2D version of that weapon system to use in versoin 2, I find it much better than the old, boring JJ1 weapon system. I dont think it will be in JJ2, but it is a very funny weapon system to keep us dreamin' anyways! (You can find it somewhere at page 2 (in 40 messages view)) List of updates is at page 4 (in 40 messages view)
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Last edited by Jerrythabest; Jul 31, 2007 at 03:18 AM. |
Sep 1, 2005, 11:32 AM | |
For the millionth time, WE NEED THE SOURCE. WE DO NOT HAVE THE SOURCE.
Without the source, there's nothing we can do. And building a new game would take years of time we don't have. It's getting the source or keeping what we have now. And, unless you can program, getting a group of people would be hard. |
Sep 1, 2005, 11:36 AM | |
I know we dont have the source and I know too that it is hard to find people that can and want to make this, and of cource it takes time to build a game:P It is just a suggestion, and I decided to post it after a week of thinking IF I should post it... and I did becouse I think this might turn out to something better after a while, and maybe after a few years we have a Jazz2 2! (or at least in progress, if we started building).
So, just for your information: if you like this idea, then help to make it! If you dont, please keep in mind that others may DO like it and if we find enough people that DO like it, we can allways start building:P Understood?
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Last edited by Jerrythabest; Nov 21, 2005 at 07:48 AM. |
Sep 1, 2005, 11:44 AM | |
oh:P so that way it looks like I am NOT the only one here:P Now that I know that more people find this a good idea, there must be some way to make it...
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Sep 1, 2005, 12:01 PM | |
I think we should just remake it from scratch. The hardest parts of making a game are designing the gameplay, recording sounds, and drawing animations, and we already have that done. A single ambitious programmer could make 1.25 given enough time and motivation.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Sep 1, 2005, 12:06 PM | |
Thanks for making my long story short. Now, we only need that one person who wants to do it
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Sep 1, 2005, 12:08 PM | |
that sure is a pretty good question. Lets motivate them and then give them the time to do it
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Sep 1, 2005, 12:30 PM | |
whahah
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Sep 2, 2005, 05:18 AM | |
Ahem. I believe, I thought up this idea a long time ago in the Jazz 2 episode thread. And nobody gave a Hardrive about it. Proof everybody hates me. Or at least thinks I'm lazy. WHICH I'M NOT!! And I already know that this can be done in gamemaker 6, Registered.
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Sep 2, 2005, 05:48 AM | ||
Quote:
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Sep 2, 2005, 06:12 AM | ||
Quote:
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Sep 2, 2005, 06:22 AM | ||
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And the other replies in the thread say it already, nobody here has the time, ambition, skills, etc. The only project that really seems to be going anywhere and seems promising is Baggers' JJ3D, and I think he does it as a school project.
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Sep 2, 2005, 06:33 AM | |
If he does it as a school project, then I think he gets an A (10 in other countrys, such as mine)!
And yep, it sure looks like this is one of the best ideas, but one of the hardest to make... and I dont like that, bcouse if we all do what we can do, we can build this with just helping each other... and that means we help the community with a new game (version) and the ability to put in all those very nice ideas of others around here. I just dont believe you if you say you find this a bad idea or if you say you dont know something you would like to see in JJ2. Also, for you guys who think: why should we make another sidescroller if we can make a 3D version? Well, becouse Jazz Jackrabbit used to be a sidescroller. And with all those great modifications put in, it can be almost as fun as a 3D version!
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Sep 2, 2005, 06:38 AM | |
You have to turn on advanced settings in gamemaker 6 and then you can have tilesets.
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Sep 2, 2005, 07:41 AM | |
If theres anyone that can help me, then do so. Building such a project with Game Maker 6 is pretty hard, if you havent ever used it. (I have it)
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Sep 2, 2005, 07:53 AM | |
not a too bad idea. I've read the bonus level sprites thread. Looks pretty cool. Not a bad idea at all. And we can implement 3D bonus levels in JJ2 1.25 if we are started builinding it:P
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Sep 2, 2005, 11:32 PM | ||
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you must look for a programmer outside of the community. but we can use the comunity to find someone.
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I remember playing jazz2 like crazy! |
Sep 3, 2005, 12:16 AM | ||
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Sep 3, 2005, 01:02 AM | ||
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I remember playing jazz2 like crazy! |
Sep 3, 2005, 02:36 AM | |
good suggestions? for programmer forums?
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Sep 3, 2005, 03:39 AM | |
If there are guys here that can make an interface (such as JJ2 in windowed mode is), then please say so, thats the first part of the story. Details come after saying you can make that.
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Sep 3, 2005, 07:17 AM | ||
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What we need is a programmer who doesn't have a thing called Real Life to get in the way. |
Sep 3, 2005, 09:32 AM | ||
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To nit-pick, recreating JJ2 in another .exe file would not be 1.25 so much as 2.##, as it would be a second edition of the whole, not a small update of some minor parts. |
Sep 3, 2005, 09:37 AM | |
Jazz 2 2.0 BETA.
Like the sound of that. 2 2. |
Sep 3, 2005, 12:33 PM | |
Of course (to stay primitive...) menus are primitive. But with permission and help of some of those great tool-makers, we might implement things such as Project Cataclysm or Controller. We can solve the Seeker Holes problem inside the game and make CTF color names automatically, just as Project Gamma does. So a menu for 'Tools' containing the functions of Cataclysm, Controller (and maybe death controller would be handy too) might be a nice step. We might implement these another way, but first tell me if you like that idea. And when you told me that, then tell me that you can make it
![]() --Edit: and lets call it Jazz Jackrabbit 2 version 2.#.### (2.version.build)
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Sep 3, 2005, 05:38 PM | |
Well, an ideal remake of JJ2 could read the old .j2l and .j2t files, I guess.
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Sep 3, 2005, 06:42 PM | |
*raises his hand as a real certified game programmer*
But I require money ;(
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Sep 4, 2005, 03:15 AM | |
@monolith: ehm. I am NOT going to pay you for this...
@unknown rabbit: sure. But I think we need to have source code for that. But there's no problem converting the tilesets to a new format ![]()
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Sep 4, 2005, 05:50 AM | |
NO. i will not pay:P I dont think you need money to program, so there's no reason why I should pay anoyone. If he only help us when he gets money for it, then I think we dont get any help of him.
Little question: In game maker 6, it is possible to make your own load bar. the point is: when the project will be started in Game maker, do we need a source code (of our own project...) too if we want to edit it after making the load bar with it? It would be a nice and easy first step, but if we cant get a source code from game maker of our own game, then this doesnt look like a good idea. If it is really easy to make .j2t and .j2l support, then we, of course, are not gonna make a new format ![]()
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