Mar 12, 2006, 01:23 PM | |
Mar 12, 2006, 04:11 PM | |
I think what we need to do is create a .j2a "package" file, a file significantly smaller than a .j2a file (say, anywhere from 50kb to 1mb) but has everything needed to create a new .j2a file. Also, it could be based off of how "different" it is from the original .j2a file; the more sprites changed, the bigger the .j2a package file, since the package file only contains the sprites changed.
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Mar 12, 2006, 04:56 PM | |
I found that if someone makes blank all the weapon and explosion sprites, weapons won't work in their server (for any players). Players (except the server) still jump when hit, but take no damage.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 12, 2006, 05:15 PM | |
Bullets, not explosions, cause damage. The RF explosion, however, does damage as well as the bullet. That's probably where fake health comes from. Worst part is, we know how to fix it now and we can't because of a lack of source code and/or UNKNOWNFILE. Maybe we should bug him to return. Or something. :P
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Mar 12, 2006, 05:25 PM | ||||||
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Mar 12, 2006, 05:28 PM | ||
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Edit: oh i just noticed that you play in 8 bit ![]()
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Mar 12, 2006, 05:57 PM | ||
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 12, 2006, 07:02 PM | ||
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Anyway, I don't think adding animations to sets would serve any real purpose, as there would still need to be code to play the animations in the first place. |
Mar 12, 2006, 08:40 PM | ||
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Example: ![]() Here you can see 2 images, and a text-file map.txt! It is selfexplaining I think... Call this babe mushroom.JSD, make a function that opens the *.JSD file, and open the map.txt file inside it. Just read the filename, read the ID, Animation and Frame number, line by line, and add them to the file anims.j2b with -> more i mean: hotspot, gunspot, and so on. I hope that helps! |
Mar 13, 2006, 01:28 AM | |
I really need that import file thing!
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<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"><img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"> http://mafia.cheats4us.org/index.php?x=255399 thats a lot of fun there! http://www.watbenjedan.tk Here is some fun too! Now listening to : Linkin Park - Numb |
Mar 13, 2006, 03:32 AM | |
I fund a bug!
I can't stomp on metal boxes and tiny dragons with shadow!!
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Shadow ![]() tok your place, im afraid. ![]() Jazz is about to turn into Shadow. Noting can stop me!!!!! |
Mar 13, 2006, 04:35 AM | ||
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Mar 13, 2006, 12:36 PM | ||
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Mar 14, 2006, 04:54 AM | |
Quick update, and I mean really quick update. v1.02 is out, after some anticipation. This isn't the major rebuild though. I was working on the C++ version for the last 7 days but got nowhere (nowhere: (adv.) creating other useful apps when one should be making JSD), so for the time being I just updated my old VB code. The C++ version is more robust, but I might need some help with it, so this is a call for any programmers who are interested.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Mar 14, 2006, 06:53 AM | |
Thanks, Neobeo, for pimping my game!
EDIT: Found an huge bug! When you click "Resize Frame", and then "Cancel", the program crashes!
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Last edited by Pako; Mar 14, 2006 at 07:22 AM. |
Mar 14, 2006, 07:07 AM | ||
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Mar 14, 2006, 11:21 AM | ||
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Mar 14, 2006, 05:37 PM | |
Do you know if it's possible to tell other sprites never to change their directions, like the 1up, or is that hardcoded into the .exe or .j2d or whatever?
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Mar 14, 2006, 07:18 PM | |
I can't verify this yet... there are still some parts of the j2a i haven't completely figured out yet, could be somewhere in there
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
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