May 28, 2006, 12:10 PM | |
Well, not every level with that tileset.. not going to give an example though. Anyway, I'm looking forward to seeing all these levels for the contest I haven't seen yet. And let's hope everyone can finish them before the deadline.
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May 29, 2006, 06:32 AM | |
A screenshot may be worth a thousand of words, but a sample is worth millions of screenshots.
For what it's worth, the actual level will be a JTF (CTF with player classes) featuring a Medic class, which is able to heal teammates. Both Medics and the eyecandy were ideas I've had in my mind since August 2005, and this level finally ties them both in one level. The layout so far is 60% done, it's rather simple and flattish, but open and suitable for more people than it seems in JCS. Also, Defost, my eyecandy with the Exoticus tileset was not overly generic and it still was (at least in my and several people's opinion) better. |
May 29, 2006, 06:51 AM | ||
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May 29, 2006, 06:52 AM | ||
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And, I'm soon going to upload the overly generic level and watch everyone flame it for its small size. |
May 29, 2006, 09:50 AM | ||
It's not that bad, and I like the eyecandy there better than in the Islands thing.
And just so my humble sample doesn't go unnoticed: Quote:
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CrimiClown |
This message has been deleted by FQuist.
Reason: offtopic
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May 29, 2006, 10:42 AM | ||
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@Cooba: Well, it's okay. Seems a little generic, though. I'm overusing the word "generic" today. |
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CrimiClown |
This message has been deleted by FQuist.
Reason: Off-topic. Please cease posting off-topic replies...
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May 30, 2006, 05:53 AM | |
I find most every level I come across overly generic looking. And if all you want is "omb this rox ur incredible," just say so. Considering that you called it "humble" yourself, I didn't expect you to expect really positive feedback.
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Jun 1, 2006, 05:53 AM | |
I think orange sky contrasts too much.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jun 1, 2006, 10:49 AM | |
I like it that way, it looks like a morning on the Diamdusts...
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Earth Mantra, for all your ambient music needs. |
Jun 1, 2006, 11:58 AM | |
It's not bad, but it's severely limited by being Diamondus and thus kind of flat. The level would look a lot better if you could find some way to introduce curves.
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Jun 10, 2006, 05:00 PM | |
Dunno how much sense it makes to release screenshots at this stage, but whatever.
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Jun 10, 2006, 06:38 PM | |
Remaking? There's not room for new episodes, so everything has to be overwriting old levels, if that's what you mean.
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Jun 10, 2006, 07:03 PM | ||
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Would it happen to be a custom j2a?
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Jun 10, 2006, 07:50 PM | ||
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EDIT: found out a way the health could work, all the letter sprites could be replaced, and a program edits the text memory to display health in that spot, and the asm that makes text move gets nop'd!
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Jun 10, 2006, 09:25 PM | |
It's hardly past-tense, but yeah. Much experimentation and whatnot have finally gotten me to the point where most features of the levels can successfully be edited.
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Jun 13, 2006, 07:17 AM | ||
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Jun 13, 2006, 08:01 AM | ||
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The Level editor is right in the start menu directory for christsakes! Plus it doesn't even take a brain surgeon to figure out how to lay the tiles in Coherent structures. |
Jun 13, 2006, 09:31 AM | |
you make internet a sad panda
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
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