Aug 2, 2006, 02:37 PM | |
LMAT (August ][)
None of you saw this coming did you?
These tiles go together to form this animation: Last edited by cooba; Aug 3, 2006 at 09:33 AM. |
Aug 2, 2006, 04:35 PM | |
I didn't have much to work with. It doesn't need to be the primary ground, but it does fit with the color scheme and general feel of the elevator. Could someone else expand it, with corners and T-junctions and thicker ground and such? I'm getting lazy. EDIT: Also, how would that elevator thing work if you wanted it to span multiple tiles? Wouldn't it jump a tad bit when the platform goes off the tile?
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Aug 2, 2006, 07:11 PM | |
I'm not going to do EVERYTHING here D=
Someone else take a turn D=
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Aug 3, 2006, 12:57 PM | |
I just made a version of Birdie's things that waste a lot less tile space. I'll wait till Stijin posts his version then I'll just intigrate mine to it, okay?
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Aug 3, 2006, 02:10 PM | |
Alright. Bam. This turned out to be a larger change then I thought it would be at first.
+ Corners + Four-way junctions Now all non-end and non-block tiles have varieties both with lines down the middle and without. Use the lines as eyecandy. Now also there aren't any unneeded repeat tiles.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Aug 3, 2006, 05:36 PM | |
Sorry for the double post, but I just noticed some of my shading was done horribly wrong. I'm fixing that right now.
EDIT- Done. Now the shading is no longer screwy. As an added bonus, there are now wrecked-up tiles as a bit more ground-based eyecandy!
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium Last edited by Risp_old; Aug 3, 2006 at 05:55 PM. |
Aug 3, 2006, 07:51 PM | |
One last update for today...
Could someone tack this onto the tileset? It's more damaged blocks and also scaffolding-ish stuff for cave background and eyecandy and stuff. Someone else can do the damaged other tiles. Or I can do them tomorrow or something.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Aug 4, 2006, 07:47 PM | |
I'm getting lazy.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Aug 4, 2006, 09:23 PM | ||||
This is a test:
Which comes from this. They are supposed to be ground tiles that go on top of the blue blocks or whatnot. I plan on making additions if people like these tiles. If this gets used, I insist the animating tiles be kept aligned in one column for ease of use.
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Aug 6, 2006, 04:17 AM | |
What about things that hurt (just intrested)?
Last edited by General Hare; Aug 6, 2006 at 04:32 AM. |
Aug 6, 2006, 04:35 AM | ||
Quote:
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Aug 8, 2006, 03:55 PM | |
And destruct blocks. And sucker tubes. And signs. And non-ground eyecandy. And warps. And poles. And water blocks, maybe. I'm pretty sure I'm forgetting other things also.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Aug 8, 2006, 05:03 PM | |
I made those background blocks someone requested a while ago. Also, I made warps things.
The upper animation is the warp thing. It's meant to be a collumn, and the animation is meant to be set to ping-pong. Make it transparent too. The lower animation is ends of the collumn. Put it at the bottoms and tops of warp energy collumn things. Excuse the crappy shading, I'm not as good with animation. EDIT: After Rad complained that the warp collumn wasn't warp-like enough, I made a change. Use this instead. Also, the independant sparklies are one animation, I just had to break them up into two places.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium Last edited by Risp_old; Aug 8, 2006 at 07:34 PM. |
Aug 9, 2006, 10:08 AM | |
Yes, they will be helpful. Could someone arrange them better so they aren't all over the place? I'm tired at the moment, and I think the tileset's organization could use a little work, though Zaps did improve it some.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Aug 9, 2006, 09:40 PM | ||
Quote:
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
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let's make a tileset |
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