Jul 20, 2007, 09:46 AM | |
Blackout: Battle game
Well here we are again with another boring idea (or rather an experiment) from me.
Story The story behind this idea is rather bizarre, but I'll tell the tale anyway. It all started a while back when I was messing around with jj2, trying to get it to work in multiplayer using resolutions 800*600 and beyond. Most of the time I got it working in the main menu, but the game crashed afterwards when I attempted to join a server. By poking the graphics settings a bit I managed to join one server at some point, but the problem was that the whole screen was almost entirely black. The tiles didn't show up at all, but my character, the events, gunfire and the hud were still fully visible. I thought the server was hosting a black level, so I asked around a bit and people told me there is likely something wrong with my display as they could fully see the tiles/level without a problem. I played with my GFX settings a bit more and turned off MMX. Suddenly all tiles became visible again and I realized the server was hosting Battle1. At that point a light bulb lit above my head. The idea I'm guessing you're already getting the idea behind all this. I thought the idea of playig Battle1 in black would be something interesting to try out. So I made my own black versions of the tileset and applied it to B1 (and later B2/B3). I used the original tileset mask and image which were extracted from the J2T's with Neobeo's tileset extractor. The levels inside this pack are basically unedited versions of B1* (bubbles removed), B2 and B3 with the exception that the whole levels are completely black. Hence its name - Blackout. This way you cannot see the level and you have to rely on your own knowledge of the level layout and whatever visible events to navigate. Since most of the battle levels are well overplayed, it should not be a problem for people to play these. The darkness adds an interesting new element to the gameplay. While I tested the levels online some people were already impressed by the idea. I thought I'd make this widely available and see what the community has to say about this. The idea is rather an experiment at this stage and I probably *could* modify a few things so comments are welcome. Change: I made the dest blocks visible and I have no idea how to make the pinball use proper colors :s Screenshots ![]() ![]() ![]() Download My server, mirror. ~ Overlord
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Jul 20, 2007, 10:19 AM | |
Proper colored pinball events: Click here.
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Jul 20, 2007, 12:16 PM | |
!!!
DTR! How long has that been there? o.O |
Jul 20, 2007, 08:45 PM | |
I think most people here could play Battle1 with their eyes closed if they could see other rabbits. Hence, this.
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Jul 21, 2007, 02:55 AM | ||
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That's the way aha aha I like it.
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Jul 21, 2007, 06:46 AM | |
Doesn't the tileset extractor preserve palette information or something?
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Jul 21, 2007, 09:37 AM | |
I believe I discarded that when I reduced the colors with Tileset Palette :s I just couldn't resist using it, it's sucha nice tool.
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Jul 22, 2007, 08:25 AM | ||
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You know why there hasn't been "blackout" levels until now? Because they're a dumb idea. Look at other online games. How many "blackout" maps of popular levels are there? None. Because it's a dumb idea. Granted, making a completely black battle 1/2/3 level set is interesting to try out, but I'd never play it for more than 5 minutes until I ask for something else. Make it really dark so it's difficult, but possible to see the layout, or have some lightened-up areas, but DON'T make it all black. And to answer your question, yes. I do remember the battle level set. That's not the issue. Enjoy your Voldard Treasure Jungel: Overlord Edition. |
Jul 22, 2007, 08:56 AM | |
Odin, I fear you lack sense.
You say there's no point in doing the level if you memorized it, but it would be better if it were darker, not black? Your lieing. We all know you didn't memorize those levels!
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Jul 22, 2007, 09:44 AM | ||
Quote:
My point was that Freefull was saying (or at least it sounded like he was saying) "this level is fun if you have battle1/2/3 memorized, which you should", which totally disregards the point of a blackout map. If you already know what the map is like, then why bother playing it? It's fun for a few minutes, then it gets annoying. There's no "lieing" involved in my post, I'm just peeved that there's yet another battle1/2/3 conversion with (even worse) an idea that's kinda dumb. Levels aren't fun if you can't see what you're doing. You may as well throw a bunch of foreground eyecandy in the level and you'd get the same result. |
Jul 23, 2007, 02:55 AM | |
I sense a candidate for a new JDC event
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Jul 26, 2007, 03:13 PM | |
Good question.
I think it's a neat idea. Though it could use some adjustments (maybe a darker pallet?) |
Jul 26, 2007, 03:19 PM | |
this is a truely horrible idea.
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Jul 26, 2007, 06:03 PM | |
You mean, you THINK it's a horrible idea. The whole universe doesn't agree with you buddy.
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Jul 26, 2007, 06:34 PM | |
No! I know for a fact that this is truely a horrible idea.
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Jul 27, 2007, 08:40 AM | |
What's the point of making a level like this? Where does the fun come into play when you can't even see where you're going? I mean...this is a simple idea and just about any level creator can do it. So why make an entire thread about it? Why not just make the level and be done with it. I think people are making way too big of a deal out of this not so intelligent idea (this isn't made as a personal attack against overlord).
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Jul 27, 2007, 01:49 PM | ||||
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Jul 27, 2007, 10:36 PM | |
Can an admin delete this thread, please? Seems like people have nothing, but bad things to say about it.
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Jul 28, 2007, 06:18 AM | |
Well it's a fair idea but an entire thread was unnecessary.
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Jul 28, 2007, 06:38 AM | |
You could just lower the lighting and add some lighting effects... it wouldn't require a tileset edit... And cut the Overlord some slack... he did something he's proud of, man.
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Jul 28, 2007, 08:09 AM | |
Come to think of it, I don't actually like the idea anymore.
But Odin IS taking this too seriously.
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Jul 28, 2007, 08:16 AM | |
I thought it was a neat idea... just needs some work...
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Jul 28, 2007, 08:16 AM | |
Maybe so.
If he can fix the idea it might be worth playing.
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. ![]() The ultimate race experience Coming soon to Jazz2Online |
Jul 28, 2007, 09:28 AM | |
DANGIT! Shade disrupted my plan of destroying Odin's thread...
CURSE YOU!!!
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. ![]() The ultimate race experience Coming soon to Jazz2Online |
Jul 28, 2007, 09:30 AM | |
Oh come on. First that pharoh, then that weird wizard, and now you. How many curses do you think I can handle?
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Jul 28, 2007, 03:31 PM | ||
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And I'm not mad at Overlord or anything. I respect a lot of his work. Only problem is, I feel that this idea in particular isn't very good and everyone's licking it up simply because it's Overlord. |
Jul 28, 2007, 04:29 PM | |||||
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Jul 28, 2007, 10:42 PM | |
I played blacked-out battle1 online today and had a great time.
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Jul 29, 2007, 04:53 PM | |
Glad you had fun.
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jcs trickery |
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