Aug 30, 2007, 05:53 AM | |
I don't know about the level, but that tileset is too limiting. I see you're trying some stuff with it though. But I would use another tileset instead of that one. The picture shows that the level is very green, as everything I see there is green. The food, the RF ammo, the background, the ground tiles etc. I see stars in the background though. The name is not that bad in my opinion.
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Aug 30, 2007, 06:39 AM | |
I understand the reference!!1
While I browsed through the first pages I saw many levels that were never uploaded. What about that Odyssey level by P4ul? Was that DeathF1? What about 'Not Quite Emerald'? (Don't take that seriously, now I realize how funny it would have been if Cursed Leaves was named 'Not Quite Emerald') |
Aug 30, 2007, 07:20 AM | |
Haha.
Anyway, "QE,A" is going to be the first level of my first pack. Annnnd, for the second level, I want YOU to choose the tileset I will use: Option a: Windstorm Fortress (;P) Option b: Oddysey (;PP) Option c: Noka's new IC-IF Tubelectric which is yum (cooba will probably choose this ;P) Option d: Other (specify which tileset)
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gg, no re. |
Aug 30, 2007, 08:20 AM | |
Well, Odyssey and WSF don't have very original things to be made because many people used it. The Tube Electric tileset is pretty good and underused, and it could be possible to make something original. I don't know about other sets, it depends what kind of sets you like.
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Aug 30, 2007, 07:56 PM | |
An Original Level Name
While I have no level right now, I am thinking of making a new level using the JJ1 Crysilis tileset, and I am going to call it Fortunate Fortunes CTF.
I am going to upload this level if I finish it. So far, I haven't started yet, but I need a good JJ1 Crysilis tileset conversion. If you give me any links to one, thanks! ![]()
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Aug 31, 2007, 01:13 AM | |
http://www.jazz2online.com/J2Ov2/dow...php?levelID=95
I guess this is the only Chrysilis conversion on J2O. ![]()
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gg, no re. |
Aug 31, 2007, 03:32 AM | |
I liked the background that faded to blue more. It gave everything some contrast, which made the green stand out better.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Aug 31, 2007, 05:32 AM | |
![]() ![]() I love the new bg. Here is a shot of the 'hospital'. That's where you get when you fall into a pit. There are delayed suckertubes inside and a warp, so you need to wait a bit before you leave it. I had to use jjfly because there's no platform under it yet.
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gg, no re. |
Aug 31, 2007, 01:58 PM | ||
Quote:
Edit - Here is a screenshot: Last edited by Jimbob; Aug 31, 2007 at 06:43 PM. Reason: added screenshot |
Aug 31, 2007, 06:41 PM | |
Another screenie of a level by me :D
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Aug 31, 2007, 11:44 PM | |
Your eye candy is terrific. You should really try to make it look less random and more unique so that the level doesn't look all the same. Give it more of a feel and try to do more of a background as well.
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Sep 1, 2007, 12:45 AM | |
Wait huh????
You tell him his eye candy is terrific and then tell him what sucks about it??? Anyway make the background a textured 3D background and see if it makes it any better...
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Sep 1, 2007, 06:17 AM | |
Looks pretty nice, Jimbob
![]() Anyway, good news and bad news about my pack: Good news is, that I decided the pack to get a bit bigger, so there'll be more playing. Bad news is, that because the pack will be bigger, it will take longer to complete it. So it will show up a bit later.
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gg, no re. |
Sep 1, 2007, 09:18 AM | |
Well there is a background, but unfortunately there is no textured bg in the tileset to use
![]()
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Sep 1, 2007, 09:22 AM | |
yes but it looks odd...
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Sep 1, 2007, 09:33 AM | |||
Quote:
Quote:
And the eyecandy would look too confusing and might annoy the player if I added "a little more variety".
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Sep 1, 2007 at 02:33 PM. |
Sep 1, 2007, 02:56 PM | ||
Quote:
you get a major chocolate-chip cookie if you understand that reference.
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Sep 2, 2007, 03:59 AM | |||
Quote:
Quote:
I recommend making transitions between the brown background to the black crystal background in certain places, covering over the transition with some foreground stuff. |
Sep 2, 2007, 12:46 PM | |
... I assume that means you don't know?
I'm all scrubbed down on your slang. D= You translated it into normal English. That wasn't the task. ;o
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Sep 2, 2007, 04:10 PM | |
Uhh... nobody is downloading or reviewing my level. I sure would like reviews for it.
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Sep 10, 2007 at 06:16 PM. |
Sep 3, 2007, 08:39 AM | ||
Quote:
![]() ![]() Try to take usage of multiple layers and mix the dark tiles with your current using the translation tiles just next to the sign. Also you should avoid making dead-ends and spread out your weaponry more. |
Sep 3, 2007, 08:59 AM | |
Sep 8, 2007, 06:39 PM | |
Listen to n00b; you're working with a natural tileset. Also, please try to be more careful with ammo placement, and the screens don't reflect you've gained knowledge from guides or reading other reviews on previous uploads.
Last edited by FireSworD; May 29, 2016 at 10:03 PM. |
Sep 12, 2007, 04:17 PM | |
My level again
This is the bottom of my level. As you can see, I also added a boarder around it. The bottom of the level is kinda cool, (imo), because you have to stomp one of the bridges to get into the water. And yes, n00b, I still know about the inner ledge things. I just didn't add them to the bottom yet. |
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