Jan 3, 2008, 03:35 AM | ||
Quote:
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Jan 3, 2008, 05:15 AM | |
Olol, some are already made, races are very easy to make, provided you have the right ideas. All you need to have in mind is a set course, maybe a circuit or a straigh line, maybe even a "There and Back" thing like in Boomerang by Cooba, and the course mustn't allow some form of being lame. Add some interesting obstacles, and maybe shortcuts to spice it up for those more experienced. And also, race is the best gametype ever. ;D
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Jan 3, 2008, 07:37 AM | |
I find race levels to be more of a challenge to make then almost any game type. I know it's a lot more work then CTF and battle levels.
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Extraterrestrials |
Jan 4, 2008, 06:16 AM | |
That depends on level size and quality, but in general it might even be so.
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Jan 4, 2008, 06:36 AM | |
Race levels should be bigger, or else you are done before you started.
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Extraterrestrials |
Jan 4, 2008, 08:29 AM | |
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<center>somebody holds the key</center> |
Jan 4, 2008, 11:57 AM | |
Diamondus Wonderland
Finally finished enough for me to get a screen-shot:
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Jan 4, 2008, 05:07 PM | |
Jimbob, don't force levels.
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Jan 5, 2008, 08:46 AM | |
this lvl and that are same, seriously
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<a href="http://ut3.com.pl/7ds/news.php"><img src="http://img15.imageshack.us/img15/9643/polisharmy.png" border="0" alt="[polish_army]"></a> <a href="http://profile.xfire.com/pfourul"><img src="http://miniprofile.xfire.com/bg/sh/type/1/pfourul.png" border="0" width="277" height="63" /></a>
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Jan 5, 2008, 01:24 PM | |
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Jan 6, 2008, 03:34 AM | |
i like the waterfall that goes from fore- to background
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<center>somebody holds the key</center> |
Jan 6, 2008, 05:05 AM | |
...Although sometimes if you look at it closely, it looks like a bug :P
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![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() |
Jan 6, 2008, 11:11 AM | |
And if you look at it other times, you notice it's two different layers that presumably move at different x speeds (certainly different y speeds)and only happened to line up that way.
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Jan 6, 2008, 03:31 PM | |
![]() As you can see, the biggest gimmick in my level is the in-game changeable water level. However, some people hate water in levels, so I did two things: 1) I have added an option to turn off the water (however this only works locally) 2) I have made a light version of the level (so it doesn't have any water). And yes I know flamethrowers don't work under water FYI. ;P *EDIT: I have also made another light version without the leaves in the foreground.
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Jan 6, 2008 at 04:47 PM. |
Jan 6, 2008, 05:25 PM | |
...well, of course they're in the foreground. Look how big they are!
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Jan 6, 2008, 05:33 PM | |
Didn't seem like a bad level when I played it, but take away some of the waterfalls in the foreground. Too much stuff in the foreground is bad in multiplayer levels, unless you intentionally want to obstruct the view for gameplay reasons.
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Download my JJ2 Episodes! (5 episodes) Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH) |
Jan 6, 2008, 06:07 PM | |
I'm just trying to add some interesting eyecandy - I'm not meaning for the players to hate it D:
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Jan 6, 2008, 11:59 PM | |
I mainly went "WTF" as I recommended Jimbob several times to cut down or take out those leaves because excessive foreground stuff is annoying yet he keeps cluttering the foreground more and more.
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Jan 7, 2008, 03:51 AM | |
Typical eyecandy spam.
![]() Remember that a theme for the level, as well as good gameplay come before eye-candy. If all you go for is eye-candy, not much good can come out of it. EDIT: On a side note, I'm adding finishing touches to North Star, and it will be finished tonight or tuesday. Nevertheless, I'll be hosting it, finished, on wednesday. |
Jan 7, 2008, 01:37 PM | |||
Quote:
Quote:
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Jan 7, 2008, 04:00 PM | |
Well I like the leaves but some people hate them (hint hint.) So I will barely include any leaves (if any at all) in the final.
(and delete the "light" version without the leaves, since this is useless.) EDIT: Is this better? ;P ![]() There is still a few leaves but NOT NEARLY as much as before. ;d
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Jan 7, 2008 at 04:13 PM. |
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Raven aka StL |
This message has been deleted by Raven aka StL.
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Jan 9, 2008, 10:47 AM | |
I will release the JJ2 The Movie 2 later than Jan. 27. I postpone (good word here?) the pack to Feb. 20. Because I levelling up in an another game
![]() ![]() And credits will be used again at the end of the pack :P +another technicues (good spelling?) used! ![]() +Spaz used in the story. You can select him, but you need to select the "Spaz warp" at the start. Using Jazz, you need to use the "Jazz warp"! XD Enough of "warping"! XD +Trigger animations used well. I don't tell now more, back to work! ![]()
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JJ2 Projects: JJ2 Movie 2 Project: SUSPENDED FOR A LONG TIME (23%)
Last edited by Krinya; Jan 10, 2008 at 10:54 AM. |
Jan 15, 2008, 10:02 AM | |
Looks like treasure 2 or sth.
And the background is awesome. |
Jan 15, 2008, 11:32 AM | |
Haha, I agree with Emperor, the background is just awesome.
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![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() |
Jan 15, 2008, 11:54 AM | |
Yes. YES.
Since you asked, yes it was good (although not perfect) spelling. You were a letter off however, the actual spelling is "techniques". You were close enough anyways |
Jan 15, 2008, 06:44 PM | |
![]() Actually I decided to change the name to "A Night in the Park" shortly after uploading the screen shot.
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Jan 15, 2008, 11:29 PM | |
I hope that ain't the final background.
The spring system looks boring. Otherwise not bad, but you've got a lot to learn. |
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