Jan 16, 2008, 11:53 AM | |
Jan 16, 2008, 01:58 PM | |
Hmph, Jimbob, it looks okay as of now. I recommend looking at some past levels using that tileset, to get some ideas and maybe mix those and yours together to make it better. Good luck.
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Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
Jan 16, 2008, 02:22 PM | |
Jan 16, 2008, 02:33 PM | |
Funny, I could say the exact same to your reply. My point is that you just seem to be nitpicking at extremely worthless details. "Springs look boring"? Again, seriously? On both an eyecandy and gameplay front, this seems like a very, very, extremely minor issue and more that you're just looking for excuses to speak ill of Jimbob's levels than anything else.
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Jan 16, 2008, 03:16 PM | |
We don't need this fight. Back on topic plz.
I'm liking the look of the Kingston Warfare. Does it only appear when you are drunk? I'm not sure how you could get that to work, but it would be pretty awesome. |
Jan 16, 2008, 04:34 PM | |
More Stuff from me, This time it's a single player level. I might put it in a level pack.
It's name is "Botany Research 409-A1". . ^This part of the level is in one of the more Greenhouse-like areas. ^This is one of the Storage areas, where they store junk. And Frozen isn't out yet 'cuz it's for a levelpack :P ...And to the topic of Kingston warfare, i think the background is fake.
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Guess what? I'm Back. I Don't care about caring. Enjoy your malware-infested computer at the price of a few annoying animated GIF smilies! - Odin G |
Jan 16, 2008, 04:48 PM | |
Oh no, it's definetely real.
Nice level, seems fun to play. I've always liked that (JJ1) tileset, though I can't remember its name at the moment. Violet: No, the background is like that all the time, but it looks completely awesome in 8bit with the dizziness effect |
Jan 16, 2008, 05:02 PM | |
Actually I don't do single player levels. I like doing MP levels.
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Jan 17, 2008, 12:32 AM | |
@ Noob: I just pointed that out, even if it is a small detail...
@ Murderbeam: That looks solid, good job. |
Jan 17, 2008, 04:21 AM | |
Fanolint
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jan 17, 2008, 07:57 AM | |
The placement of the trees in the blue rock seems wrong. If there are trees, why isn't there any grass then?
Nice to see that you're using two front layers for eyecandy.
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Earth Mantra, for all your ambient music needs. |
Jan 17, 2008, 07:59 AM | |
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 17, 2008, 10:06 AM | |
Arkansas Garden Brawl?
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Jan 17, 2008, 10:52 AM | |
Firstly, there's a fanolint conversion?!?!
Secondly, Cooba you own. Except you smell ;[ Thirdly, Eigus, looks great. Finally, Jimbob's level isn't bad, what's so wrong with the springs? O.o This should be "finally" but uhh, me wants Fanolint. ;o |
Jan 17, 2008, 10:57 AM | |
There is, though the author deleted it from J2O after it was blasted for having bad colors, no background to speak of, and a problematic mask. Or I guess there's Ice Wolf's version too, but, uhh, yeah.
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Jan 17, 2008, 07:30 PM | |
I've started Memories again. Expect more in the future from this.
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Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
Jan 17, 2008, 07:49 PM | |
Slightly improved screen shot of my level:
Isn't it weird that the sucker tube looks a little bit like a 3? P.S.: Too bad the stars don't show on these... : P.S.2: Also, the park in the bg is still there. It's just a bit too hard to see.
__________________
Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Jan 18, 2008, 12:47 AM | |
The sucker tube looks weird, gj.
Also, good job putting more stuff into the background. The streetlight looks weird too. The picture, gives me an odd feeling that we're looking at a hill that descends towards the horizon because the buildings are so low... But this ain't bad, keep on progressing. |
Jan 18, 2008, 07:38 AM | |
Odyssey into the Third Dimension
lol
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 18, 2008, 08:00 AM | |
Haha, nice. :P
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Earth Mantra, for all your ambient music needs. |
Jan 18, 2008, 09:05 AM | |
Reminds me of pie. As it's 3-d as well >O!
__________________
Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
Jan 18, 2008, 11:05 AM | |
Awesome idea, Coober :]
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Jan 18, 2008, 11:06 AM | ||
Quote:
Thank you! Also, I have stopped working on Diamondus Wonderland due to laziness. *sigh*
__________________
Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Jan 18, 2008 at 11:19 AM. |
Jan 22, 2008, 06:29 PM | |
Well, about my level...
I've decided to trash it because the layout wasn't going too well and it was too small and a little bit too platform-y. I have started a new level using the same tileset and going by the same name. However, instead of being battle mode, it's going to be CTF, which is my favorite game mode. (screenshots will be here soon )
__________________
Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Jan 23, 2008, 01:34 AM | |
Approximately CTF levels get more attention than battle levels, so good idea. CTF is also the better gametype quite clearly.
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Jan 23, 2008, 02:14 AM | ||
Quote:
–noun
I do agree though that CTF levels seem to get more attention. A really good battle level can be just as popular/famous though, however it seems that for a battle level to be played often it needs to be relatively better than a CTF level. |
Jan 23, 2008, 12:57 PM | |
I prefer CTF over Battle, but Battle levels are often played as Team Battle now. And Team Battle can be fun with many people. Battle levels can be fun to make, because you don't have to make it balanced.
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Jan 23, 2008, 02:19 PM | ||
Lol you guys, we all know flag run pwnez it all.
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Jan 23, 2008, 03:34 PM | |
Flag run <33
__________________
Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
Jan 24, 2008, 02:33 AM | |
Battle levels are often easier to make, for instance because (as DS said) they don't need to be that balanced. This gives the levelmaker a lot more freedom choosing the layout and making the placement.
And Stijn, hold a CTF vs. Battle poll to see what I mean. |
Jan 24, 2008, 05:43 AM | ||
I thoght balance levels are easier to make, cuz you can just do the same layout with diffrent PUs on the other side and that will be ok.
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Jan 24, 2008, 06:37 AM | ||
Quote:
Also, I do find battle levels harder to make, and I believe they have to be higher quality to be considered the same quality as another ctf level.
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