Jan 24, 2008, 10:21 AM | ||
Wait, so you hint that I'm wrong, then you agree with me? That's just vicious.
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Jan 24, 2008, 11:16 AM | |
I wasn't hinting that you're wrong, but I was questioning you, since you say they're harder to make, yet I'm not sure weather you even make levels.
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Jan 24, 2008, 12:16 PM | ||
I have made a hotel back in the begining of 2007 (well these are easy to make [wait I think you helped me]), I do have an old crappy unfinished ctf level, a begining of another one, and some battle levels that are (-). I wanna make some new levels but I don't have the time.
And It's kinda common sense to think that making half a level then make the same thing on the other side is easier then making the whole level.
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
Last edited by Nonomu198; Jan 25, 2008 at 03:13 AM. |
Jan 25, 2008, 12:11 AM | |
Nothing can be deemed a fact about this. It is a question of opinion, after all.
That's the entire point. @ Iconguy: Doing half a level and flipping it to do the other side is just... wrong. Avoid doing that, at least. |
Jan 25, 2008, 03:14 AM | ||
QQ seems to be quite popular
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Jan 25, 2008, 04:05 AM | |
Jan 25, 2008, 04:28 AM | |
No, I was referring to it being (much) more popular, of course.
Edit: sorry, I tend to mix finnish 'ways of saying things' into english, will try to change that. |
Jan 25, 2008, 06:36 AM | |
I hope you know that there are unsymetrical ctf levels, also, many symetrical ctf levels don't use symetrical eyecandy. Also, about your QQ argument, BBlair, and semi (probably the most played ctf levels, they're also unsymetrical) seem quite popular (although I hate them).
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Jan 25, 2008, 07:32 AM | |||
Quote:
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Jan 25, 2008, 09:13 AM | |
well there's a difference between mask-symmetry and placement-symmetry. E.g. semi and bblair have neither. Many levels have placement, but no mask symmetry, and then theres levels that have both (like KMC e.g.). Right now, i can't think of a case with placement-, but no mask-symmetry.
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<center>somebody holds the key</center> |
Jan 25, 2008, 09:18 AM | |||
Quote:
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
Last edited by Nonomu198; Jan 25, 2008 at 10:31 AM. |
Jan 25, 2008, 10:59 AM | |
i did make it, yeah. why? oh right rofl XD stupid me lalala
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<center>somebody holds the key</center> |
Jan 25, 2008, 12:05 PM | |
That's what's called "symmetry"
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Jan 25, 2008, 12:31 PM | |
No, that's being lazy and/or inept at making symmetry.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 25, 2008, 08:04 PM | |
Bleh, flipping the tiles can be useful at points in time, if you want to make some cool eyecandy effects, or whatever. But beware, it can get dangerous, if you know what I mean.
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Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
Jan 27, 2008, 02:15 PM | |
y wtf, i thought i had posted that. well idd it does
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<center>somebody holds the key</center> |
Jan 28, 2008, 12:13 AM | |
... Which is just wonderful news.
I'll make sure to review it as thoroughly as possible. |
Jan 29, 2008, 07:58 AM | |
Jan 29, 2008, 09:21 AM | |
Birdie meant to say that your screenshot reminds you of this.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 29, 2008, 01:36 PM | |
Take cover! The tree spam is coming.
And DS, that looks nice, it looked almost as nice when I last saw it. |
Jan 29, 2008, 02:55 PM | |
DS, you need a lot more variety in the plain "dirt" walls. There are a lot of areas where you're obviously using the same tile over and over, and there are two different variations of that, even besides anything else you could shove onto walls, and the edges look pretty sterile too. Other than that, pretty interesting.
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Jan 30, 2008, 12:04 AM | |
DS can't let go of his style.
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Jan 30, 2008, 06:59 AM | |
i have to take this as a compliment or not ?
*btw i already put away almost all tree's in the foreground so it don't gets annoying when ur playing
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Feb 1, 2008, 01:45 PM | |
I'm going to make a level of my own using my own tileset. I'm making a techno tileset.
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Feb 1, 2008, 01:58 PM | |
I told you guys, this is the year of tilesets.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 1, 2008, 05:20 PM | |
I'll just go ahead and expect much, as usual
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