Sep 22, 2008, 06:27 AM | |
"What would you like to see in a brand new JJ2 level editor?"
i am not saying it is possible, the thread doesn't tell you that it has to be possible either. just what would be great to see in a level editor. jimbob: Just use solid trigger scenery events under the springs, then make the player hit a trigger zone. A: that is screwed. btw, is it possible to change the jj2 engine? or do you need that source code to do that kind off stuff?
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Last edited by FawFul; Sep 24, 2008 at 07:27 AM. |
Sep 22, 2008, 11:17 AM | |
That isn't screwed, it is utterly simple :P
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Sep 23, 2008, 04:15 AM | |
still, it has kind of bugs (in SP it falls down if u run out off the area)
and u can not make one beneath the other one
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Last edited by FawFul; Sep 24, 2008 at 10:15 PM. |
Jan 24, 2009, 08:39 PM | |
You know what I would really like to see in a brand new JJ2 level editor?
A brand new JJ2 level editor. Neobeo's signature claims JCS+ is 10% done, and from seeing his firetruck, it's already awesome enough to be uploaded, as a beta at very least. Does anyone have whatever he used, or some similar program? If so, is there any chance it could be posted?
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Jan 25, 2009, 02:33 PM | |
Patience pays off handsomely in the end.
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Feb 22, 2009, 11:09 AM | |
Hurts So Good
I'm not sure if this was mentioned yet or not, but personally, I'd like to see the ability to make Hurt events injure players on-bump. The current Hurt event only hurts players if they're standing on top of (or phased into) a masked tile on which the event overlaps. Being able to "hurt on contact" could open up a lot of possibilities.
Now, if this is already enabled or available in Jazz Creation Station somewhere, somehow, then feel free to tell me 'cause I've tried a few different ways to make it work and none really have.
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I am not that hard to find... if you know where to look. -=( https://jolikmc.tumblr.com )=- |
Feb 22, 2009, 12:04 PM | |
This is not related to the JCS, but rather to the game code itself.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 22, 2009, 12:43 PM | |
Oh. Uh...nevermind then.
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I am not that hard to find... if you know where to look. -=( https://jolikmc.tumblr.com )=- |
Feb 22, 2009, 01:12 PM | ||
Quote:
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Feb 22, 2009, 02:09 PM | |
AFAIK the Bees event works fine, but you get 100 points and an occasional item if you shoot it the first time.
Or you could just use a 0-length 3D spike ball.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 23, 2009, 11:49 AM | |
Mar 18, 2009, 12:38 PM | |
I don't know if this has been mentioned... Something I found myself in need for today: the ability to insert an animation between two already created. OR having the animations in the level adjust if one of them is removed and they're shifted back on the column in the animation box.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 18, 2009, 05:12 PM | ||
Quote:
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Mar 19, 2009, 08:18 AM | ||
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Being able to move animation tiles (Drag n' drop?) around so they are in sync with each other would be cool though. |
Mar 19, 2009, 10:38 AM | |
...but if you remove one by accident, you're screwed.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 19, 2009, 02:00 PM | ||||
That's where cloning animations comes in handy. It's better than nothing.
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Apr 26, 2009, 08:08 AM | ||
Quote:
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Apr 26, 2009, 08:36 PM | |
I only have one major request, and it has possibly been mentioned already; if so, I am repeating it because it is more important and much easier to implement than such features as "1337 layers."
There needs to be support for horizontal scroll-wheels on mice. PLEASE. Being able to scroll up and down and not side to side is annoying. ![]() |
Apr 27, 2009, 01:31 PM | |
Maybe not the perfect solution, but I've got one for ye. No idea if it works with mice that can scroll on an X-axis, but it works on regular scrollers.
My previous USB mouse came with this nice 'Browser MOUSE' program that allows you to set special mouse button functions. It's the only one I know of that makes it possible to set it so that when you click the scroll wheel, the program switches to 'horizontal scroll mode'. The scroll wheel will work just the same, except it's scroling horizontally. JCS compatible. It appears to break scrolling in MS Office 2007, though, and also in the normal vertical scrolling mode, so personally I'm only running it if I need the horizontal scrolling feature. You can download it for free from Medion's website, here. This file is a self-extracting ZIP file. Just have it create a folder on your desktop or open it directly with WinZip. You'll find a folder in there named 'mouse'. The setup is in this folder. Once you've got the program running, double-click its tray icon. At the second tab ('Buttons' or something similar), you can set button 3 (which is the scroll wheel, though you may also choose button 4 or 5 if you have those on your mouse) to the horizontal scrolling mode. Click OK and you're done!
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May 2, 2009, 02:50 AM | |
I really hate the tileset menu, the scroll bar is horrible.
![]() It would be better if the list of tilesets appeared in a seperate window and have some kind of search function to find the set you want. Also, how about having a preview image show up whenever a tileset is chosen? And, at the bottom of the window have the usual "OK" and "Cancel" buttons. BTW, I didn't know mice had horizontal scroll wheels. ![]() Never seen those here in the UK. |
May 5, 2009, 02:31 AM | ||
Quote:
example: castle1.j2t tags: stone, castle etc..
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Aug 12, 2009, 06:35 PM | |
I agree with both of you. It would be inconvenient to relearn levelmaking, but JCS could be made much more user friendly. For example, when I try using the help feature, JCS says I need a new browser or something, which meant I spent years making my levels without knowing any of the key shortcuts like b and e. And I could never figure out how to edit animated tiles. It would be nice to have stuff better explained, but still in basically the same place.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Aug 13, 2009, 12:34 AM | |
Or make a thread with name 'JCS+ features' and discuss there ;p
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![]() Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment. |
Aug 13, 2009, 07:02 PM | |
Only read the last page of this thread, but one thing I always missed is an option to add tiles to the left and/or upper-side of the level.
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Duellist Invitational Tournament I (2007) 1) Vegito 2) R3ptile 3) Squirrel Duellist Invitational Tournament II (Fall 2008) 1) Vegito 2) Superjazz 3) Ric |
Aug 14, 2009, 03:40 AM | |
JCS +
Can it be 1 more thing please?
Can JCS+ have more than 15 available text string boxes? It could come in handy sometimes... ~MSpaz ![]() |
Aug 14, 2009, 04:20 AM | ||
Quote:
But for now the only thing you can so is to get the reworder program and you can write in txt more than 512 characters ![]()
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![]() Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment. |
Aug 14, 2009, 08:31 AM | |
That will definitely be coming in the next version of Reworder... right now I've got it up to twenty strings, I think, all of 512 characters, and I'm currently trying to figure out exactly what Neobeo did to get more than that. But it's coming.
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Aug 14, 2009, 12:55 PM | ||
Quote:
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![]() Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment. |
Aug 14, 2009, 05:03 PM | |
That is an extremely vague comment that is therefore impossible to act upon.
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