Dec 16, 2009, 08:13 AM | |
All-time:
#1: Bob #2: Thunder #3: iCeD #4: SkulL #5: Jman #6: TurtleSlayer #7: Gummi #8: FireSworD #9: SuperSaiyan #10: SuperJazz I might actually be forgetting someone, which would be blasphemous... otherwise this list was compiled according to past experiences. Present/a while back: #1: SuperJazz #2: Warrior #3: Vegito, Grytolle #4: CelL, FireSworD #5: Quickz, Slayer, PurpleJazz, Czech ...Listing the best players at the moment isn't easy after the top 3... As there are lots of inconsistent ones. Last edited by Raven aka StL; Dec 25, 2009 at 11:17 AM. Reason: Gry's right |
Dec 16, 2009, 09:42 AM | |
Dec 16, 2009, 09:46 AM | |
louis present list is quite hilarious.
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Dec 16, 2009, 10:58 AM | |
Both lists are quite hilarious but its his opinion based on what he only heared anyway. I'm more in favour of SJ's list quite simply because thats based on what *HE* saw as long as he played. But then again, all are opinions.
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Dec 16, 2009, 11:21 AM | |
@Rag: What I said about Ani pretty much goes for Sasik too. He usually never seems too rusty and he's a great player every time I play with him.
@Snz: Would you be willing to give some names that should be above him in the "present" list? And of course, explanations. Last edited by Raven aka StL; Dec 16, 2009 at 11:36 AM. |
Dec 17, 2009, 04:13 AM | |
Would you be willing to explain the criteria you used to make the list in the first place? :P
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Dec 17, 2009, 01:23 PM | ||
Quote:
![]() someone needs to make a top 10 jcf repliers thread ![]()
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Dec 18, 2009, 07:14 AM | |
Thing is, these days skill matters about 1/3 as much as lag advantage.
Dunno exactly what it is, but lag has become several times as big a factor as it used to be. Also, I'm not talking about 3hks or anything like that, but rather the all-round lag of opponents being almost impossible to hit (Sliver etc) or opponents hitting you much easier than you hit them. Sometimes capturing flags is tenuous (it takes one whole second or longer before you actually take them) making close recaptures hard on one side. And yes, FS is certainly correct. |
Dec 18, 2009, 09:33 AM | ||
Quote:
![]() anyway, still waiting for what skills those lists rate, wallace |
Dec 22, 2009, 08:20 AM | |
When you first got the game and weren't as good as you are now, Gry
![]() Guys, you shouldn't be harping on people about their lists. Most of the good players scored multiple wins against each other in the past and present, so it's always debatable in which order they should be listed. And besides, just because someone doesn't put you in their list, it doesn't mean they think you suck, they might just have forgotten or not played you recently ![]()
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Insert witty comment here. |
Dec 22, 2009, 09:49 AM | |
1. Everyone in TF (Total Freaks).
2. Allied members in FoF (Fellowship of the Freaks). 3. Everyone else. tbh. |
Dec 22, 2009, 10:50 AM | |
Ok sry Urbs, your post isn't the best any more (!)
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<center>somebody holds the key</center> |
Oct 9, 2010, 07:25 PM | |
Bob and iced (and a few others who played with them) are listed a lot in this thread, and for good reason. But I don't think anyone has posted yet the exact reason WHY they were able to dominate back then. I wasn't such an active player myself, back then (never was, really) but I did play with them sometimes and got to learn what exactly made them so much better than everyone else at the time.
It basically boils down to this: back in the very early days of JJ2, during 1998 and 1999, there really wasn't much organization in team games. People did play CTF, but no one really thought about tactics, controlling the map, and communicating this information between teammates. It was really all up to individual skill. Because of this, there were people who could truly dominate in 1vs1, and if they played today they'd still be fairly good in a duel, but in a team game they would lose. What these newcomers did is they started to communicate vital information in "CTF" codes. As far as I know, they were the ones who started the custom of saying "3" to mean you have 3 health, and so on. The only ones I really remember being used were "1" "2" "3" and "rdy" which eventually got shortened to "r". A little while later spotty added "CAR" for when the carrot spawned, now shortened to "c". There was also "sefjhsdfkhsdfkjsdh" (or any variation of that) which was actually taken seriously as a code, and it meant "I have the flag and I am about to die!!!". Saying this in other circumstances was bad form. In other words, a random string of gibberish was given a specific meaning. Bob especially used this one a lot. Anyway, these codes are very simple compared to what they have evolved into, but because only a few players were using them, they were able to destroy everyone else (who largely stuck with the old, low-communication style of play). This kind of play also encouraged thinking about more advanced tactics. One thing to note is that back then teamchat worked based on even/odd player numbers, rather than actual team. This meant that 2vs2 was the ideal format, though 3vs3 wasn't impossible to set up. Also, a LOT of players thought that red simply didn't get teamchat at all. This was false (it worked fine, but it didn't show brackets), and it meant that if you were on red and used teamchat, your opponent might not even think it was possible! Furthermore, a lot of people didn't know about the even/odd thing (knowing about, and thus being able to set up working teamchat, was a major advantage). A fun note: during this era, there was a clan known as "LOL" or the "LOL clan". I was a member of it (as "TheBoX LOL"), and so were many of the other top players of that time. We had a gimmick where we would act like complete morons in public games, challenge prominent good players to matches, and then wipe the floor with them thanks to our superior communications skills. However, because we were pretending to be idiots, we couldn't exactly set up games with all our players on even or odd numbers. Therefore, all our chat had to be public, and so LOL codes were created. LOL codes were fairly simple. First you'd type some gibberish, like safjkghsdfgjkdgh. Then, you'd make the last letter actually mean something. q, w and e stood for 1, 2 and 3. Thus djghsdjkfgsdq meant you were at 1 health. If the last letter was r, that meant you were ready at the enemy base. c stood for carrot (I remember spoy would sometimes type sdfjksdhfdkjhCAR, totally defeating the purpose). I forget what we used to show the enemy flag holder's health... I think it might have been a s d (being underneath q w e). Anyway, no one really seemed to be able to crack this code, and it had the bonus effect of making the LOL clan seem completely insane. This just added to the confusion when everyone lost to them. Even after LOL disbanded, LOL codes remained useful as a way of teamchatting, for those in the know. I recall at least one JDC OvC event where former LOL members used them to their advantage (a lot of members of the clan were also officials at the time, and I believe all of the admins were). TLDR: These players are my top players because they basically changed the way JJ2 was played, for me and for pretty much everyone else after them. |
Oct 12, 2010, 04:34 AM | |
That was an entertaining history lesson!
<- SUGAR LOL
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype Last edited by FQuist; Oct 12, 2010 at 04:37 AM. Reason: Though I wasn't really a fullblown member, or good at all |
Oct 12, 2010, 04:39 AM | |
In no order here are mine.
R3p Snooze Rippor Reflix Juan Vegito cooba Superjazz Grytolle Any NC player.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
Oct 15, 2010, 07:32 AM | |
Your reputation proceeds you my friend be proud. When ever I associate CTF I always think of the top players. So it's really no surprise why your in people's top 10 players.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
Jan 1, 2011, 12:40 AM | |
Check how the situation was around 2004, and see how these kind of topics were old even back then
![]() You can also see how some of the names mentioned today, were already mentiond quite often back then, such continuity must surely point to quality. http://www.jazz2online.com/jcf/showthread.php?t=11015 Note also, how the age in question was clearly pre-Vegito and also note what sort of level of dominance Bobby_aka_Dizzy had in the eyes of his fellow competitors and him being already pretty inactive by that time.
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U.R.B.S. Unit Responsible for Battle and Sabotage Gamer Pryde Worldwide ![]() Last edited by [GpW]Urbs; Jan 1, 2011 at 12:52 AM. |
Jan 3, 2011, 03:34 PM | |
Electric is just a pacifist. Too bad NC didn't exist back then
![]() EDIT: but I'm pretty sure he was/is in GpW, ha ha ![]() Bah, but I do miss chavrash, annoying as he was ![]()
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U.R.B.S. Unit Responsible for Battle and Sabotage Gamer Pryde Worldwide ![]() Last edited by [GpW]Urbs; Jan 4, 2011 at 12:12 AM. |
Jan 14, 2011, 11:41 AM | |
hmm what guys i like lol ?
1. Danzeal 2. Nerd 3. Stijn 4. Unknown Rabbit 5. FabiAN[NC] A guy i don't like ? 1. Cooba[si] 2. Lithium 3. kimoCC 4. Shaggy[NC] 5. Loon Now it should be 10 players (like and not like top) lol
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Don't kill or i kill you xD ![]() |
Jan 14, 2011, 12:03 PM | |
Is there a dependence between these?
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
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