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JJ2+ (Updated June 30, 2010)

djazz

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Apr 8, 2010, 01:16 AM
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Finally!
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Last edited by djazz; Apr 8, 2010 at 01:48 AM.
KiMO

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Apr 8, 2010, 01:32 AM
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Nice update ;p
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Apr 8, 2010, 01:59 AM
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I've started to like this plus. ^^





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Apr 8, 2010, 02:04 AM
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The Zeal administration team can´t thank you enough!
Thank you!
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Micky

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Apr 8, 2010, 02:41 AM
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Awesome.... nice player pings!
DanZeal

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Apr 8, 2010, 03:25 AM
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Seems like there is a few bugs..

Carrots dosent give you full health and also stop respawning.
Sidekick and stomp dosent have any effect on enemy.

This dosent happend if client has the old version.
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Apr 8, 2010, 03:27 AM
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when i try to edit my name with jj2+, it doesn't handle diacritics very well
*Grÿtòlle became "Gr ÿt'òlle"

Could possible be because I dont use the american keyboard layout
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Grytolle

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Apr 8, 2010, 03:30 AM
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in chat:
´ works
` doesn't
¨works
^ doesn't
ˇ doesn't work

in name edit:
same, except that ˇ doesn't work AT ALL

ø works but isn't visible in the name edit field
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EvilMike

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Apr 8, 2010, 03:31 AM
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Quote:
Originally Posted by DanZeal View Post
Seems like there is a few bugs..

Carrots dosent give you full health and also stop respawning.
Sidekick and stomp dosent have any effect on enemy.
That stomp/kick one is weird, because it was working during the testing (blur or someone managed to kill like 20 of my clones in one kick, iirc). Unless that was due to instagib, and he just shot them...
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Apr 8, 2010, 03:37 AM
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The carrot bug is hmm.
It's as if you catch a fake C. The server just doesn't seem to register anyone to take the carrot. So.. basically you get a fake C, noone registers it, not even the server. Others can just get the "fake C" themselves too.

Sidekicking/stomping works for nobody btw
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djazz

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Apr 8, 2010, 04:16 AM
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This applies to all objects, not only carrots... :P
You take them client-side, nothing happen server-side.
You cant stomp a PU, but you can shoot it, then server update
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Treylina

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Apr 8, 2010, 04:48 AM
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Considering those bugs, I may still use the older plus for online play. Infact, I'd kind of advise everyone to still use the older one for now, until those major bugs get fixed.
Okay...this "lori" fix...
I should of said this WAYY earlier (like before the new plus came out), but the thing that I can't change the colour of loris gun tip bothers me. Why couldnt it be eyes? It's only two pixels long! Infact, not many people dont bother changing the colour of eyes, because hardly anyone would notice. The fact that gun tip is always red now kind of bothers me...and to be honest, I was always happy having the clothes purple. If the eye colour were sacrificed for having clothes colour change (like make the eyes black, as Lori actually has, and make the clothes editable), that would be much better. I understand you guys are trying to keep everyone happy, but I'm pretty sure almost everyone would agree with me (though Lori haters probably don't care about the changes)...why are you sacrificing something that's at least somewhat noticable? I know, I really should of said this much earlier. As for the fur colours, they're okay...some of them feel a bit too saturated though. I have to admit I still like the old white better, but everything else is much better in the new one. Like the shading is so dark compared to the rest it feels strange. Or I might as well blame the colour limit for being such an old game.

Last edited by Treylina; Apr 8, 2010 at 05:58 AM. Reason: Testing the new plus
cooba

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Apr 8, 2010, 06:27 AM
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About the carrots: does anyone else get "stopped" in place after getting a carrot?
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Apr 8, 2010, 06:50 AM
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Buggiest release since XMAS RELEASE gg
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Superjazz

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Apr 8, 2010, 07:34 AM
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Weeeaaaall done.
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Apr 8, 2010, 08:32 AM
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i think the whole commnunity expects too much from blur. i mean, by our behaving i can imagine he kinda feels like having a 'duty' to program jj2+ for the jj2 commnunity. And you guys want it fastly done and keep asking stuff, i know it's all great; a new version, but manners. He is doing his best i guess .
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Apr 8, 2010, 08:46 AM
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Quote:
Originally Posted by cooba View Post
About the carrots: does anyone else get "stopped" in place after getting a carrot?
Yes
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Apr 8, 2010, 09:04 AM
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Quote:
Originally Posted by FawFul View Post
i think the whole commnunity expects too much from blur. i mean, by our behaving i can imagine he kinda feels like having a 'duty' to program jj2+ for the jj2 commnunity. And you guys want it fastly done and keep asking stuff, i know it's all great; a new version, but manners.
To be fair, it's more broken than usual. But it was my original intention to have others do the last minute testing it since I figured I wouldn't find all the bugs myself in time.

Quote:
Originally Posted by Treylina View Post
I understand you guys are trying to keep everyone happy, but I'm pretty sure almost everyone would agree with me (though Lori haters probably don't care about the changes)...why are you sacrificing something that's at least somewhat noticable?
I originally wanted to keep the gun tip customizable, but others convinced me otherwise. It wouldn't be too hard to go with the originally way I wanted, assuming others don't object.

Quote:
Like the shading is so dark compared to the rest it feels strange. Or I might as well blame the colour limit for being such an old game.
I'll see what I can do.
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Treylina

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Apr 8, 2010, 09:36 AM
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Quote:
Originally Posted by FawFul View Post
i think the whole commnunity expects too much from blur. i mean, by our behaving i can imagine he kinda feels like having a 'duty' to program jj2+ for the jj2 commnunity. And you guys want it fastly done and keep asking stuff, i know it's all great; a new version, but manners. He is doing his best i guess .
As Blurred said, it's more broken than he thought. As I said "I understand you guys are trying to keep everyone happy". That means I don't expect him to have a duty to program it all fastly, but I'm happy with what I got at the moment...though I thought such a major bug would be fixed before it would've been released. Maybe something got messed up in the last-minute coding...idk.

Last edited by Treylina; Apr 8, 2010 at 09:37 AM. Reason: Fixing grammar mistake lolol
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Apr 8, 2010, 09:51 AM
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Erhm, okay, I'll try to ask this question once again, maybe they just didn't notice it the first time:
Quote:
Originally Posted by Sir Ementaler View Post
I have a question. Will plus enable frogs in multiplayer? It's actually possible to be a frog in MP, if there is a witch, but while I see myself as a frog, other players see me as a very stupid rabbit. Could a new plus fix it? It could be an awesome feature.
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Grytolle

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Apr 8, 2010, 10:00 AM
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Quote:
Originally Posted by Sir Ementaler View Post
Erhm, okay, I'll try to ask this question once again, maybe they just didn't notice it the first time:
rtfm
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blurredd

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Apr 8, 2010, 10:31 AM
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I updated the update.
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Apr 8, 2010, 10:44 AM
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That fix came sooner than I thought. Was worth waiting patiently before updating with a glitched version. Very much thanks blur!
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Apr 8, 2010, 11:54 AM
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I also updated the opening post where I mention another issue with allowing more than 16 connections in the server.
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djazz

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Apr 8, 2010, 11:56 AM
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You maybe should change the thread title to "JJ2+ (Updated April 8, 2010)"?
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Apr 8, 2010, 12:20 PM
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heh nice very nice a lot of new things but when I try to drag lvl into plus.exe I was given a massage that zlib1.dll is missing so i cant add lvl to levellist
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Apr 8, 2010, 12:48 PM
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Quote:
Originally Posted by DJazz View Post
You maybe should change the thread title to "JJ2+ (Updated April 8, 2010)"?
I would've if I could do it myself.

Quote:
Originally Posted by FihuFiL View Post
heh nice very nice a lot of new things but when I try to drag lvl into plus.exe I was given a massage that zlib1.dll is missing so i cant add lvl to levellist
I now included zlib1.dll in the zip, so you can re-download it.
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Apr 8, 2010, 03:12 PM
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Quote:
Originally Posted by Sir Ementaler View Post
I have a question. Will plus enable frogs in multiplayer? It's actually possible to be a frog in MP, if there is a witch, but while I see myself as a frog, other players see me as a very stupid rabbit. Could a new plus fix it? It could be an awesome feature.
I really like to see this feature to. It could be used for playing all kind of game types.

I only gues that it is low on the jj2magicfixorzcoowlstuff list
And don't forget that it might be a pain in the ssa to fix it

If I had the skills (and time) I would make it for sure!
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Apr 8, 2010, 03:28 PM
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But... I... um?
Quote:
- Frog anims are now always loaded on each level initialization.
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Apr 8, 2010, 03:32 PM
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Quote:
Originally Posted by Unknown Rabbit View Post
But... I... um?
I *think* the main reason for this change is to prevent glitchy frog sprites in multiplayer games.
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Apr 8, 2010, 03:49 PM
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It is.
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Apr 8, 2010, 04:36 PM
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Yes, I was replying to the posts immediately above mine, which I thought treated on that very issue.
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Apr 8, 2010, 04:46 PM
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Oh, I was thinking of frog morph events as well as the animation. As far as I know those still don't work in regular MP games.
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Apr 8, 2010, 11:17 PM
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Good job on the new patch. Love the part where the connections are increased from 16 to 32
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EvilMike

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Apr 9, 2010, 12:16 AM
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CTF bases no longer kill in single player, breaking several old levels which use this trick for death pits.
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Apr 9, 2010, 05:06 AM
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How about chat in downloading progress? Can you do it?
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Apr 9, 2010, 08:30 AM
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Quote:
Originally Posted by EvilMike View Post
CTF bases no longer kill in single player, breaking several old levels which use this trick for death pits.
CTF death pits seem to still work, at least in UD-Level1.j2l and devres02.j2l. I figured out what the problem is. CTF death pits rely on a player scoring points above the score limit. When a player falls through several red CTF bases placed next to each other, usually at least 10 points (many more in the typical CTF death pit setup) are scored at once. Previously, when you started a Single Player game directly, the max score was 0. But I made JJ2+ always set a default max score greater than zero for all game modes during the initial startup when I should've excluded SP from such a change. So the fix is straightforward, and pits in theory should work well enough in the meanwhile.

Note that JJ2 doesn't reset the max score when you start a new SP game, so if you previously played in a server with, say, 100 as the max score, falling into a CTF death pit may not work properly the first time. Fixing this won't be hard either.

Quote:
Originally Posted by Crazy Rabbit View Post
How about chat in downloading progress? Can you do it?
Maybe, but I'm not particularly inclined to allow it. There's enough going on to slow down downloads already.
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Apr 9, 2010, 10:34 AM
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For those of you people who are wondering of what the new fixed Lori fur looks like so you don't need to enter and re-enter a game just to see what the new fur looks like. The ones that say new(A) are the current ones of the fixed plus. The ones that just say new are those that were in the broken plus. So my suggestion did get taken (of making the shading lighter). I may do a screen of the coloured clothing sometime later. Mind the awful mouse-writing...

Oh and the fur colours beyond these work too...so you can get a proper black Lori. Funny enough, when the fixed plus came out, putting 1 ahead of the original limited colours still gets you a clean fur too, without the annoying light pixels around them. So you can get a grey Lori as well. (And orange too!)
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Apr 9, 2010, 08:19 PM
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Quote:
Originally Posted by BlurredD View Post
CTF death pits seem to still work, at least in UD-Level1.j2l and devres02.j2l. I figured out what the problem is. CTF death pits rely on a player scoring points above the score limit. When a player falls through several red CTF bases placed next to each other, usually at least 10 points (many more in the typical CTF death pit setup) are scored at once. Previously, when you started a Single Player game directly, the max score was 0. But I made JJ2+ always set a default max score greater than zero for all game modes during the initial startup when I should've excluded SP from such a change. So the fix is straightforward, and pits in theory should work well enough in the meanwhile.

Note that JJ2 doesn't reset the max score when you start a new SP game, so if you previously played in a server with, say, 100 as the max score, falling into a CTF death pit may not work properly the first time. Fixing this won't be hard either.
Ah. This is no problem then, since the majority of levels are in fact unaffected. I just noticed it because I was testing a CTF level I was making.
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Never had this before. Pops up sometimes now when starting Jazz2 and switches to fullscreen. Most likely the next startup works correctly however. Is this related to DirectDraw and Plus? On the other side, my PC already had strange issues with JJ2 and fullscreen, as it sometimes just went back to desktop after loading a level, removing Jazz2 from the programs list, while it was still fully running as a process..
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