Nov 26, 2010, 11:50 AM | |
Post your utility ideas here.
Hey,
I'm willing to pick up on projects that you guys suggest. Make sure you keep it JJ2 Related, Anything that can be achieved with an external program, Like recording and whatsoever, Is not what I'm looking for. So yeah, Any ideas that can manipulate the game itself or to extract information from the game, Like the current project I'm about to release(it got released : D). Thanks in advance. ![]() EDIT: Suggested by urbs - An application that lets you team chat without having to press shift every time. ~ Working on it. EDIT2: Working on an chat bot application, Which would only be available for hosts, An option for max 5 messages, Chooses one of them randomally, and each X minutes...
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[15:04:01] murát[ßá]: suck my dick andrzej which I dont have Last edited by Shelly; Nov 27, 2010 at 03:48 AM. |
Nov 26, 2010, 12:49 PM | |
I'll try to work on that, Although plus has basically everything that's needed, I would have to write a whole bunch of code, while blur may have to add like 30 lines, if not less. :P
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[15:04:01] murát[ßá]: suck my dick andrzej which I dont have |
Nov 26, 2010, 02:30 PM | ||
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The utility would then count up the votes, using whatever method you think is suitable.... After that, just make your program send /c [filename] via chat. JJ2+ should handle the rest. For bonus points, you can make the utility read from levellist.ini to choose which maps are eligible. Obviously, all of this would be much more convenient if blur adds it to JJ2+, but for now, I think the approach I've outlined is the easiest one. |
Nov 26, 2010, 03:36 PM | ||
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[15:04:01] murát[ßá]: suck my dick andrzej which I dont have |
Nov 26, 2010, 04:35 PM | |
Save yourself a lot of work and write a Python extension that can interface with JJ2 in a flexible way. That way people can get creative themselves.
I tried this a couple of years ago before all of this fancy-shmancy JJ2 hacking got popular. |
Nov 26, 2010, 06:56 PM | ||
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Cpp basically did this using angelscript, which is a C++ like scripting language. It wasn't finished but what he had was pretty good (it used DLL injection like JJ2+ does). That sort of thing can be extremely powerful, but it's far from easy to make. I can only think of maybe 5 people (I'm not one of them) who really know enough about how JJ2 works to be able to do that, but there could be a few others. Not many though. Of course, a scripting language doesn't have to interact with JJ2 on that level, but it would be quite a bit less flexible. And still pretty time consuming to make (even if it is not quite as hard as the method cpp went for). |
Nov 27, 2010, 03:06 AM | |
Well. if i make a scripting language, then anyone can make their own cheats. We don't want that :P
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[15:04:01] murát[ßá]: suck my dick andrzej which I dont have |
Nov 27, 2010, 04:02 AM | |
Since a while I'm working on a pascal / basic based script language too for getting more warp ID's, Trigger ID's,... in a level, i want to create something like karrotshire, but for all players that are interested in creating a mmorpg like it...
It will take a lot more time i think, i not have mutch Time at the moment... |
Nov 27, 2010, 04:41 AM | ||
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Nov 27, 2010, 07:17 AM | ||
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[15:04:01] murát[ßá]: suck my dick andrzej which I dont have |
Nov 27, 2010, 12:07 PM | |
Trust me, There isn't a way to notice it, At all. You don't know what I'm takling about.
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[15:04:01] murát[ßá]: suck my dick andrzej which I dont have |
Nov 27, 2010, 03:28 PM | ||
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The cheating excuse Shelly has is a bit silly. Seeing as it's quite easy to do some memory editing for anyone who has the knowledge. |
Nov 27, 2010, 03:53 PM | ||||
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Neobeo was forced to leave too it seems. He knew a whole lot about JJ2s engine. Quote:
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Its easy to notice cheaters in game (we all remember Valmango who got punished during JDC). A *REAL* cheater will be noticed. Their skill level will go up massively in an incredible short amount of time and they will have information nobody ever knew yet. Or even airhits that cannot be explained occur. Warping, or anything can show cheating. With the spectate function its even easier to find cheating players. Saying you have the power to ruin CTF isnt a good idea indeed. Better delete that I am honest. Also, I don't think the 'cheating excuse' is silly. Think of it, now not many players are able to do some editing. In the future anyone could be able to do so if such program were to come out in public. It *COULD* ruin JJ2s competetive gameplay entirely. |
Nov 27, 2010, 06:29 PM | ||
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As for neobeo, he made a post on the jcf fairly recently. |
Nov 28, 2010, 11:41 AM | ||
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Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
Nov 28, 2010, 03:04 PM | ||
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As for "uberl33t undetectable hacks", there really isn't such a thing... anyone who knows what he's looking for can spot cheating by using spectator mode. This applies to pretty much any kind of hack, because cheating players behave differently from non-cheating players (main things to watch for: they react to information they shouldn't have, they can have more ammo than they should have, and they play at a level way higher than what you would expect). I think the real problem with hacks is that they can disrupt public servers and the like: while you can usually deal with cheaters in a highly monitored, private server, it's not so easy to do that in a public game (or a private game with a full server, for that matter). |
Nov 28, 2010, 10:19 PM | ||
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Why point out it's easy and anyone can do it with a little practice? ![]() |
Nov 29, 2010, 03:40 AM | ||
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Nov 29, 2010, 05:40 AM | |
Nov 29, 2010, 09:16 AM | |
People have already mentioned that you can monitor traffic. But besides that, it should be noted that neither of these are necessarily cheating - they can be used to disrupt games but that is not the same thing. Crashing servers is just being annoying/trolling, and same with fake chat (which is easier to notice, anyway). The only chat related thing that I can think of which would be cheating is spying on the other team's teamchat, but that too could be noticed with a good eye.
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