Dec 12, 2010, 04:00 AM | |
well you can draw them, but it's easier if you click right click on the tile what you want to be translucent (when you make the tileset), then type > translucent. Also it is possible if you press 'T' when your mouse is on tile in the tileset, and click on Translucent and ok.
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Dec 12, 2010, 05:08 AM | ||
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Dec 12, 2010, 05:19 AM | |
I won't talk about what JJ2 supports, because people (Violet) keep finding out that it does some pretty weird and unexpected things. JCS tileset compiler anyway, supports only 0% and 100% transparency. The only way to make something partially transparent is the "Translucent" type of tile (the transparency is about 40% then, to make it lower you can use other layers and you can't make it higher). Also, take a note that the Translucent tiles still use only the existing palette entries.
This is one of the things which keeps the tiles graphics impossible to make perfect and as a tileset maker you will have to deal with this. The others are: palette, tiles limit and layers limit.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Dec 12, 2010, 05:25 AM | ||
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Speaking of palettes, happen to know how I can apply the palette to an image in Paint.NET? |
Dec 12, 2010, 05:57 AM | |||
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Dec 12, 2010, 08:31 AM | ||
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By the way can't seem to find that translucent option. |
Dec 12, 2010, 10:01 PM | |
TilesetPal reduces an image from 24-bit to 8-bit. It does it pretty well, too.
And for the translucent option, hold your mouse over a tile in the tileset viewer and press the T button. Then you can set it to translucent. Keep in mind that it affects the tile wherever you use it in the level.
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Define 'normal'. |
Dec 13, 2010, 01:49 AM | |
Warm and fuzzy as I feel reading that, don't expect any changes on that front. Tile transparency masks (whether a given pixel is opaque or not) are stored basically as bits, so there's no room for any in-between values, and transparent is one tile type out of potentially several but stored in a single byte (the only other working option being Caption), so that can't plausibly be stored as a scale.
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Dec 13, 2010, 04:10 AM | ||
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Dec 13, 2010, 04:40 AM | ||
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He said that JJ2 doesn't support partial transparency other than Translucent tile type.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
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