Dec 16, 2010, 07:22 PM | |
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In the creation of a homage to a Halo: CE Multiplayer map, I am looking for someone to either:
1. Create a trigger mechanism that allows someone to go down, but not up. 2. Create a new event (wow!) that does the same thing as above. Interested anyone? I don't even know if No. 2 is possible.
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Dec 16, 2010, 07:25 PM | ||
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1. Is called a sucker tube. I'm not really sure what else you need? |
Dec 16, 2010, 07:27 PM | |
1. I want something like a wall that appears when you go up, not a tube that pushes you down.
2. Exactly. Maybe. Still, question's there. EDIT: Imagine No.2 as the reverse of the One Way event.
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drop by my SoundCloud or something if you want, it's my life's pride Last edited by Sean; Dec 16, 2010 at 07:32 PM. Reason: Adding an illustrative |
Dec 16, 2010, 08:07 PM | |
Underwater + vine does it, but I think it isn't good for this... But, look this:
Trigger zone (ID 1, onoff 1) Empty Trigger scenery (ID 1)(Animation block first frame filled second frame empty) Empty Trigger zone (ID 1, onoff 0) That is a simple one for stuff like that. |
Dec 16, 2010, 10:18 PM | |
Thought about that, but there's also the fact that I'm using very little space and I don't feel like expanding the level. I hate this.
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 16, 2010, 10:42 PM | |
Well, Jake's option is the only way to go as far as I can see. If you had a tile with a smaller mask you could possibly cut out the empty rows, but you won't get it any smaller than that, I'm afraid.
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Define 'normal'. |
Dec 16, 2010, 11:18 PM | |
I really see a new event as the best option, but I'm no programmer. Maybe I should pitch this to Shelly.
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 16, 2010, 11:37 PM | |
A new event programmed is simply not possible.
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Dec 17, 2010, 12:56 AM | ||
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With enough work it is possible to add certain capabilities to JJ2... but it's not easy. Also, your level will require a patch or external utility for anyone who wants to play it. Do what jake said and just deal with the fact that it takes a bit of extra space. If you want to make it look good, cover it up with lair 3, or hide the trigger events with layer 5. There are all sorts of things you can do. |
Dec 17, 2010, 02:03 AM | |
Precisely how much space do you have, and do these need to be reusable?
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Dec 17, 2010, 11:12 AM | |
Nah, imo what he needs is a simple trigger system with some Reworder work (I guess UR would also suggest it after hearing an answer for his question).
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Dec 17, 2010, 04:27 PM | |
Dec 19, 2010, 05:28 PM | |||
I studied a little programming myself once and I should know if it's possible. But I'll take your word for it anyway
![]() As everyone should know, I have pretty much nothing to offer, I'm pretty bad at JCS myself. Plus I'm going away to the US today and won't be active enough to be able to even THINK of offering something in return. Quote:
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 19, 2010, 06:35 PM | |
If so, I've never done it, and it's not easy to pull off. Just tried to do this under normal conditions, to no success.
Sean: if you only have one tile available, a spring is basically your only option. Any trigger system will, for technical reasons, use at least two tiles, since you will be using at least two events. You can cheat this if you use reworder trickery to make the tile triggered be on the same tile as the event, but you'll still need to have the "real" trigger scenery tile somewhere in the level. If you do this, good luck with the masking because players will get stuck easily with most tiles. |
Dec 19, 2010, 10:15 PM | ||
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Btw, No Fire Zone sounds like a good event to edit imo, if you want to achieve such an effect. What you say sounds like a "No Jump Zone", where pressing one of the keys is ignored - same as No Fire Zone. As I'm used to say, I'm not a programmer though, don't listen to me.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Dec 20, 2010, 09:07 PM | |
Absolutely, anyone go take a look. PM me.
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drop by my SoundCloud or something if you want, it's my life's pride |
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