Jan 19, 2012, 06:01 PM | |
Help regaining long forgotten Jazz 2 Stuff.
So now that I'm back active into Jazz 2 again, I'm trying to regain old Knowledge on the game and needed some refreshing on how to do certain things (Mostly MCEs).
1) The Chained Bee Boss MCE -This MCE spawned a Bee Boss in the top left corner, chained to the level boundaries by wires. It is essentially a bee swarm event but is a super ring containing over 200 bees 2) Flying Spring -Some combination of using RF's on a spring causes them to fly away off the top of the map. IN PROGRESS 3) Gravity Inversion MCE -What was the MCE/series of events that could variably invert gravity for upwards motioned levels? SOLVED 4) Object teleporter/Hologram MCE -some combination of 3 MCE's (i think one was a fish) allowed teleportation of items within like a 5 block range. using two that flip flop you could create a hologram effect SOLVED 5) Half Buried PU's -How do you place PU's at intervals of 16 pixels, or half a block so they stick out of the ground a bit SOLVED 6) Chesire Cats that go in any direction -ideas? SOLVED 7) Saving Maps in saved states: -I used to do this alot, EX formatted "test8.jBUST A Move.j2l", "test9.j GAME SAVED.j2l" 8) There is a mod artist named "Nightbeat", I need to get in contact with them. Suggestions? SOLVED 9) The SCE/MCE for the invisiblity cloak Power UP 10) The MCE for the red thing i circled: ![]() SOLVED Uploaded with ImageShack.us Last edited by plunK; Jan 20, 2012 at 02:50 PM. |
Jan 19, 2012, 10:23 PM | |
Jan 20, 2012, 07:11 AM | |
2) I've seen springs flying away several times, however I doubt RF's have anything to do with that. I have no idea what else can cause that though.
4) That's a very interesting effect I didn't think of. In fact no MCE is used there, although event 255 (commonly called MCE Event but used for things other than MCE's too) comes in useful. Download this. The effect you described is used for gold coins inside of pipes there. You should be able to see how does it work in JCS. I won't explain it exactly as it's kind of complicated, but for MCE Event with Event parameter 128 placing Belt Right below it teleports objects left, Belt Left - right. Different Event parameter values result in different distances and directions (left or right). 5) PU's are affected by gravity so you can just place it over a half-masked tile and then trigger it to become a full-masked one. Alternatively, simply place it in a half masked tile. 6) Belts. Obviously, they only allow you to move it left and right, and it will still travel up at the same time. 10) Another very interesting effect. It looks like a Gem Ring MCE (Event parameter 192) and most probably is one. At least I achieved something rather similar by placing it. I suppose its looks might vary depending on some weird conditions. Also, it results in Access Violation in 1.23.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jan 20, 2012, 08:50 AM | |
2) As far as I know, nobody's ever found a foolproof method of getting a spring to fly away. Based on experimentation with belts and the Delay parameter, this is what I think happens: a spring, when landed on, is programmed to descend a bit (at least if given a delay higher than 0) and then return to its original position. Through some mishap -- the traditional way of triggering it involves having a powerup bounce on it, although presumably other gravity-affected crates should work just as well? -- the spring's internal memory of where it's supposed to return to gets reset to 0,0 and so it takes off towards the upper-left corner at the slow speed it uses to return from a Delay.
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Jan 20, 2012, 02:47 PM | ||||
Quote:
5) Again, Thanks! 6) Not what I meant. I found an old save file of mine and actually the effect I meant is created by placing TNT within proximity, allowing you to fly sideways and even downawards. 10)Yes that is the correct. The MCE forms of Crab Boss and Gem Ring have texturing glitches in levels that don't feature other certain events (Bubba I tihnk) Quote:
Quote:
8) Thank You Very Much!! |
Feb 6, 2012, 01:41 AM | |
9) I suppose you mean the Invincibility carrot. It's event 88 and so it's spawned by MCE's with their event parameter set to 88. In fact you don't need an MCE to spawn it in MP though. However, for reasons I don't know, in MP this pickup is fully blocked by JJ2+. I've heard about a bug related to Invincibility carrots but I couldn't find even a single note about it's removal in the Plus readme and I don't think any other event was removed like that, without any possibility of spawning it, so this may be unintended. Later I might do some research on which version of Plus removes it and what can it be related to but I don't really want to promise anything.
Could you explain points 1 and 7 further? I'm not sure what do you mean by "wires", perhaps some hints on how did they look like? And I have no idea what is point 7 about, probably something related to dying in Save & Run mode, but what do you want to achieve? Edit: Oh, and I've just found a foolproof way to get a flying spring. Place any (vertical) spring (I think that parameters don't matter as long as Ceiling=0, obviously) on the floor, then place any PU (excluding TNT), any working shield, a Jazz-Spaz Morph, a Bird Morph or a Trigger Crate above it. Then it is important that the pickup object spawns first, so you have to approach the area from above and only in SP. The springs will fly away as you get close. No other container-type objects seem to work so I suppose it has to do with the size of their sprite. Other than that I have no idea what makes it work.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. Last edited by Sir Ementaler; Feb 6, 2012 at 02:57 AM. |
Feb 6, 2012, 10:52 AM | |
AFAIK invincibility simply doesn't do anything in multiplayer, so a pickup with no purpose but providing invincibility has no place there.
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Feb 6, 2012, 01:00 PM | |
Hm, I didn't realize that but it's apparently true. However, considering that objects such as 1up, Extra Time and Fast Feet still spawn despite not doing anything in MP, I'm not sure why would blur remove Invincibility, especially without mentioning it anywhere in documentation (unless I somehow skipped it). Although now I can easily imagine it has to do with avoiding mistakes where people think they're immortal after taking it.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Feb 11, 2012, 02:34 PM | |
I'm quite late to the party, but here's Overlord's way of making flying springs. It's very detailed and most likely foolproof. The page might take a while to load since his site was hosted on geocities which was shut down a couple of years ago.
Link |
Feb 13, 2012, 02:50 AM | |
Laser shield, only accessible by cheats/jjshield.
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