Sep 14, 2013, 06:24 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 14, 2013, 01:15 PM | |
Discussed in the fourth paragraph from the top, no less.
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Sep 14, 2013, 11:40 PM | |
Okay I'm a little bit late with this since the plus release should be soon but can you make an option to make plus commands used with AngelScript invisible in the chat? For example if I use jjChat("/trigger 1 on") it will turn trigger 1 on for everyone but doesn't show in chat.
EDIT: Also another idea, a plus function that disables running for every player. Not something you'd put up in your priority list but it could be fun to have a walking fight
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[13:07:13] *** Foly is on a KILLING SPREE! [13:07:14] *** you killed yourself [13:07:14] *** Foly was looking good but died instead... Last edited by Foly; Sep 15, 2013 at 12:34 AM. |
Sep 14, 2013, 11:43 PM | |
We've thought about that but never quite gotten around to it. It might end up happening. Wait and see.
Unrelated: so far for the next release I have fixed six different issues with swinging platforms and/or their 2D spike boll cousins. How many of them can you think of? One of them I'd be surprised if anyone knew about... |
Sep 15, 2013, 10:54 AM | |
Violet CLM i want to thank you for creating JJ2+ and keep working. JJ2+ in the present is so good and useful. Keep working and in the future will be much much useful than now
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Sep 15, 2013, 11:10 AM | |
While Violet has certainly done a lot, the foundations were all laid by BlurredD and various other people contributed as well!
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Sep 18, 2013, 01:38 PM | ||
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All your base are belong to us. |
Sep 21, 2013, 02:33 PM | |
Currently, Pregame is automatically enabled when the gamemode is Jailbreak, LRS, or a derivative of LRS. Would anyone be opposed to removing this constraint for the LRS-based gamemodes?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 22, 2013, 05:59 PM | |
I think it's a little more complicated than that. The point of the code seems to be that if the pregame timer runs out in an LRS or Jailbreak game and there's only one person in the server, that person/team would automatically win, and so pregame should be mandatorily left on until there are enough people to play with. However, I see no reason that JJ2+ should force you to start a pregame if there are enough people already present.
EDIT: Ah, but of course. It's not important that there be more than one person present; it's important that there be more than one active person present. And the initial check to start the pregame takes place before any clients have had the chance to connect to the new level, so the number of active players will only ever be 1 (unless the server is playing in splitscreen). So this just wouldn't be a possible restriction to remove. EDIT2: It would be possible to make the automatic pregame countdown last less time, only five seconds for example. But I think that's all. Last edited by Violet CLM; Sep 22, 2013 at 09:08 PM. |
Sep 24, 2013, 08:05 AM | |
I have a request for jj2+.
Is it possible to make it so that the /maxresolution command is only behaving that way for people that are not spectating? with bigjazz or if we ever get higher resolutions in the future as jj2+ addon it would be cool to stream on a higher resolution than 640x480. Like a 1920x1080 resolution. Besides, as broadcaster/spectator you catch a lot more of the game this way.
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Sep 24, 2013, 09:08 AM | |
I'm against this. It would have the potential for being abused. You could just spectate yourself with a second client to circumvent the resolution limit.
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Sep 24, 2013, 11:31 AM | |
I thought about it and i can't think of any way to abuse it. The thing you mentioned jerry is not a related abuse towards my idea. Like Stijn said, it's unlikely you join with a second account and people will notice. Private matches are private, extra people won't just join. Besides, if it were to happen, it's not the resolution that gives the other guy info, if you put a screen next to yours you can spectate the enemy, knowing his position in the map. The fact that you see more around this person actually doesn't give any advantage!
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Sep 24, 2013, 11:46 AM | |
I agree with FawFul... any advantage you could get would be secondary to the advantage you could get from spectating your opponent. But higher resolutions are enough of a technical hurdle that I suspect the point is kind of academic.
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Sep 24, 2013, 01:13 PM | |
Less academic intended as you might think. My point here is it would be awesome if we're not supposed to stream live matches and insights on 640x480 in 2013. Blur made his last contribution to plus in 2010 and the familair program "bigjazz" by neobeo existed even longer before that. The combination of /maxresolution and bigjazz and has been here for 3 years now. Hell, the reason of /maxresolution was more or less made for the beta program bigjazz and future development in the first place. So I'm actually asking it for this timeline, with a little bit of hope more resolution support is added in the next jj2+ update. Although your answer kind of gives away there are no sucessful results.... bummer. Neobeo showed it is possible though, and atm I think it's one of the highest priorities.
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Sep 24, 2013, 01:28 PM | ||
Proper support for higher resolutions is on the cards for a future update (not the upcoming one), and until then there's no point in JJ2+ supporting bigjazz.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 26, 2013, 01:36 PM | |
Ha, funny how I completely failed to see the ability to spectate your opponent. Please disregard =)
As for high res support, I've spent some time patching the 'crash sites' that come along when you force JJ2 into a higher resolution, but it's not a trivial task. There are basically three problems:
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Sep 27, 2013, 03:18 AM | |
Good luck with that.
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[13:07:13] *** Foly is on a KILLING SPREE! [13:07:14] *** you killed yourself [13:07:14] *** Foly was looking good but died instead... |
Sep 27, 2013, 02:08 PM | |
Sometimes my client and other people are chatting "/fireball on" at random times without anyone writing it.
Last edited by KRSplatinum; Sep 27, 2013 at 02:48 PM. |
Sep 27, 2013, 02:15 PM | |
This would be an error in the anti Pepper Spray function I wrote for Canyon Grove. Try replacing line 62 with this:
Code:
if (p.ammo[8] < oldGun8Ammo && checkForFireball() == false && p.isActive && p.health > 0) {
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 28, 2013, 04:26 AM | ||
Quote:
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Sep 28, 2013, 03:31 PM | |
Oh, I'm so happy with this update and I admit that I can't use this.
I guess it's happening 'cause of my JJ2 copy is not original or something like that. I have no words, sadly...
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Sep 28, 2013, 03:46 PM | |
Whoa, since when can we have 75x75 avatars?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 29, 2013, 01:11 AM | |
Ah, when you start up your game, does a logo saying "LK Avalon" come up?
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Sep 30, 2013, 03:47 AM | |
I guess this question has been asked several times before and may have been answered too, but how about IPv6 support? IPv6 support is becoming more of a concern considering some ISPs start to use IPv6 instead now. I know dealing with netcode has been difficult but if IPv6 support isn't gonna be added a lot of new players and quite a few of the older players will not be able to play JJ2 online 'soon' anymore.
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Sep 30, 2013, 04:59 AM | |
I thought about that last night. I figure one way to go about this is to change all of JJ2's internal storage etc. to IPv6 using IPv4 mapped addresses. Then I fell asleep.
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Oct 1, 2013, 03:39 PM | |
What version of JJ2 are you running(1.00g, 1.00h, 1.10o, 1.21, 1.22, 1.23, 1.24, or one of the Xmas Editions?), when did you install it(Before any major changes on your PC?), what version of Windows are you running(If you're running it under another OS, please do specify), and does your version of JJ2 have any oddities(Weird box art, missing content, strange menus, weird glitches that only happen to you)?
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Oct 1, 2013, 05:05 PM | |
If you could give a screenshot of the error, it would give a much better idea of what actually is going wrong.
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Oct 2, 2013, 03:53 AM | |
"Great" might not be the right word. It's perhaps the most necessary update of them all. Updating JJ2 to use IPv6 with IPv4 mapped addresses will let IPv6 and IPv4 users to play together I believe?
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Oct 2, 2013, 04:19 AM | |
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Oct 2, 2013, 07:05 AM | |||||||||||||||||
I think for the following 30 years we will be having dual stack dominating the Internet, meaning most people will be on both IPv4 and IPv6. IPv6 support is only essential for those people that don't have an IPv4 address.
Implementing IPv6 with IPv4 mapped addresses is a simple way to allow dual stack (IPv4- and IPv6-enabled) clients to connect to IPv4 servers (dual stack servers to accept IPv4-only clients) without us developers having to fiddle with the different protocols, provided that their system supports the IPv4 mapped addresses feature so that somewhere down the line the IPv6 packets we would produce would be translated into IPv4 packets, and IPv4 packets that we receive are translated into IPv6 packets, automatically. Note that IPv4-only clients will not be able to join IPv6-only servers since they have no way of addressing that server. Similarly, IPv4-only servers are unable to accept IPv6-only clients. In tabular form:
When (or if?) we come to this, we'd probably want to consult RFC 4038 for further advice.
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Last edited by Jerrythabest; Oct 2, 2013 at 07:22 AM. |
Oct 2, 2013, 08:48 AM | |
I remember when Nerd was still active, he was saying that he could fix airs and 3hks if he had JJ2+ source code. I think he was saying he would do it with editing TCP and UDP ports or something like that. Can't remember well, but if you know what I mean please tell me if it is possible.
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