Feb 13, 2012, 06:23 PM | |
New bug: Animations don't work. I right clicked on a blank Animation Tile in a Tileset, clicked "Edit Animation", and created one, I placed it out, but it didn't work. Not only that, but it didn't show up on the tileset or level view. So, I clicked Save&Run, but it said that there were unknown tiles in the level. I tried deleting the Animation, and it came up with an error, I clicked "Continue", and nothing on the Tileset View or the Level View worked. So, I tried to save, but it came up with another error. In the end, I had to quit MLLE.
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Feb 18, 2012, 11:47 PM | |
2 New bugs! Okay, first go into Animaniacs mode, then scroll to the bottom of Layer 4, then look at the coordinates of the currently highlighted tile, you'll see that the last tile or so is being cut off. That's the first bug. Next, try to place a tile in a place that you can't see (I placed a tile at 1,64), then resize the layer to be 256 x 66(Assuming the old Layer Size was 256 x 64), and MLLE will crash.
Here's a video of me doing this glitch: (Here's a link in case you can't see embedded videos) Last edited by Love & Thunder; Feb 18, 2012 at 11:58 PM. Reason: Annotations are now loaded. Enjoy! :) |
Mar 22, 2012, 03:59 AM | |
... So, is MLLE still being developed?
(Sorry about the Triple-Post, but it's kinda unnavoidable) EDIT: This post kinda sucks and is unclear. What I meant was: How is MLLE Development going? Last edited by Love & Thunder; Mar 22, 2012 at 07:32 AM. |
Mar 22, 2012, 05:49 AM | |
...do we have any facepalm emotes? Too bad.
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drop by my SoundCloud or something if you want, it's my life's pride |
Mar 22, 2012, 07:30 AM |
Love & Thunder |
This message has been deleted by Love & Thunder.
Reason: Nevermind.
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Mar 22, 2012, 10:27 AM | |
Just keep an eye on this post and its last modified dates. That'll tell you everything you need to know.
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Jul 30, 2012, 09:44 AM | |
Minor bug report:
Shift+E pasting an event on a tile and then immediately after pressing E to edit the event causes the event window to display as if there's no event, and if you then press OK there will be an empty event on the tile. Moving the mouse after using Shift+E or doing anything that causes MLLE to "update" (or whatever) and then using E to edit the event works fine. It seems like the event isn't updated the second you paste an event. This is quite annoying if you're used to Shift+E and then E to edit the newly placed event (like if you're pasting several enemy events and want to change the difficulty on each one of them).
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some kind of nature
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Dec 21, 2012, 04:14 PM | |
The sendspace link on the first post is dead. Any chance you'll reupload this?
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Oct 23, 2013, 11:20 AM | |
Actually, JCS was always a pain to work with. Could you consider following suggestions?
- Level editing should work more like RPG Maker/Stencyl/Tiled than like JCS (though you should leave JCS mode for those insane enough to keep using it). The reason being that this would make placing tiles and object easier. Go check Stencyl's level editor, with some free assets from it's library (program is free as well, though it has very... specific licensing model), that demonstrate pretty much what I have in mind. -Easy tileset/enemy/object/animation importer. User should be able to select png file and program would break it up into tiles automatically (or animation frames). -"Level Settings" window, with centralized settings, like tileset used, background (with ability to load and auto convert ordinary image file into background), foreground/background scrolling speed (parallax), etc. |
Oct 23, 2013, 11:42 AM | |
I'm fine with the JCS interface. It could just really do with more shortcuts. And previews for certain angelscript features.
Also, fix the download pls.
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Oct 23, 2013, 12:32 PM | |
I'm afraid you're kind of alone in this view.
Trey: I'm not sure if I have the .zip at this point, and I'm no longer able to recompile the program successfully, but someone else mentioned being willing/able to put it in their public dropbox. |
Oct 23, 2013, 07:36 PM | ||
Quote:
If I manage to get my other laptop working(Or if I get access to its HDD) and it has a later version, I'll update this post. |
Oct 24, 2013, 01:16 PM | |
No, that's only the first build. Here, I put it on J2O for permanency.
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Oct 25, 2013, 12:11 AM | |
I guess so. Maybe you didn't read the help file back then?
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Oct 25, 2013, 12:23 AM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Oct 25, 2013, 12:59 AM | |
You didn't know either? Michiel should have included a "Tip of the Day" prompt in JCS to show these things to people who don't read the help file
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Oct 25, 2013, 01:08 AM | |
I might've heard of it but ignored and forgot it because I never encountered the need to use it. Backspace is far from either of my hands when I'm making a level, therefore using "B" for this purpose is faster in all cases. No matter where in the level you are, you usually have an empty tile nearby. If you don't, you usually don't need to place one. If you do, you usually want to erase a large space, so "B" is still faster as it lets you grab a whole group of empty tiles. No matter what, backspace sounds useless to me - maybe if it were closer to the remaining hotkeys.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Oct 25, 2013, 01:12 AM | |
Sounds like you're using B in place of Comma.
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Oct 25, 2013, 01:16 AM | |
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Oct 25, 2013, 02:02 AM | |
I wonder, Cooba, did you ever try pressing stuff like E, Ctrl+E and Shit+E?
Also, I think using B to select a single transparent tile is not quite helpful, because you need to hold down Shift in order to place it. The only reason I would use B on transparent tiles is because using B on a group of transparent tiles with (preferably different types of) events allows you to put those events elsewhere with Shift + click (or Shift + Enter).
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Oct 25, 2013, 02:03 AM | |
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Oct 25, 2013, 02:04 AM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Oct 25, 2013, 03:11 AM | ||||
Quote:
Quote:
Quote:
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Oct 25, 2013, 09:45 AM | |
Well, if I'm setting a group of tiles to all use the same event--usually Hurt or Vine or One Way--then sure, all but the first are going to be done by keyboard.
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Oct 25, 2013, 01:25 PM | |
This thread is becoming more hilariouser with every post.
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Oct 14, 2014, 01:16 AM | |
I was bored and reuploaded MLLE.
ETA: Here's the source. Do anything you like. Last edited by Violet CLM; Oct 14, 2014 at 02:15 AM. |
Oct 14, 2014, 11:31 PM | |
Excellent. Nice to know that we can all now use that feature without weird hex editing or something.
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Jun 18, 2017, 03:22 PM | |
I've been upgrading MLLE a lot recently to take better advantage of, and to make it easier for people to use, certain JJ2+ features. Here's a preview:
That level uses the standard Castle1.j2t, but I used new tools in MLLE to edit its palette, add tiles from two other tilesets (Damn and Mez01), and recolor various graphics (including the snow particles) to use the level-specific palette. I didn't have to once touch a text editor for any of the angelscript stuff in that screenshot. Additionally, the JJ2+ support MLLE already had--editing special triggers and making the level a pit level--now works better and is easier to use than it was in the last release. Still a few bugs left to quash before release, but it's something to look forward to. Using multiple tilesets in a single level feels a lot simpler than combining multiple .j2l files/doing all the work entirely in script. |
Jun 18, 2017, 05:02 PM | |
Looks great!
Can't wait for this. |
Jun 22, 2017, 06:44 AM | |
...!!!
I'm stoked!
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jun 23, 2017, 04:13 PM | |
MLLE version 2.3 has been uploaded. Some bug fixes, some quality of life improvements, and a lot of new JJ2+ support.
The next major landmark, in theory, is the creation of levels with more than eight layers, but I suspect that'll be difficult to implement so I decided to leave it out of this release. |
Jun 24, 2017, 03:34 PM | |
... Okay, I should probably say more than just But at this point, that's the only thing of value I'm capable of contributing. So, |
Jun 27, 2017, 04:10 AM | ||
Hi, Violet CLM
i have a problem your MLLE v2.3 not working? How to fix this? Pic: Error code Quote:
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Jun 27, 2017, 09:41 AM | |
It looks like something is probably wrong with one of the directories you specified that you keep games and tilesets in. Check the
File>Paths and Filenames menu option, or if MLLE crashes before you get that far, edit MLLE.ini manually.
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