Feb 11, 2015, 11:52 AM | |
The powered one has a few more frames, to make it loop better. When it had the same amount of frames as the normal one, the animation look cut off.
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Feb 12, 2015, 12:03 AM | |
It's not really possible to add purple text without either making it too complicated or without removing backwards compatibility.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 12, 2015, 03:26 PM | |
Not necessarily a feature I'd use, but how about a menu where you'd select the default colour you'd like to chat in?
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so we will shut our mouth when
we are trying to be bastards and speak loudly when we see injustice because everybody plays the game this way saints especially |
Feb 13, 2015, 01:12 AM | |
Needs some work in "/run on" command.
Like if run is enabled, holding the run button will make the character walk. Because its quite annoying to rewrite "/run off" to walk. Note that turning Caps on does the same but then all the chats become Capital letters which most of us will consider as shouting. So I guess the run command needs fix. Also make a command "/teamchat on/off" for making teamchats without holding shift+T. In this case, when teamchat is enabled: holding shift+T should make it normal chat.
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Just Monika |
Feb 13, 2015, 08:22 AM | |
Also, any plans to restore unused SFX? If I remember correctly, there are a lot of sounds that went unused, especially in Lori's case.
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so we will shut our mouth when
we are trying to be bastards and speak loudly when we see injustice because everybody plays the game this way saints especially |
Feb 13, 2015, 08:47 AM | ||
Quote:
1. The Lori on mic samples sounds like they were going to be used for an animated TSF intro, but it never got completed. 2. The touch Lori sounds, sound like sexual harrassment. You can check out the unused sound effects in Angelscript.
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Feb 13, 2015, 09:33 AM | ||
Quote:
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so we will shut our mouth when
we are trying to be bastards and speak loudly when we see injustice because everybody plays the game this way saints especially |
Feb 13, 2015, 09:53 AM | |
Rapiers have an entire set of original unused sounds, Bilsy has a couple, there's the stoned sound that's never played, and pretty sure neither is the fan sound. The glove sound is obviously unused because so is the glove. I think several other objects have unused sounds too, I believe Bolly and Uterus bosses have one each and there are probably more I missed, for example I'm not entirely convinced Devan plays the entire set of his sounds but I didn't actually check. We might someday let some of them play, probably those whose purpose is clear and won't require changing game mechanics, but it sounds like something we'd do when extremely bored.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Feb 13, 2015, 12:54 PM | |
Fireball will be a lot more fun in 5.0.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 13, 2015, 02:32 PM | |
When Spaz shoots horizontally the fire colour remains the real one (Yellow coloured burst). But when he shoots vertically, then his fire colour becomes that of his gun colour. This should be fixed too.
(By fire I meant while shooting with any gun like blaster; the lighting occuring at the gun)
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Just Monika |
Feb 13, 2015, 03:02 PM | |
SAMI, that's a good point that I hadn't thought of but wouldn't be very hard to change.
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Feb 14, 2015, 11:10 AM | |
How would this be any easier than using the mouse
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 14, 2015, 03:28 PM | |
It wouldn't be hard to make animations though.The 1.23 library has animations of Jazz and Spaz shooting diagonaly while running. If we change the lower body half so it looks like they're standing and not running (which isn't that hard lol ;p), we can make a diagonal shooting animation and it can act like the diagonal frog licking (up+right+fire=diagonal shoot). The problem is the Lori animation.
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Feb 14, 2015, 09:59 PM | |
This may never be easier than a mouse. But you must understand that some most of us [Atleast me] don't prefer using mouse. And I've already explained why I hate using mouse here. But that wasn't my point, shooting diagonally with keyboard would be fun too [Ofcourse it should be optional]. And yeah, having diagonal shooting animations would be great.
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Just Monika |
Feb 15, 2015, 03:08 PM | ||
Quote:
SHOOTING UP WHILE IN THE AIR FOR THE WIN. |
Feb 15, 2015, 06:00 PM | |
Sort of!
I'm just going to say that 5.0 is pretty close to feature-complete at this point, aside from a few specific enhancements that still need some more work, so there's not much chance of anything big getting suggested and implemented in the time remaining. Most of what's going on these days is testing (JDC helps with that), bug fixing, and documentation and/or example levels. That said, I'd be open to feedback about existing features that you feel could be easier to use, more intuitive, whatever. A lot of the documentation is honestly pretty bad, and if there are specific sections you'd like rewritten to be more clear, sing out. Or if there are complicated AngelScript things you think it'd be worth providing shortcuts for, that'd be cool too. Menu items that should be moved around. Names that aren't quite accurate. That sort of thing. |
Feb 15, 2015, 10:10 PM | |||
Quote:
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Just Monika |
Feb 16, 2015, 03:51 AM | ||
Quote:
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Just Monika |
Feb 16, 2015, 06:31 AM | |
I see no purpose for this since the buttstomp will make you destroy everything below you.
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Feb 19, 2015, 11:18 AM | |
No, the "Latest Changes" list in the readme should be a pretty comprehensive list of releases.
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Feb 22, 2015, 03:33 AM | |
Also, the corspes of rabbits vanishes after the animations of death are completed. But it would be fun to see the dead bodies still visible during the game. Maybe too much dead bodies may cause lags, in that case we should be able to set the dead bodies limit in "plus.ini" like if we set it to 10; then if there are 11 dead bodies, the first dead body would disappear.
I don't know if its possible, but it would be fun to see dead bodies [In this case Spazz's dead body should only have the shoe left with smokes coming out from it, and so on] I don't know how it came up to my mind but I think the dead bodies were visible in Shareware version splitscreen battle [Not sure, but I feel like it was.]
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Just Monika |
Feb 22, 2015, 03:42 AM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 22, 2015, 09:13 AM | |
I know for a fact that it's present in splitscreen Co-Op.
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Feb 22, 2015, 01:20 PM | |
Nice idea indeed. But pretty much useless if the colour limit is still 256. If that limit can be changed so that we can use 32 bit tilesets, sprites, only then its useful.
(Colour limit/aka pallete limit)
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Just Monika |
Feb 23, 2015, 06:25 AM | |
Oh, hey Burnout! Nice to see you back here.
32-bit colour has been discussed before, and IIRC, the general response is that it would be very hard to get working. |
Feb 23, 2015, 01:42 PM | |
Feb 23, 2015, 02:12 PM | |
There are no models in JJ2
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
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