| Mar 17, 2026, 11:30 AM | |
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Welcome to the thread, i hope you guys enjoy this lil something ive been cooking up
this does NOT use unreal, it uses gdevelop this has proper 3d physics, and some lighting stuff, and all assets are ripped from the actual demo, including models, textures, sounds, and animations. the only 3d models not ripped from the demo are the unreal 1 logo model (made by me), and the ball model (also made by me) yea i know theres quite a bit i gotta work on still, but i feel this is a pretty nice start im new to posting here, so sorry if the images arent embedded or anything Unreal logo: Early village test: Village screenshot: Title test: Village fireplace lighting test: Me testing the new physics engine: Last edited by Noah_12317; Mar 17, 2026 at 11:42 AM. Reason: testing stuff |
| Mar 19, 2026, 12:09 PM | |
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Hello! Going by your username, it looks like this is the same project as in this thread? Is it okay if I merge the threads?
The low resolution in these screenshots puzzles me, but mostly I still have the same opinions as I think I mentioned on your SAGE demo... the JJ3 demo isn't really the pinnacle of game design, and the level geometry in particular feels very dated these days, with the repetitive textures and low-poly walls. It's impressive (maybe? I don't know anything about 3D game design) that you were able to port all the levels perfectly, but I hope you find a way to improve on them, not just copy them. The gameplay too. |
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