Feb 15, 2009, 09:20 PM | ||||
Nope. To be honest, I didn't bother testing it thoroughly, though I planned to figure out what I was actually doing and make fixes accordingly.
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Feb 15, 2009, 11:59 PM | |
Huh. That's... better than an error, if still somewhat unintuitive. I'm guessing that non-sign ending the second order secret level would return you to the first order secret level, but JJ2 would have forgotten that that was a secret level at all and non-sign ending would work as in any other level.
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Feb 16, 2009, 03:58 AM | |
simple question: are you able to fix that bug. that when the host plays windowed and minimize the game that he loses a flag? not that's it really necessary but .
weirdness: there is some weird bug which is discovered today, that when you cycle to another level with low detail mode turned on. you see sprites and animated stuff totally screwed up floating anywhere in the level. when you turn on HD and then again LD it turns back to normal. another question: is it able to make more teams for Teambattle? like a yellow and a green one. :P could be fun.
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Feb 16, 2009, 03:59 AM | |
lol seriously.. do you really need to post in the same minute?
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Feb 16, 2009, 05:16 AM | |
what does that even have to do with that sentence. it makes no sense at all?
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Feb 16, 2009, 05:53 AM | |
w/e. i guess i already know who has been on my server.
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Feb 16, 2009, 06:03 AM | |
Small (extra) feature that could be added (if I haven't seen it already)
Make the server able to swap more than one player at a time. E.g: /swap players 2 4 6 7 etc...
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Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
Feb 16, 2009, 09:11 AM | |
Yes.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 16, 2009, 09:21 AM | ||
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BUT ENOUGH TALK. |
Feb 16, 2009, 10:41 AM | |
I get this when I spectate in low detail for a longer period. Some stranges tiles at layer 5, 6 or7.
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff |
Feb 16, 2009, 10:44 AM | |
Rule 1) Never use low detail
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Feb 16, 2009, 12:42 PM | |
I sincerely doubt that's a bug... if that feature weren't there, there'd be no way for the game to continue until the host deminimized.
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Feb 16, 2009, 07:29 PM | ||||||||||||
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I'm not sure if you really want this feature, but it isn't practical. Macros as they are won't capture the movement of other players. And there (currently) isn't any way to quickly play macros via JJ2--it's a feature I want to add, but it's of low priority. If you want to record games, you should just use some other program to do so. I believe Xfire has video recording though I have no clue how good it is. Quote:
This is what I had in mind, though on second thought I might want to try something different. Maybe white text with blue or red behind it. I'm open to more ideas and mockups.
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Feb 16, 2009, 08:18 PM | |||
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Download my JJ2 Episodes! (5 episodes) Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH) |
Feb 16, 2009, 09:36 PM | ||||
Any thoughts on my proposed changes to the Playlog?
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Feb 17, 2009, 01:53 AM | |
Is it possible to make so the data from the playlog is uploaded to a mysql database after each map?
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff |
Feb 17, 2009, 01:56 AM | |
Proposed changes to the playlog seem good to me as it doesn't matter much what name you give to team scores and stuff long as it's obvious to people what they're looking at. The new naming seems logical. With "removing the word roasts" do you mean the playlog won't record roasts for team games anymore tho'? In my opinion it's always good to have as much statistics as possible for things such as JDC so I wouldn't remove that.
Also, any chance the playlog can be made to record treasure games as well? (preferably both players and amount of gems but just a playerlist would be nice) This is also a change purely for JDC reasons as I had some trouble recording during the Ground Force and Treasure events last season.
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BUT ENOUGH TALK. |
Feb 17, 2009, 03:27 AM | |
The proposed HUD is acceptable/good. Maybe you should do something for the colour-blind, though (Maybe something like an "R" or "B")... but even then, until more teams are added, most colour-blind people can see a clear contrast between the darker JJ2 Red and the lighter JJ2 Blue. Adding Yellow or Purple later on will make this a bit more difficult to distinguish.
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Feb 17, 2009, 06:15 AM | |
I think it would be a real nice addition if the amount of scores (and possibly key kills too) could be shown after the roast:fall for each player.
When playing CTF, of course. Perhaps BR and FR etc scores could be shown in the same manner, but CTF is most important. |
Feb 17, 2009, 02:41 PM | |||
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Simple Solution: Use 16bit I would forward the idea of it having a Killseaths:Score, similar to in UT where each gamemode poses different scores, such as 5pts for a CTF(as mentioned above), 3 points per dom point on a node you captured, 2 pts for each kill while at a 1 heart standing (excluding instagib and maxhealth = 1) |
Feb 17, 2009, 06:13 PM | ||
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Feb 17, 2009, 06:52 PM | |
Roasts for scores would be absurd. I'd much rather see individual scores (and key kills) calculated for each player next to the roast:fall.
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Feb 18, 2009, 12:48 PM | ||||||||||||||
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I plan on eventually having additional stats displayed on the screen, but not on the F9 player list as it is. If I ever keep track of key kills, it would be split into separate stats.
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Feb 18, 2009, 01:02 PM | |
Adding roasts in the roast:fall for a score is completely ridiculous.
...Unless I completely misunderstood what DZ said. Roasts aren't 'points' or anything, they've got pretty much nothing to do with scores. Seeing how many times any given player has scored during the game would be mighty convenient, however. |
Feb 18, 2009, 01:35 PM | |
I don't know if this really matters, but I feel without the word 'roasts' on-screen the game would lose its distinctive feel, something different from 'kills' or 'frags...' This warm-hearted jumping bunny competitive fun, y'know...
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 18, 2009, 02:01 PM | ||
Words like fragged will destroy the warm feeling you get when you innocently roast rabbits.
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Feb 18, 2009, 02:17 PM | ||||
Well, it won't say "kills" or "frags" in its place, and you'll still see "player a roasted player b" in the chat. But I understand what you mean.
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Feb 20, 2009, 03:41 PM | |
Is it possible for you to make something like map vote?
Like special map with 30sec timelimit and crates where players vote for next map. Dont know if its realy possible. And are you going to add Grytolles multiport code? http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff |
Feb 20, 2009, 04:15 PM | ||||||
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Feb 21, 2009, 12:48 PM | |||||||
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Feb 21, 2009, 06:38 PM | ||
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Also a nice possible addition would be a reinforcements system for certain gamemodes sim ilar to that seen in Unreal Tournament 2004. Essentially instead of you spawning whenever the host sets a reinforcements time (usually 7-14 seonds) and instead of people spawning when ready all people to die in the last 7-14(or whatever its set at) seconds respawn all at once. |
Feb 22, 2009, 03:04 AM | ||
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Hunter, stop being 13 years old, please and thanks.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 22, 2009, 05:07 AM | |
The spawn delay would be great help in making gametypes like Flag Run better (dying becomes a stronger punishment, so no more fire-and-forget at the flag area).No, but comments like "Go back to playing UT" or "You are allowed to leave a server any time you want" are not welcome, especially not in a thread where people's suggestions are appreciated.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 22, 2009, 10:47 AM | |
Add this IP to your block-list: 87.98.250.172
I'm afraid it might block the GIP at j2o too though... Btw, I'm working on an update to our GIP-script, so np Also, if your opinion is "none of his business", then it doesn't belong in this thread. If you don't want people reacting on it, don't state it. |
Feb 22, 2009, 11:51 AM | |
Regarding that spawn delay suggestion, I think the best way to do it is probably the way it is handled by TF2, and possibly other games. Spawns occur every 10 seconds (or some other arbitrary interval). When you die, you are put into the spawn wave AFTER the next one. In other words, you will wait a minimum of 10 seconds, but no more than 20. This prevents people from getting lucky and respawning instantly, and also guarantees that if you kill someone, they still stay dead for a while.
This is easy to make in jcs, but probably would be a good feature in jj2+. Dead people would be put into spectator mode. |
Feb 22, 2009, 01:13 PM | |
You could make the game log down join attempts (IP addresses) and block any of those that join more than let's say... 3 times per 5 seconds for 2 minutes... to minimize the join spam. I'm not sure about the actual numbers here as I'm only guessing, but take it as a suggestion.
Also, be sure to include a timer indicating when the next respawn is going to occur. Which game types would have this change? All team-based ones I suppose.
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