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JJ2+ v5.12 (last updated 20 August, 2023)

KRSplatinum

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May 3, 2014, 10:30 PM
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Quote:
Originally Posted by vashmm View Post
So, I downloaded this again and ran it, and it's telling me it's outdated when I log into a server.

Solution?
There will be a new plus release. Wait for it.
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May 4, 2014, 01:05 AM
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SGIP can tell you what version different servers are running. Most are 4.3 nowadays, but if you join anything else—4.2, 3.0, 5.0, whatever—it may get a little confused sometimes.
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May 4, 2014, 11:28 AM
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Likely case, the hosts version is outdated...
Ignore The Server jj2+ version incompatibility, it uses an old version of plus because JJM.

Unless you accidently decided to download an old version.
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Merlyn

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May 7, 2014, 09:37 PM
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Blimey this has all moved on a bit since I was last here! Nice job guys!
Old May 13, 2014, 06:39 AM
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May 13, 2014, 07:07 AM
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I can't seem to make it work on Windows 8

had some problem generating the file + but with XP comp. mod XP SP2 works.

Everytime I open the .exe generated by plusifier I get:

Fatal Application Error

Jazz Jackrabbit 2 signaled the following internal error:

Could not set video mode 540x480x16 with Any compatible mode

Make sure that this mode is supported by your adapter and that drivers for your video board are properly installed. If you have not installed DirectX, please do so.

Please solve this problem and restart Jazz Jackrabbit 2.

Okay solved it. I didn't have DirectX installed.

I have a question though, Is there a way to increase the resolution? :/

Last edited by Waker; May 13, 2014 at 07:52 AM.
KRSplatinum

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May 13, 2014, 02:13 PM
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There are programs such as bigjazz by Grytolle which do allow higher resolution.
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May 15, 2014, 09:28 AM
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by neobeo*
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May 16, 2014, 01:29 PM
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Thanks !
Old May 18, 2014, 07:39 AM
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BadaboomAri

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Jun 3, 2014, 12:41 AM
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Was thinking about how the /ready command is going to work if the new No movement will freeze everything. Any ideas?
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KRSplatinum

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Jun 3, 2014, 06:39 AM
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Originally Posted by BadaboomAri View Post
Was thinking about how the /ready command is going to work if the new No movement will freeze everything. Any ideas?
Make it work the exact same as it already does?
Violet CLM

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Jul 7, 2014, 04:19 PM
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I don't have any big announcement or inspiring words planned out here or anything, but for the record, today is the second anniversary of blur's opening up the source code to JJ2+ and our team taking over development. (Okay, I didn't actually manage to compile the project until the 10th, but still.) The very first change I made was to make the gem ring "length" parameter work. Since then we've established something of a tradition of changing something about gem rings in pretty much every release, and the upcoming 5.0 will be no exception to that...

Anyway, we're not at release point yet, but it's been a very exciting couple of years, and thanks for sticking with us! Have a tiny teaser shot of powered-up electroblaster:
it's blue
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Jul 8, 2014, 03:52 AM
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I don't know if it has been suggested earlier, but would there be a possibility of making a command that force-spectates idlers instead of kicking them?
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Jul 8, 2014, 04:35 AM
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That's something to consider. I can imagine removing /kickidlers and replacing it with something like /idletreatment, with the options: none, kick, spectate.

There could even be another option, where players who idle become "ghosts" that active players can't interact with (no collision, no shooting, etc). I vaguely remember SE telling me that it's stupid, though.
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Jul 8, 2014, 10:58 AM
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Both of those options sound good
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Louis K

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Jul 8, 2014, 09:59 PM
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Quote:
Originally Posted by Violet CLM View Post
it's blue
Wow. Much better than before! Looks promising.
But what about damage? still 1? or 2?
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Or if you won't, then I'll kill you with this COOL weapon.
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Jul 9, 2014, 04:16 PM
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Originally Posted by Louis K View Post
Wow. Much better than before! Looks promising.
But what about damage? still 1? or 2?
You can give electro PU 2 damage already with /strongpowerups on. It's admin only, though the reason powered pepper and electro dont give 2 damage, was keeping the levels in mind that treat it more like an ammo box (which is only a small handful and most play them with fireball on anyway). And for backwards compatibility with non plus players, I guess. However, I think strongpowerups should be on by default so players actually notice the fix (and start utilising it more in levels). Players aren't going to read walls of text to find what features there are.
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Violet CLM

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Jul 10, 2014, 06:33 PM
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I think strongpowerups should be on by default so players actually notice the fix (and start utilising it more in levels).
Perhaps. People do turn it off, though, because EB is so much more powerful with mouse aim turned on than the level designer usually intended it to be, and its having a working powerup just takes that a step further.
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Jul 11, 2014, 02:32 AM
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Powered up gun 9, with strong powerups and mouse aim enabled, essentially becomes Laser Shield Lite, so I would be wary of enabling it by default.
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Jul 11, 2014, 04:08 PM
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Originally Posted by Violet CLM View Post
Perhaps. People do turn it off, though, because EB is so much more powerful with mouse aim turned on than the level designer usually intended it to be, and its having a working powerup just takes that a step further.
That would count if mouse aim was enabled by default, when most of the time it's not (and shouldn't be by default since the game originally wasn't designed with it in mind, while powered pepper and electro were supposed to give 2 damage).
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Jul 24, 2014, 06:50 AM
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Can you add a hook named onDeath with killedBy, killedWith arguments to determine who or what and with what weapon has killed the player? If I'm asking for something impossible, then just ignore this post.

EDIT: Also, scrolling the mouse wheel in the serverlist gives an Access Violation.
EDIT 2: To be more accurate, it doesn't apply to the serverlist only, but the whole menu system and it is only scrolling down. Scrolling up in the main menu made JJ2 non-responsive.
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Last edited by szmol96; Jul 25, 2014 at 10:53 AM.
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Jul 29, 2014, 03:49 AM
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Today, while spectating a game, Player had 1 ammo non-PU bouncer. He shooted the PU and still god 1 ammo. He shooted then, and had 19 ammo of PU bnc, without collecting any other ammo. I guess it's a spec bug.
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Jul 29, 2014, 04:44 AM
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Originally Posted by szmol96 View Post
Also, scrolling the mouse wheel in the serverlist gives an Access Violation.
Yes, a fix has already been implemented in the next update.
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Oops, I forgot about the previous page. My bad, sorry 'bout that.
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Violet CLM

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Aug 1, 2014, 12:35 AM
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Jazz 1 Diamondus

resume TEASER MODE
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Aug 1, 2014, 02:45 AM
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Woah.
Woahwoahwoahwoah. Wait a minute. JJ1+?!?! With textured backgrounds?
XxMoNsTeRXM

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Aug 1, 2014, 07:08 AM
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Are you working on JJ2+ Beta 5.0? That's cool then. Will it be a big update?

Last edited by XxMoNsTeRXM; Aug 1, 2014 at 11:19 PM.
cooba

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Will it be a big update?
It's probably the biggest we've done yet.
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Aug 1, 2014, 10:28 AM
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The teaser image boggles my mind for several reasons.

Hype mode activated!
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Aug 1, 2014, 11:20 PM
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Quote:
Originally Posted by cooba View Post
It's probably the biggest we've done yet.
When I saw the update from October 30, 2013, I said that's a cool update, if there's gonna be a bigger one than that, that's pretty cool!
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I have a problem in my as code, I am trying to make a variable a random number from 0 to 14 including 0 and 14 and I don't know how. I tried jjRandom() but that generates a random number, I cannot set it from where to where. And I want it to generate it from 0 to 14.
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jjRandom() % 15

But requests for AngelScript help go in this thread
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Aug 2, 2014, 01:48 AM
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Originally Posted by Violet CLM View Post
jjRandom() % 15

But requests for AngelScript help go in this thread
Thanks for the help! Ok... next time I will write in that thread.
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Quote:
Jazz2-plusOJ-003.png
Hmmmmmmmmmm.
(looking great as usual!)
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Aug 2, 2014, 03:24 PM
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I'm assuming this means that JJ2+ will now officially support JJ1 level/sprite/music/etc. files thanks to Alister. If this is truePHYPE

(If you don't understand this joke, look up Jazz 1 cheats)

My only feature suggestion if this is true is Jazz 1 Co-Op.
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Last edited by Love & Thunder; Aug 2, 2014 at 03:48 PM. Reason: Improved my wording. I really need to stop editing my posts. XD
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Image and video hosting by TinyPic

golly it's like Newspaz's Sega Saturn hoax pics all over again
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Aug 2, 2014, 04:23 PM
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(One gif could not possibly hope to convey my feelings about this)
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Aug 2, 2014, 09:41 PM
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Nice screenshot! does that mean we can play JJ1 with high resolution like the JJ2?
Very interesting, but I hope it doesn't too distracting.
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1.Please understand my 'Stupid' english. I always sorry about that..어쩌면 재즈 잭 래빗을 즐기는 유일한 한국인..?
2.Well.. it just my opinion.

Or if you won't, then I'll kill you with this COOL weapon.
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Quote:
Originally Posted by Violet CLM View Post
Jazz 1 Diamondus

resume TEASER MODE
mieli = puhallettu (to the second power!)

Most interesting teaser screenshot so far.
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Aug 3, 2014, 06:57 AM
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Taking another look at that, I don't remember that BG texture being in the original tileset(Although I haven't used J1E in a while). Another thing I just remembered is that Violet did J1LES, so maybe this update will feature JCS+? (Unless I'm reading too far into this)
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Aug 4, 2014, 01:53 AM
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Quote:
Originally Posted by Violet CLM View Post
Image and video hosting by TinyPic

golly it's like Newspaz's Sega Saturn hoax pics all over again
I saw a red rabbit in the picture, who else saw it? I guess that's the JJ1 Spaz?
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