Oct 8, 2015, 04:52 PM | ||
Did you hear that? The wiki is calling you to add to it!
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Oct 9, 2015, 01:04 AM | |||
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"Floppy ears and a big butt?" - Slaz |
Oct 9, 2015, 01:55 PM | ||
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it's a joke, ofc Jj3d before jj2 isn't a suprise imo, since many 2D stars had their 3D release back then. 1996, perhaps? As for the Cartoon, i dont think it would have been something huge... |
Oct 9, 2015, 03:34 PM | ||
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Actually if you think about it, you're right. Maybe they wanted to jump straight into 3D instead of making a 2D sequel of the game. I agree. As I said before, video game based cartoons are usually disappointing.
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"Floppy ears and a big butt?" - Slaz |
Oct 9, 2015, 05:13 PM | ||
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Anyway... I personally think a Jazz cartoon could have been good. If it was in the style of the two manual comics(Or Sonic: SatAM, or Animaniacs), it could have been pretty entertaining. I suppose we'll just have to watch Bucky O' Hare and squint. Oh, also, thinking about Dean Dodrill, did you know that Epic offered Dean the chance to finish Jazz 3 sometime around the time it was cancelled. The catch was that he would have to move to North Carolina, which was not an option, as he was settling down with his wife. Last edited by Love & Thunder; Oct 9, 2015 at 05:37 PM. Reason: It was North Carolina, not California. |
Oct 10, 2015, 04:54 AM | |
As long as it's hilarious (no, not hillarious as 'lame american puns'), i would deffinetly watch that. I imagine Devan as a 'villian in try' there.
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Oct 10, 2015, 07:49 AM | ||
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"Floppy ears and a big butt?" - Slaz |
Oct 11, 2015, 05:32 PM | |
That Lori pic was a gift for someone in the community. Maybe. I can't quite recall. Either way, they ended up puting it on a t-shirt and wore it in public to a furry convention.
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Oct 11, 2015, 05:46 PM | ||
Quoth Noogy.com, when it still had a gallery:
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Last edited by Stijn; Oct 20, 2015 at 01:54 AM. |
Oct 11, 2015, 09:05 PM | |
[Citation needed]
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Oct 11, 2015, 11:27 PM | ||
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-- It's nice to see all these tales come to the surface. Sheds another light on the game and whatever happened around it . I, myself, know no fun facts to share. I am way too uninvolved in the game to even know obscure facts. |
Oct 12, 2015, 12:18 AM | |
This was back on Noogy's animation forum before it was shut down around 2004. Not sure if there is an archive floating around somewhere.
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Oct 12, 2015, 12:24 AM | |
It is possible to play the Shareware Demo levels in the OEM version (1.00g/1.00h). All you need to do is rename Share1.lev to Castle1.lev, and you can play them by selecting the Formerly a Prince Episode - make sure to back up the original Castle1.lev though. This same technique also lets you access the MP levels in SP and vice versa.
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Oct 13, 2015, 01:05 PM | |
It is common knowledge that freezing a gem ring in vanilla JJ2 causes a crash. What isn't common knowledge is that this was not true in 1.00g/h.
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Oct 13, 2015, 02:05 PM | |
There's also a related widespread lie that such a crash is caused by the fact "there is no animation for a frozen gem ring". Obviously literally no sprites have separate frozen animation resources; that would be an incredible waste of space. It also has nothing to do with drawing a rotated frozen sprite, because rotating rocks do that just fine when frozen (although one thing to notice is that rotated frozen sprites vastly differ in appearance from regular frozen sprites) (also, in JJ2 code for rotated sprites, gem mode has priority over frozen mode anyway, so if frozen gem rings didn't crash the game, they would be drawn as regular gem rings). Instead, the reason of the crash is that frozen objects have their state changed to FREEZE, but gem rings have a poorly written behavior function that doesn't expect any states other than START, SLEEP, HIT, or DEACTIVATE, and, when called for an object with another state, doesn't properly set size of the sprite to be drawn, leaving it at 0. Of course that wouldn't be a problem with properly written code for displaying scaled sprites, 0 would just mean no sprite is drawn. Yeah, no, JJ2 is totally taking that and dividing by that.
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Oct 13, 2015, 02:46 PM | |
But why does it make a blue bang in 1.00g???
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Oct 23, 2015, 09:07 PM | |
By god why did I Google nude Jackrabbit pics.
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Join clan [GPW]'s discord! https://discord.gg/ktCcYnv S.H.A.D.O.W.: (aka Ins0mnia) Synthetic Hydraulic Android Designed for Observation and Warfare Mystic Legends http://www.mysticlegends.org Follow me on twitter: @Ins0mnia Follow us on twitter: @Mystic_Legends |
Oct 23, 2015, 09:48 PM | |
No idea. You can probably find it in the Wayback Machine somewhere though, if you really want to find it.
Anyway, here's a fact: One of the levels in the Jazz 3 alpha not normally accessible ingame is a hub that allows you to teleport to all the main sections of the game. There is also a sign in front of you when you enter it, which says "Welcome to the Jazz Jackrabbit 3D demo!" |
Oct 25, 2015, 12:48 AM | ||
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"Floppy ears and a big butt?" - Slaz |
Oct 26, 2015, 03:25 AM | |
How?
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Oct 26, 2015, 03:55 AM | |
Oh, I meant in singleplayer mode. Aren't all the working maps in the game available in multiplayer?
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Oct 26, 2015, 08:49 AM | |
I believe all the working maps are available in multiplayer, except the SP maps.
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"Floppy ears and a big butt?" - Slaz |
Oct 26, 2015, 11:34 AM | |
Oh, that reminds me, has anyone ever managed to get the broken maps in JJ3 working? I've always been curious about what they contained.
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Apr 12, 2016, 10:15 AM | |
Know the castle tune in JJ3? It's actually a re-arrangement of Cloud City by Necros:
http://modarchive.org/index.php?requ...id&query=73743 I don't know why I didn't post this earlier, I found it out ages ago. The JJ3 remaster is better though. Also, more commonly known, that the tune in Townhouse (Streetwize) is a spiritual remix of this; http://modarchive.org/index.php?requ...id&query=40082
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Last edited by Treylina; Apr 12, 2016 at 11:27 AM. Reason: messed up grammar |
Apr 12, 2016, 11:12 AM | ||
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Considering the facts that Streetwize is part of the Secret Files DLC and The Secret Files was, well, pretty obscure (maybe not the most fitting word but you know what I mean), does that mean Frolick Lane and Jazz Belmont are also remixes/remasters of other songs?
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"Floppy ears and a big butt?" - Slaz |
Apr 12, 2016, 11:29 AM | |
It follows the melody in the beginning, but other than that, I don't see much resemblance.
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Jun 3, 2016, 05:54 PM | |
As a result of the weird way Jazz 1 addresses VGA hardware, DOSBox outputs the game at a resolution of 320x199 ingame.
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Jun 4, 2016, 07:26 AM | ||
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Sep 26, 2016, 01:08 PM | |||
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Also, I'm aware of the typo in the quote above("put them om your homepage"); the typo is in the original text, and I decided to leave it in |
May 21, 2020, 12:26 PM | ||
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I've got more of my idea of what it could've been. |
May 22, 2020, 05:22 AM | |
thats one big wall of text
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Join clan [GPW]'s discord! https://discord.gg/ktCcYnv S.H.A.D.O.W.: (aka Ins0mnia) Synthetic Hydraulic Android Designed for Observation and Warfare Mystic Legends http://www.mysticlegends.org Follow me on twitter: @Ins0mnia Follow us on twitter: @Mystic_Legends |
Jun 16, 2020, 05:12 AM | ||||
Wow, this is a flashback.
... Well, while I'm here, I might as well drop in a thing or two. I've been working on this on and off for a long time, but I should probably debut some of my findings here for some people to enjoy; I've trawled through some old Jazz 3 design docs that leaked a while back, and discovered a lot of interesting stuff. The earliest Jazz 3 design doc in the leak is from June 1998, a mere month after the initial release of Jazz 2. There was a full plot outline in the July 1998 doc: Quote:
I don't think that initial plot was particularly well-liked by the team; in fact, I think there was a lot of trouble getting together a coherent plot for the game. Here's a second plotline they came up with, from January 1999. Please note that at this stage, Lori was intended to be a love interest for Spaz; she was the yellow bunny we see in the cutscene at the end of Jazz 2. Quote:
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I've already got a pretty much complete guide to every single level in the available builds of Jazz 3. In fact, there's actually a lot of interesting things in the long-known-about original leak that people just don't know. There's one particular area which is a fully-built puzzle, which I've never seen talked about to any extent. I'll see if I can organise enough to start a thread on this in the coming weeks. Last edited by Love & Thunder; Jun 16, 2020 at 05:25 AM. |
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