Dec 23, 2005, 11:53 AM | |
R3p, however, meant "funner" as in the superior form of "fun", not "funny".
Whatever. stop spamming kthxz
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 23, 2005, 12:35 PM | ||
Which is why I pointed out it should be changed to "more fun".
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 23, 2005, 04:01 PM | |
JJ2? Who cares. The community? YES.
I've met some of the coolest people in the world here, and if it died I wouldn't know what to do with myself. If it takes a stupid bunny game to keep us all together, then keep the bunny game alive forever! |
Dec 23, 2005, 04:12 PM | |
I've come up with something that will be able to get some attention:
Make a JJ2 1.25 patch. And *no*, you do NOT need the source code! In fact, I've been doing a bit of modding to my JJ2 with IDA Pro, Hex Workshop and TSearch. I've been taking a look at stuff, and have so far found out what causes the game to crash when a Spike Boll is shot at and falls down. This is because the sound effect system eats a bad alist, then the game just screws up and crashes. In theory, I'd need to set a breakpoint at the SFX processor's address and see what is causing the crashes. So, I bet you didn't know that!
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 23, 2005, 05:49 PM | ||
Quote:
I'd thought i've never see the day, but ++UNKNOWNFILE. |
Dec 23, 2005, 06:58 PM | |
I've actually been hacking JJ2 for quite some while, really. It's mostly some experimental tools, and with them I found out some bugs that could be fixed. I'll first need to find out the offsets and do some xreffing and stuff.
And that divide-by-zero error scares me. ;( Here's the tool that can kill sound effects: AVKill (still in preliminary, do NOT trust this!) The above tool has been tested on a level with spike balls, but if the code is patched onto the game, the whole thing will crash a few seconds after the level loads. Oh well. (I'm more familiar with MIPS r3k, though) EDIT: Carp, I just can't win. JJ2's strict in checking its gameloop, so even the slightest modification sets it off: Jazz Jackrabbit 2 has caused an access violation at 0x00 by attempting to read from address 0x00.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. Last edited by UNKNOWNFILE; Dec 23, 2005 at 07:12 PM. |
Dec 24, 2005, 02:22 AM | |
Jazz could still be alive after years if we keep supporting the game. I voted for yes, not for the event reasons, but just because I think we'll have to keep Jazz alive. We just need to play the game often and also make some levels or websites.
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