Apr 20, 2006, 06:02 AM | ||
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Apr 20, 2006, 06:24 AM | |
I'm not talking about disc space, Thunder. =b
But I realise why you're confused, it's of course MhZ not MB.
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Sober again. Still love it. |
Apr 20, 2006, 07:13 AM | |
I think it shouldn't be released. It'll look crappy and be against all Epic's morals...
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Apr 20, 2006, 09:48 AM | |
I would really really like the patch, who cares about the 2 tiles extra in every direction? its just nice to see further, it doesnt help your weapons, and makes your aim less acurate but it does look better on bigger screens. (or on any screen for that matter)
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Apr 20, 2006, 09:53 AM | |
5 tiles, actually, which is a lot when you think about it being to all directions.
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Sober again. Still love it. |
Apr 20, 2006, 10:03 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Apr 20, 2006, 10:19 AM | |
Ah, okay. My fault.
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Sober again. Still love it. |
Apr 20, 2006, 10:55 AM | |
BTW, I've noticed we've yet to actually see how JJ2 looks in hi-res.
Basically we're voting for whether or not we want a time machine, without actually knowing if we're getting a real timemachine or an empty box reading "TIM3 MACIN3" (note-Read the 3s as backward Es.) |
Apr 20, 2006, 11:59 AM | ||
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![]() But hea.. Ther is no way back.. |
Apr 20, 2006, 12:18 PM | ||
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Apr 20, 2006, 04:11 PM | |
I want to see jj2 able to run in a higher resolution. But I also want to see it continue to be limited to a visible area of 20x15 tiles. Kind of like how if you run jj2 in window mode and hit the "maximize" button, only better.
I voted yes because of this. For running the game in a higher res and expanding the viewable area, I would not like to see that. The reason, is not because it would give people an unfair advantage, so much as it would just give people an advantage while also making the game look ugly. |
Apr 20, 2006, 05:08 PM | ||
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Apr 20, 2006, 10:19 PM | |
Nobody even took notice of my post. ;|
And I support EvilMike's ideas.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Apr 21, 2006, 03:28 AM | ||
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The reason is because most backgrounds rely on being aligned vertically, rather than horozontally. Increasing the resolution would wind up displacing them, creating floating mountain ranges and whatnot. You'd also experience some other visual problems, seeing things you aren't supposed to see (I place all sorts of junk out of the playable area in my levels, such as trigger systems, cutscenes, and so on). This wouldn't be such a problem with widescreen support. But changing the resolution to something like 1280x1024 would look horrible. |
Apr 21, 2006, 05:40 AM | |||
What screenshots?
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Apr 21, 2006, 07:35 AM | ||
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Apr 21, 2006, 07:41 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
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