Jun 28, 2006, 06:56 AM | |
pageclaim =D
kay I've found some stuff already.. ![]() EDIT: oh yeah, your patch + carpfish + multiwindow + filename "Is not a valid win32 application" since it turns out to be 0 bytes. On IE, it says the file can't be found. I guess the 0 bytes thing is a Firefox bug, and you're just offline.
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Last edited by Jerrythabest; Jun 28, 2006 at 07:09 AM. |
Jun 28, 2006, 08:05 AM | |
MAYBE THIS WORKS BETTER!!!!!!! http://grytolle.ath.cx/patchedjj2s.zip
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Jun 29, 2006, 12:27 AM | |
I'd rather there be no new patches including my beta changes posted in the first message. There are flaws in the exe posted (hence the beta warning); I am currently trying to resolve the problems and the last thing I would like to do is introduce all sorts of hacked jj2 exe's many of which are very broken.
If you are wondering what is broken above, if you are frozen and then shot (or freeze someone and shoot them) the application will abruptly quit. Like I said, I'm working fixing that and a few outstanding seeker hole issues. After that I will look into the other changes posted here. |
Jul 10, 2006, 04:21 AM | |
suggestion: don't. you'll have a hard time coding what JJ2 does if you get killed by no-one.
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Jul 10, 2006, 06:18 AM | ||
Quote:
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Jul 10, 2006, 08:21 AM | |
Bobby has indicated that he wishes to stay away from modifications that effect the gameplay. Making the hurt event work in multiplayer would be a modification, I think. Although, I think only levels made by authors that haven't discovered Hurt doesn't work in mp have the hurt event (I think?) so it would probably not affect anything negatively...
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jul 10, 2006, 11:46 AM | ||
Quote:
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<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Jul 12, 2006, 01:12 AM | |
now that's a good idea!
1 Jerry RR 4 2 Overlord -1 -------------- recv 99999999 baud send 99999990 baud
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Jul 12, 2006, 12:53 PM | |
yeah, I guess so
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Jul 12, 2006, 11:02 PM | |
hehe ++Gry nice one
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Jul 14, 2006, 09:52 PM | |
Would it be possible to have the server not crash when players are killed by events (like SCE's) in non-treasure hunt modes?
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Jul 20, 2006, 10:23 PM | |
I'd like to see that change too as it would open up a number of new possibilities. I'm not sure what causes the crash tho, but I think it may have something to do with variables (such as whose weapon this is) not being set properly for the SCE's. Should be made so that a player gets a "Player ate it" message instead of a crash.
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<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Aug 16, 2006, 12:03 PM | |
Maybe fix it so that freezing Gem Rings in multiplayer doesn't crash the game...probably minor, but still.
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"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Nov 14, 2006, 02:27 PM | |
I have no idea what the poster above me meant to say, but I'll seize the opportunity to update you all with the current progress.
1.23 * Levels can now cycle eventhough the server is minimized * You can now open multiple instances of jj2 * Jazz2 doesn't crash if you lack j2v-files * If there's no warptarget player will warp to 0,0 and see the no warp target message as an echo * Jazz2 can use any custom j2a * Gemring Divide by zero will nolong occur * No more seekholes * Lasers won't crash you (on the other hand you won't see them either) * Eventhough it's a quite useless fix, it now says Nederlands instead of Hollands in the language selection. * You no longer need to run respawn.exe to have ammo spawning * The listservers selected in the exe are up to date * Clients of any jj2 versions can join your server * NOT FINISHED: You can join servers of any version * There are brackets around red teamchat * Messages will now send eventhough you've pressed backspace too many times * Visual bug which made the chat look like it would still be there after you pressed esc and t, is now gone * Clients will nolonger attempt to send teamchat unless they're playing ctf * The divide by zero errors on bridges might be fixed - I haven't been able to reproduce the bug enough to be sure 1.24 * Red teamchat brackets added * Multiple instance support * No warp target fix (player moves to 0,0 and sees error message) * Custom j2a support * Cycling fix * Changed Hollands to Nederlands * Lori able to grab the copter * Jazz2 doesn't crash if you lack j2v-files * Gemring devide by Zero-fix * Seekhole-fix * Respawn-fix * Laserfix * Clients of any version can join your servers * Chat won't send bug fixed * Visual chat bug-fix * Won't try to send teamchat unless it's CTF * Hardcoded listservers are now jazz.nimrod-online.com and jazz.madskills.org If I manage to get teamchat working properly (sending to all teammates, and no others), plus the death on flag-bug fixed, you can expect a near future release |
Nov 15, 2006, 02:48 AM | |
Awesome.
Unfortunately, the Lori copter fix might be an issue for Devil Dash, as the copter is a vital element of parting characters' paths in one of the levels. The path of Lori would still be available only for her, but this possibility of choosing would be somewhat unfair... But I realise it's a very good thing for a majority of levels with copters included.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Nov 15, 2006, 05:00 AM | |
does this also mean that it lost the Laser MCE? if it has, I think it sux ;( otherwise it's great
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Nov 15, 2006, 07:42 AM | ||
Quote:
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Nov 15, 2006, 10:57 AM | |
The latter
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 15, 2006, 11:27 AM | |
like Forest does it
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Nov 16, 2006, 09:36 AM | |
I bet
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