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Torkell

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Apr 21, 2007, 08:21 AM
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Quote:
Originally Posted by ShadeJackrabbit View Post
(-INSERT LINK TO WINE-)
Besides, if it's done in C or equivalent, or python, you can just recompile it in linux using diffferent packages. Or, make a build using wine.
Depends on the choice of graphics and sound interfaces. I'd suggest using OpenGL for the graphics, and some similarly cross-platform interface for the sound.
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Apr 21, 2007, 11:02 AM
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OpenGL + SDL keyboard/mouse wrappers + FMOD = heavenly combo
Agreed.
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Apr 21, 2007, 11:03 AM
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Originally Posted by Radium View Post
I propose an Uberbob adventure game. We'd already have a plot, characters, and a number of animations.

Though a possum game would be fun too. Possum has been playing dead for too long.
Uberbob game with Possum as a main/secondary character shoehorned into the already existing plot.
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Apr 21, 2007, 11:34 AM
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Yeah, that would make sense...
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Radium

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Apr 21, 2007, 11:37 AM
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He could replace L33tz4n. I never liked L33tz4n much anyway. I don't think anyone did.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
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Apr 21, 2007, 01:58 PM
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L33tz4n is awesome.
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Torkell

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Apr 21, 2007, 02:19 PM
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I dunno, I quite liked L33tz4n.

Offhand, I can't think of any ToU characters that I disliked.
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ShadeJackrabbit

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Apr 21, 2007, 02:34 PM
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Same here.
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Apr 21, 2007, 03:16 PM
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She was loads of fun in battles, but I always thought her character was boring. I could've done her better if I was writing the story now.

Personally, though, if I could do it all again I'd reduce the main travelling cast to just Uberbob and Araches. Fawriel and Shuriken could show up for one island/plot arc and leave at the end like Furious and Fooruman did.

In doing ToU I learned that it's far too hard to effectively develop six characters. I wanted to keep the character's personalities, but after a while it felt like a chore; like I had to have Araches hit on Shuri every so often, or have Uberbob make a remark about fish or kleptomania. It didn't help that so many characters lacked goals in the first place (the alignment system in my 48 Hour Fangame is a subtle parody of this).

Throughout the story, the strongest interactions were consistantly between Uberbob and Araches (and one of the most fun parts to narrate was when it was from Araches' point of view but Uberbob was executing the actions). There was potential to develop their characters a lot more, since they were in some ways such opposites (Uberbob's enthusastic zeal for adventure compared to Araches' pessimistic feelings of hopelessness at the whole situation) and in other ways so similar (filled with lust and complete indifference towards most their allies' feelings). Fawriel, L33tz4n, and Shuri were all okay at first, but after a while they were just "developed out".

Characters that were central to their own plot arc, like Fooruman and Furious, were not only easier to write for but fit better into the story as a whole. Fooruman especially - you find him starving in a ditch, he does nothing but get in the way for most of the island, but ultimately helps you thwart every one of Unfooruman's defenses and saves you in the boss battle.

I could see Fawriel being with you on Pandora's Island, since - if I recall correctly - he's the one that brings up Blackraptor and really initializes the plot, and Shuriken could join for the duration of Placespot. It could also place more emphasis on the reunion at the Perfect Solstice battle: I initially wanted to have someone from each island you saved show up at that battle, but kind of ruined it when I noticed the only people you really met on Pandora and Placespot had been travelling with you the whole time.

But... no, there was definitely a lot of mistakes in character setup I made. I wouldn't advise completely ditching L33tz4n's character (it's important that SOMEONE likes Uberbob, and the game would get boring if everyone was an extrovert), but I'd probably want to chop her up and distribute her character traits to more developed characters.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.

Last edited by Radium; Apr 21, 2007 at 03:42 PM.
FreeFull

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Apr 24, 2007, 09:47 AM
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I think an Uberbob game would be perfect. Do you? What name should we give to the game? Maybe The Uberbob Tale?
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Apr 24, 2007, 04:51 PM
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Sounds good to me! What genre though? Be cool if we could script a battle system like in ToU, and have an adventure game the rest of the time.
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Apr 25, 2007, 10:56 AM
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Quote:
Originally Posted by FreeFull View Post
What name should we give to the game?
SUPER Uberbob the topic the comic the movie the game: Home edition 64
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Apr 25, 2007, 01:09 PM
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... actually, is anyone actually planning to work on this, or are there simply a lot of people organizing it?
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
cooba

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Apr 25, 2007, 01:18 PM
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Option #2, of course.

Just like for every other open source project.
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Apr 25, 2007, 01:25 PM
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Quote:
Originally Posted by cooba View Post
Option #2, of course.

Just like for every other open source project.
hahahaha

It's funny because it's true
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
White Rabbit

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Apr 25, 2007, 01:29 PM
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Something that would mean less work for us and more for Radium would be an Uberbob conversion for JJ2. Using JazzSD and new tilesets, we can create a true Uberbob-experience with an already existing game![/thread derail]
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Apr 25, 2007, 01:43 PM
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Quote:
Originally Posted by White Rabbit View Post
Something that would mean less work for us and more for Radium would be an Uberbob conversion for JJ2. Using JazzSD and new tilesets, we can create a true Uberbob-experience with an already existing game![/thread derail]
In all seriousness, I was considering this at one time. I thought out how all the bosses could be remade to play completely different via sprite modification (you have to admit that Bilsy is the perfect Solstice).

An adventure game, though, like Shade said, would really fit to Uberbob better. Or at all.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
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Apr 25, 2007, 08:44 PM
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Coding is fun. Game should be in Linux.
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ShadeJackrabbit

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Apr 26, 2007, 09:12 AM
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I love linux, but:

SHUT THE (-) UP ABOUT WHAT OS IT'S GONNA BE ON.
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Apr 28, 2007, 01:06 AM
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The idea is there. Everyone wants to see an open source game of course, but whether it will materialize is .
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Apr 29, 2007, 11:11 AM
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Neobeo: An unicode character looking like a snowman?

It depends upon if we will actually start coding and making sprites. And it would be good to find someone to lead the project
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Sep 24, 2007, 09:21 AM
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ToU! We should rip-off JJ2 as much as we can without making ourselves a sue-target.

Seriously, it would be great if we could convert custom JJ2 levels and tilesets and use then in such a game.
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Or how about you just play JJ2?
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Quote:
Originally Posted by Erik View Post
Actually, screw you guys, I'm gonna make that right now. All I need is a parser and a story.
I will love you forever )=
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
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Oct 11, 2007, 11:56 AM
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What about a {insert character name here} game that works with JJ2 levels and servers but has it's own serverlist and own special level format that allows for much more than J2L? It could have an editor that would edit J2L (maybe the level format should be editable in JCS+...). It could have Fooruman in it.
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Last edited by FreeFull; Oct 11, 2007 at 11:56 AM. Reason: Blablabla
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guys, um. with things like SDL/Allegro, it should be possible to make it work on Macs, Linux and Windows boxes at the same time.
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but we dont like heretics
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Quote:
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guys, um. with things like SDL/Allegro, it should be possible to make it work on Macs, Linux and Windows boxes at the same time.
Wait, people use macs?
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They're not people, they're a statistical error.
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Oct 16, 2007, 08:04 AM
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Some apples use macs. No people do.
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Oct 16, 2007, 09:42 AM
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Please stop talking about Operating Systems. :'(
Worry about those if you actually have anything going.
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Interesting Jazz-related links:
Thread: Gameplay Theories - Thread: Make Up Your Own Gametype

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cooba

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Oct 16, 2007, 09:52 AM
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Open source organising sure takes long.
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Oct 17, 2007, 09:47 AM
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That's because no one actually started making the game.
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this project would have actually gone somewhere had the first post been a link to a demo and the post read "LET'S FINISH MY GAME"

Give people a blank sheet of paper, and they'll just entertain themselves with the paper or get bored and move on to something else. If you give them legos instead, they may actually get somewhere productive.
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