Jul 8, 2007, 11:47 AM | |
The flagbug is (-) annoying. It doesn't allow you to chat normally, which is very important in teamgames.
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Jul 8, 2007, 11:53 AM | |
Grytolle meant the bug where a player retains the flag when he dies on the enemy base, not the message flood bug.
Both are annoying and I don't see how can they be at all useful ![]()
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 8, 2007, 12:49 PM | |
The flag bug is usful for making instant death pits
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Jul 8, 2007, 07:28 PM | |||
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Jul 8, 2007, 09:45 PM | ||
Are you even lisening?
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> Last edited by Derby; Jul 8, 2007 at 10:18 PM. Reason: Filter bypass/Flaming removal. Allow the filter to do its work. Use more lowercase letters. |
Jul 9, 2007, 01:21 AM | |
So, um, the thing is, I'm not sure people do think of JJ2 as one unified community. The reason we have people who only play 1.23, and people who only play 1.24, is that these are decidedly different groups of people. We don't speak the same language. We're online at different times, and play different kinds of games, and put importance on different things. J2O is not a site for the TSF people, much as we might pretend it's for all JJ2. Does that need to be merged into one version?
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Jul 9, 2007, 03:05 AM | ||
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Jul 9, 2007, 03:21 AM | |
I'm afraid this point is doomed to fail
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 9, 2007, 09:12 AM | |
What do you think I've been telling him? Lol
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Jul 10, 2007, 12:07 AM | ||||
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Jul 10, 2007, 12:42 AM | |||
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Anyway, to get back to the point a bit, what benefit do you exactly see in "merging" the two versions? What good would it bring? |
Jul 10, 2007, 07:14 AM | |||
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Jul 10, 2007, 07:35 AM | ||
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Why demand this to the J2O admins? If you want to capitalize on J2O popularity, don't worry, I'm sure your site's google rank would climb in a few months. Of course, this would have little effect. The split is not just about the availability of TSF (the other direction is less problematic, TSF comes with 1.23 -- at least mine came), there's a "cultural" issue, like has been said in this thread.
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Gustavo Lopes <small>I'm an <a href="https://fenix.ist.utl.pt/homepage/ist155741">undergraduate student</a> of Biomedical Engineering</small> |
Jul 10, 2007, 07:59 AM | ||||
Dearest Kangaroo;
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The whole idea behind your points is to create a better game for people to play but now these people are saying to you they don't like your solution, then why on earth would you bother? You will never be able to enforce people to patch their games and therefore your sole opinion, despiting how well formulated it may be, simply don't matter jack. This is what a community is. Quote:
Bob nor Frank or any other staff members won't be heeding your suggestion simply because it's so much work to put at risk just for to clear up what a google search or two could grant you. There are rules that we have to follow and we didn't set them. Epic's stance in this is in many ways ignorant, yet we have people in this community who still is working on archiving the source code despiting their busy lives. Patience is a virtue because all this ever will be is a rabbit game and it's not a very important part of your life. Quote:
Best regards, Moonblaze.
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![]() Last edited by MoonBlazE; Jul 10, 2007 at 11:12 AM. Reason: Ty Violet <3 |
Jul 10, 2007, 08:04 AM | ||
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Jul 10, 2007, 09:19 AM | |
To clear up any potential confusion, when Moonblaze says "despising" above he means "despite."
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Jul 10, 2007, 11:12 AM | |
Thanks mate, I appreciate it.
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Jul 10, 2007, 11:50 AM | |
I think the Maciniama will work because lots of people have taken an interest it. It's just like the 1.25 patch. If we got enough people together we could make it without the source code. But because knowbody cares to make it without the code that's why it hasn't been made with. If I saw a maciniama for Jazz 2 I'd take a look at the game. Ev en if it's the demo. Man. Next thing we know hes going to say that this is going to fail. (All Jazzers. Sign up for this form. These guys are making Jazz 3!!!!!!! No joke! You should see the progress they have made!)
http://www.ambesoftware.com/Forum
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Jul 11, 2007, 06:12 AM | ||
I dont see any problem. The TSF ppl you talk about wont even google JJ2 to find this site or wutever. They dont care..... I think.
Also if 1.23 and TSF will combine nothing will happend... the communitys are diffrent. BUT THATS NOT EPIC!....oh wait....
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Jul 11, 2007, 06:29 AM | |
There could be some sort of converter running on the PC's with listservers. It would make tsf servers seem to be 1.23 servers to people running 1.23, and the reverse too. It could also convert the sprite numbers so this would be transparent and there would be no way of knowing that the server is another version.
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I am. |
Jul 11, 2007, 06:48 AM | |
I find it interesting how such a huge number of words is spent trying to get *other* people (who invest money and time into a site) to break the lawfor the benefit of others. (sharing a full game is a sliiiightly worse offense than hosting patching material) It's also interesting how it's cast as an issue of taking the moral high ground while people who state they have moral problems with such an idea are talked down.
Look to your own and stop wasting your time on this issue, please. It would be much more helpful to plan some other strategies (besides "J2O break the law!!!") how to increase JJ2 adoption or tools to make JJ2 more compatible between versions.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jul 11, 2007, 09:27 AM | ||
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Anyway, there would still be other obstacles, but maybe a solution to them can implemented in the dedicated server project.
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Gustavo Lopes <small>I'm an <a href="https://fenix.ist.utl.pt/homepage/ist155741">undergraduate student</a> of Biomedical Engineering</small> |
Jul 11, 2007, 09:34 AM | |
Well, you could nevertheless run a multi-version server if you used 1.23 levels and tilesets.
But no, there's no magic way to suddenly make everything compatible, if that is what FreeFull meant.
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Gustavo Lopes <small>I'm an <a href="https://fenix.ist.utl.pt/homepage/ist155741">undergraduate student</a> of Biomedical Engineering</small> |
Jul 11, 2007, 10:19 AM | |
Sorry, when I posted the last idea I didn't think. Yea, it would have to be a client-side program. It could convert the tilesets and levels to 1.23 format on-the-fly (it that's possible) after they were downloaded from the server (I know it would need a modification of jazz2.exe). It would also convert the animations so that the player won't know its a tsf server (lori could use spaz animations). It would be possible to instead of changing jazz2.exe you could use the program as a launcher (like JazzTool) and it would create a local network server (not using jazz2.exe) and jazz2.exe would be ran with getting on that server with command-line parameters while the program would receive all data from the server on the internet and send it to jazz2.exe via the network server.
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I am. |
Sep 20, 2007, 09:35 AM | |
Such a merge would be a brilliant idea, however, it should not be compulsory. It would be great as a de facto standard, but people should still have a choice.
Not all TSF-only players are noobs (no offence n00b) who don't speak english. The community is slowly dying as it is, and it doesn't help to have a split. If TSF players who only play hotels and tests saw decent servers come online, they would soon get an appetite for decent levels, and hotel server numbers would drop dramatically. We would gain some decent new players, some of which speak really good english. At the end of the day, what would be bad? TSF is easy to find online, though sadly I can't say where. Also, to counter the annoyance of massive levels, I think that levels should all be made for 1.23. The 1.23 level and tileset size limits are adequate, and would allow those who choose not to make the switch to continue playing custom levels seamlessly. TSF readily accepts 1.23 levels and tilesets. Pretty much all server tools support TSF (though few accept the 'LK Avalon' release, which differs from standard TSF only in the jazz2.exe and the anims.j2a). And what is this argument that all the good players play 1.23. That wouldn't matter if everyone switched. At the moment I mainly play 1.23, but I still think it would be a good idea to use 1.24.
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You've reached the end
And still you don't feel |
Sep 20, 2007, 07:01 PM | |
agreed. It would help. Somebody should make an english-polish translation mod for 1.24
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