Jan 2, 2009, 09:26 PM | |
Who defines which gamemodes matter? Single player doesn't teach you to fight against other players. Does this mean it's useless? Multiplayer doesn't teach you how to avoid baddies. Are the skills any less skillful because of this?
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Jan 3, 2009, 02:38 AM | |
You obviously don't live up to the high set standard of this community. You brought the paska, as did you not the timing. CTF is the only thing that matters - it's the undespitable truth. You're (-)(-)(-)(-)ing stymed if you don't realize that playing online in fact does teach you how to dodge baddies.
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Jan 3, 2009, 02:59 AM | |
tests r gud 4 ur reflxes
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Jan 3, 2009, 06:19 AM | |
Not pointless. If they were, why would there still be people playing?
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Jan 3, 2009, 06:40 AM | |
Because they don't find them pointless, at a guess.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 3, 2009, 09:33 AM | |
They prove you can do those little jumps and stuff, but really, what does that do for you? I mean, they're hardly enjoyable, there's little competetive aspect in it... Oh I shouldn't really be talking, someone made me make a test a few years ago. ;P
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Jan 3, 2009, 10:49 AM | ||
Quote:
But, to get trough, you actually need some skills after all to get trough, what i think it's the reason why most tests which are hosted today are pretty easy. (those people make those tests on their own playerlevel i guess..) and about the thread question. i think it does a little, a very little job on your skills.. however. that's only one ability: movement. thinks like gameplay wise thinking aren't really included. nor getting trained at tests. which are still 50% ability you need to be "skilled"
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Jan 3, 2009, 10:52 AM | ||
CTF: you can prove you can click on buttons when you see another rabbit, and some others when they shot you. Then you just press one button and sometimes the jump button to get to your base and "score a point".
I don't like tests, but I don't go around saying it's pointless. It's just as pointless proving you can pass a test as proving you can beat others in a CTF game.
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Jan 3, 2009, 10:54 AM | |
No gamemode of Jazz will make you a better human. All modes are pointless to some extent.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
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PurpleJazz |
This message has been deleted by PurpleJazz.
Reason: nevermind
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Jan 3, 2009, 07:10 PM | |
Furthermore a huge aspect that isn't present in tests, but is present in CTF (and some other) gametypes, is being aware of your opponent's movements. You also need timing when it comes to collecting key items (Cs>PUs>ammo).
When talking about the most 'popular' tests (aka jumping past warps along solid tiles). They do in fact train small, quick movements which might help you in some places, such as coming up from the right warp area in semi with speed. Either way, tests involving RF climbing can sometimes give finite training for reaching some high places in certain levels of other gametypes (like the bases in semi). The somewhat rare 'RF jumping' tests might help you train horizontal movement speed in levels where RFs are present. This could also be of help in certain races with open, horizontal parts (and is necessary to use the shortcut in Rag's Mystic Isles -race with Spaz, at least). Tests where you need to avoid or manipulate springs, require (jazz-> <- spaz) morphs, seek the right path through a maze (especially the ones that aren't visible) or that involve other such typical test 'skills', won't help you become a better CTF player. The bottomline is that certain tests can make you better at certain elements that are often rarely present (or at least rarely useful) in CTF or other gametypes. Last edited by Raven aka StL; Jan 3, 2009 at 07:20 PM. |
Jan 4, 2009, 02:48 AM | ||
I'd like to present this piece of evidence:
Article And rather, this quote: Quote:
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