Mar 10, 2008, 12:37 AM | ||
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the boss just stands in base and somehow gets you roasted with a kazillion of missiles ya that is much cooler than what we have already k
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Mar 10, 2008, 11:36 AM | ||
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Another thing could work is if you can blast his shields off then kill him finally. |
Mar 10, 2008, 11:40 AM | ||
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Mar 10, 2008, 11:44 AM | |
you should also add that he's camping
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Mar 10, 2008, 11:49 AM | |
Mar 11, 2008, 06:47 AM | |
This topic was a good occassion as any
For those who find Devan easy: click
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Mar 11, 2008, 07:37 AM | |
first try, lost 2 hearts. bubbas where too inactive :/ (still harder than all original jj2 bossfights though)
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Mar 11, 2008, 11:16 AM | |
those pillars were the biggest problem actually
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 11, 2008, 11:38 AM | |
You can make nearly impossible levels. I built 10 minutes before a level, where you have to fight against devan*2 and the robot, and it was not so easy too beat. Without the bot it would be easier i think, because he has less lifes and is easier too kill
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Mar 12, 2008, 07:53 AM | |
A really hard boss fight was the one from Jungle Jeopardy. Killing Devan while witches keep turning you into frogs is impossible! D=
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Mar 14, 2008, 11:52 AM | |
Rag's right, if you use Rocket turtle in an evil way, (No area IDs) he can be literally impossible.
Also, I killed the Devan boss fight cooba made on my first try. He's only a bit harder.
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Mar 14, 2008, 12:54 PM | ||
Cooba tricked us, you actually gutta kill the bubbas too!
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Mar 14, 2008, 06:41 PM | |
In said situation, it's actually possible to kill all three bosses. Lower all their health drastically, and kill them before the level ends.
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Mar 14, 2008, 10:46 PM | |
All the bosses can be hard if they are used right. However some have more potential than others. Here's what I think.
Robot: The easiest, no question. Especially if you shoot it with ice. Otherwise spaz can make quick work of it with his kick. The only way to make this boss interesting is to limit the player somehow. Like by using a frog morph, or by filling the room with respawning enemies. But even then the boss dies faster than you can lose 5 hearts. Turtle boss: By himself, probably the second second easiest to defeat. His attack can get you if you're not paying attention, but it's easy to dodge, though it can't be stomp shielded (use the first few frames of the stomp animation which make you invincible) very easily. The thing that makes this boss really easy is the fact that spaz can just kick him to death at point blank range. This boss is fun to use as a "support" for some other boss though. Stick him in some unreachable place and let him harass the player by throwing things. Crab boss: Has no real weaknesses, but no real attacks either after the first phase, which ends quickly. The only way this boss can hurt you is by flying into you, and it's easy to dodge if there's room. That's really the key. To make this boss difficult, the arena has to be difficult. Fill it with spikes, make it full of respawning badguys, make the player fight on a tiny platform with death pits to the sides. Or do something with water, since it fits the theme. Overall it has decent potential, but the real challenge to the player will have to come from other things. Bubba: His fireball is easy to avoid, but the tornado is quick and sometimes hard to avoid. It also has a weird knockback effect. Again pretty easy by itself, but with other hazards it might pose a challenge, though spaz can kill it somewhat quickly. Stick bilsy on a platform below the room for extra fun. He will help out with his fireballs. Bubba can also be used as a "helper" for some other boss, like in cooba's example, but personally I don't like that example level very much. Maybe it's just because he hid them with lighting effects though. Bilsy: Some people think this is the toughest boss. By himself he's actually very easy since his fireballs can be stomp shielded once you have the timing down. They do a lot of damage but it's not a big deal if you know how to block them. Harder is probably the fact that he teleports around, making spaz's death kick useless. Personally I think bilsy is much more useful as a helper, using his fireballs to make another boss harder. Same as the turtle boss. Bolly: This is a fun one. The missles are easy to dodge but can't be blocked by stomping. The chain is easy to destroy but still easy to get hit by too. And this boss tends to die fairly slowly. It's really not THAT hard, but it's a good boss to use in a room full of other hazards. Better than the crab boss or bubba in my opinion. The only thing is it's easy to do a lot of damage by stomping on it over and over, so I recommend using celing spikes. Creative people can also use this boss as a sort of missle turret by trapping it with wind events (or is it belts?) and destroying the chain with exploding TNT. Queen: Easy in the single player, but can actually be very hard. And can take a very long time to kill depending on level design. Like most bosses this one is all about augmenting the difficulty with other hazards. Even the official level this boss is in does it. Also you can have a lot of fun with this boss by making it move left on belt events. It will cause autoscrolling, although a really weird sort that has little gameplay use. Devan: Hard because he has lots of health. But easy to avoid. Like so many others, you need to make the room itself hazardous. You can also climb the level by stomping on his second form, so it might be necessary to prevent that through spikes, or maybe lighting. Rocket Turtle: My favourite. And the hardest, no question. It's all about the level design with this one. If he makes it to the end of the level you lose, and if you kill him before makes it to the end, you win. And along the way a bunch of stuff should ideally make it as hard as possible. This boss also flies at a different speed depending on difficulty level. Hard mode usually ends up being REALLY hard. |
Mar 15, 2008, 06:10 AM | |
Using Bolly as a turret, I had trouble defeating him in my testing grounds level. (Where I put theories and ideas before putting them in actual levels)
I added difficulty by using wind going towards him; it was supposed to give the affect he was chasing you, and with moving background, I think I achieved that. I could show you guys the level if you want. It was supposed to be part of a pack, but I guess it wouldn't reveal much.
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Mar 15, 2008, 09:47 AM | ||
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Mar 15, 2008, 11:42 AM | |
I could design a level to display that idea, if you'd like.
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Mar 15, 2008, 12:40 PM | |
I had this idea of a boss fight with float-up area's since UR's boss contest. Doublejumping or just jumping too high would make the player float up to a ceiling with 3D-bolls.
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Mar 15, 2008, 02:37 PM | ||
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Mar 15, 2008, 02:39 PM | ||
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Mar 15, 2008, 05:22 PM | ||
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![]() So, are you guys interested in seeing the level?
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Mar 16, 2008, 07:56 AM | |
A bossfight Hot Springs-style would be even worse. But that has already been done in "The Underground".
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Mar 16, 2008, 08:26 AM | |
How do I put downloads on the forums?
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. ![]() The ultimate race experience Coming soon to Jazz2Online |
Mar 16, 2008, 01:13 PM | |
Radium only goes on the off-topic forums now
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Mar 16, 2008, 01:20 PM | |
http://www.sendspace.com/file/myrqh5
I'll punch someone's nose if this doesn't work. NOTE: Level was made a while ago, when I used TSF. Don't download without it.
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Mar 27, 2008, 06:31 AM | |
The ever hardest boss to beat is the Burning Lizard Avatar in JJ3's castle basement.
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Mar 27, 2008, 07:43 AM | |
It's a piece of pie. The worst problem in the demo is that saving is impossible...
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Mar 27, 2008, 09:03 AM | ||
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