Dec 3, 2011, 07:27 AM | ||
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Dec 3, 2011, 08:36 PM | |
I wrote 6 brief paragraphs of advice and realized I was recommending the creation of J2O's download section. I may not understand what is meant by JCS "ladder." I will say that I sense that level design is principally uncompetitive.
I did save the notes - but I think that what I had in mind is just something less efficient than sorting by rating. One more thing: a well-executed system is very beneficial to both level designers and game players.
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Last edited by KRSplat; Dec 3, 2011 at 09:11 PM. Reason: 1 moar thang |
Dec 4, 2011, 05:05 AM | |
I'm sorry, but I can never agree with people who say eyecandy and theme is more important than it really is in terms of weighting. Yes, the level has to look normal and understandable, and not look clustered and disgusting to the eye, but really? People don't care if a level looks good, they just want it to look playable. See semi and bblair for examples. Yes, I try myself for eyecandy, but that's only just to satisfy myself, I really never expect it to get me a higher rating. Gameplay is (as Grytolle and Derby say(s)), 8x more important than eyecandy, and originality isn't even worth a section, yes, it can score you extra points but generally, I'd refer to how Derby reviews levels to get an accurate depiction of how I think reviews/ratings should be weighted.
If you're too lazy, it's "Functional Appearance" at 10%, "Visual Appearance" at 10%, then "Gameplay" at 80%. If you're confused as to the difference between functional appearance, this involves how easy it is to understand the level as such from looking at it. Visual appearance, goes more under eyecandy, theme and tilebugs. Gameplay is self-explanatory. However, a judge must really be taking all of these things into account. So how about we actually nominate who we deem to be able to do such judging then? Since this discussion isn't gonna go anywhere unless we take action. ![]() Who do I suggest? I'll get back to you... |
Dec 4, 2011, 05:25 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 4, 2011, 07:25 AM | |||
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Gameplay is the most important aspect, I agree wholeheartedly, but only 10% for things like visual appearance is a bit low. I'd rather see a level with fancy eyecandy and an original concept than a level with barely any attention paid to visual/audible aspects. Nobody likes having tilebugs and clashing music. Quote:
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Define 'normal'. |
Dec 4, 2011, 07:57 AM | |
Imho it's better not to break level-scoring into categories. Experienced level critics should not have trouble determining the importance of eyecandy/gameplay/etc. on a case-by-case basis to make an overall judgement. These aspects are intertwined anyway. Allowing some reviews to favor different elements would cause the preferences of everyone involved to be equally represented.
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Dec 4, 2011, 08:33 AM | |||
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Dec 4, 2011, 05:04 PM | ||
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Dec 5, 2011, 12:07 AM | |
I've been thinking about the one level per two months criteria. As Rag explained to me, it's there to make competition more fair, because if a better group submits 2 levels over the weaker group's 1 level, there's no contest.
But if a group is actually capable of releasing quality levels fast, then all the power to them, I guess? ![]()
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 5, 2011, 12:25 AM | ||
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The initial attraction to a level is generally determined by how well the level looks at a glance. It's very difficult to determine how well a level plays simply by wandering around in for about 30 seconds. This is where the role of eyecandy comes in - it draws people in, making them curious enough to give the level a try, in order to determine the quality of the gameplay. If the level isn't fun to play in, then it's left in the dust. Put it this way - you could make a level using Mez01 which has the best gameplay ever, but layer 8 was simply a black tile and there was literally no eyecandy of any sort to speak of. It's unlikely anyone would play that level because it just doesn't catch their eye, and they're likely to dismiss it as being bad anyway. The way I see it, eyecandy's role is kind of the same as product packaging. It needs to be eye catching in order to grab your attention, which motivates you to play the level. Eyecandy alone won't keep your attention; that's where gameplay comes in. You may use examples like Semi/BBlair as levels that became popular yet have poor eyecandy, but remember that they're old and the standard of eyecandy found in those levels was actually considered good by 1998-2000 standards. Hell, levels don't even need to have a lot of eyecandy - a simple look usually suffices. It just needs to be an appealing look. |
Dec 6, 2011, 03:33 AM | |
Right, again this discussion is going nowhere.
I assume these people will probably not be willing, but here's who I think should judge: GRYTOLLE (yes I said it - believe it or not, he knows quite a bit about levels) VIOLET (although I assume Violet would rather not (FROM BEING IN CLM!!!), I just think his opinion is probably very very valid being a JCSer himself) And seriously my list stops there. ![]() Shall we make a rules page and get this set up to start in say, January? Last edited by Ragnarok!; Dec 6, 2011 at 04:12 AM. |
Dec 6, 2011, 07:41 AM | |
JCSC! xd
I'm willing, but imo you could include level makers from the groups among the judges, as long as its balanced (because I understand if its hard to find enough non-level makers). JJB comes to mind, being the tactical genious of t3 I've heard rumours that Treylina is an intelligent player Vegito has the same kind of experience as me, but is less outspoken in his opinions (on the other hand he actually knows how to use JCS) I've got half a mind to suggest Slayer, because he seems to have a genuine interest in new levels and his taste isn't half as bad as his... personality. I'm sure more players could be found with some advertising... (Obviously I don't know if any of those players are active in a level making group... ![]() |
Dec 7, 2011, 04:03 PM | |||
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Dec 23, 2011, 02:32 PM | |
Is this going to happen?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 23, 2011, 04:46 PM | |
where doing this man
where making this hapen
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 23, 2011, 06:29 PM | |
I think the more opinions the better. Oh, and please have no one making excuses like "it lacks something" when judging levels (assuming we go with a panel of judges or something similar); the judging process should be as concrete as possible.
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